Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | normal | physical | 250 | 100% | 5 | User faints. |
| Catastropika | electric | physical | 210 | – | 1 | Inflicts regular damage with no additional effect. |
| Pulverizing Pancake | normal | physical | 210 | – | 1 | Inflicts regular damage with no additional effect. |
| Light That Burns The Sky | psychic | special | 200 | – | 1 | Inflicts damage using either Attack or Special Attack stat, whichever is higher. |
| Menacing Moonraze Maelstrom | ghost | special | 200 | – | 1 | Cannot be disrupted by abilities. |
| Searing Sunraze Smash | steel | physical | 200 | – | 1 | Cannot be disrupted by abilities. |
| Self Destruct | normal | physical | 200 | 100% | 5 | User faints. |
| 10 000 000 Volt Thunderbolt | electric | special | 195 | – | 1 | Inflicts regular damage with no additional effect. |
| Oceanic Operetta | water | special | 195 | – | 1 | Inflicts regular damage with no additional effect. |
| Soul Stealing 7 Star Strike | ghost | physical | 195 | – | 1 | Inflicts regular damage with no additional effect. |
| Lets Snuggle Forever | fairy | physical | 190 | – | 1 | Inflicts regular damage with no additional effect. |
| Splintered Stormshards | rock | physical | 190 | – | 1 | Inflicts damage and removes any terrain present on the battlefield. |
| Clangorous Soulblaze | dragon | special | 185 | – | 1 | Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. |
| Genesis Supernova | psychic | special | 185 | – | 1 | Changes the terrain to Psychic Terrain after inflicting damage. |
| Malicious Moonsault | dark | physical | 180 | – | 1 | Inflicts regular damage with no additional effect. |
| Sinister Arrow Raid | ghost | physical | 180 | – | 1 | Inflicts regular damage with no additional effect. |
| V Create | fire | physical | 180 | 95% | 5 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Stoked Sparksurfer | electric | special | 175 | – | 1 | Has a chance to paralyze the target. |
| Eternabeam | dragon | special | 160 | 90% | 5 | User foregoes its next turn to recharge. |
| Gigaton Hammer | steel | physical | 160 | 100% | 5 | |
| Prismatic Laser | psychic | special | 160 | 100% | 10 | User foregoes its next turn to recharge. |
| Blast Burn | fire | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Chloroblast | grass | special | 150 | 95% | 5 | |
| Dragon Energy | dragon | special | 150 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Eruption | fire | special | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Focus Punch | fighting | physical | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Frenzy Plant | grass | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Giga Impact | normal | physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Head Smash | rock | physical | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Hydro Cannon | water | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Beam | normal | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Meteor Assault | fighting | physical | 150 | 100% | 5 | User foregoes its next turn to recharge. |
| Mind Blown | fire | special | 150 | 100% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Roar Of Time | dragon | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Rock Wrecker | rock | physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Shell Trap | fire | special | 150 | 100% | 5 | Only inflicts damage if the user was hit by a physical move this turn. |
| Water Spout | water | special | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Blood Moon | normal | special | 140 | 100% | 5 | |
| Boomburst | normal | special | 140 | 100% | 10 | Inflicts regular damage. |
| Doom Desire | steel | special | 140 | 100% | 5 | Hits the target two turns later. |
| Freeze Shock | ice | physical | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a chance to paralyze the target. |
| Ice Burn | ice | special | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a chance to burn the target. |
| Last Resort | normal | physical | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Light Of Ruin | fairy | special | 140 | 90% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Psycho Boost | psychic | special | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Sky Attack | physical | 140 | 90% | 5 | User charges for one turn before attacking. Has a chance to make the target flinch. | |
| Steel Beam | steel | special | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Blue Flare | fire | special | 130 | 85% | 5 | Has a chance to burn the target. |
| Bolt Strike | electric | physical | 130 | 85% | 5 | Has a chance to paralyze the target. |
| Burn Up | fire | special | 130 | 100% | 5 | Removes the user’s Fire type after inflicting damage. |
| Draco Meteor | dragon | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Electro Shot | electric | special | 130 | 100% | 10 | |
| Fleur Cannon | fairy | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| High Jump Kick | fighting | physical | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Leaf Storm | grass | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Overheat | fire | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Skull Bash | normal | physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Steel Roller | steel | physical | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Solar Blade | grass | physical | 125 | 100% | 10 | Requires a turn to charge before attacking. |
| Armor Cannon | fire | special | 120 | 100% | 5 | |
| Astral Barrage | ghost | special | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Axe Kick | fighting | physical | 120 | 90% | 10 | |
| Belch | poison | special | 120 | 90% | 10 | Can only be used after the user has eaten a berry. |
| Brave Bird | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Close Combat | fighting | physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Double Edge | normal | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Double Shock | electric | physical | 120 | 100% | 5 | |
| Dragon Ascent | physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Flare Blitz | fire | physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Focus Blast | fighting | special | 120 | 70% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| Future Sight | psychic | special | 120 | 100% | 10 | Hits the target two turns later. |
| Glacial Lance | ice | physical | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Glaive Rush | dragon | physical | 120 | 100% | 5 | |
| Gunk Shot | poison | physical | 120 | 80% | 5 | Has a chance to poison the target. |
| Head Charge | normal | physical | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Headlong Rush | ground | physical | 120 | 100% | 5 | |
| Make It Rain | steel | special | 120 | 100% | 5 | |
| Mega Kick | normal | physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Megahorn | bug | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Meteor Beam | rock | special | 120 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Multi Attack | normal | physical | 120 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Outrage | dragon | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Petal Dance | grass | special | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Power Whip | grass | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Precipice Blades | ground | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Pyro Ball | fire | physical | 120 | 90% | 5 | Has a chance to burn the target. |
| Raging Fury | fire | physical | 120 | 100% | 10 | |
| Seed Flare | grass | special | 120 | 85% | 5 | Has a chance to lower the target’s Special Defense by two stages. |
| Solar Beam | grass | special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| Sparkly Swirl | fairy | special | 120 | 85% | 5 | Inflicts regular damage with no additional effect. |
| Superpower | fighting | physical | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Synchronoise | psychic | special | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
| Techno Blast | normal | special | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Tera Starstorm | normal | special | 120 | 100% | 5 | |
| Thrash | normal | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Volt Tackle | electric | physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Wave Crash | water | physical | 120 | 100% | 10 | |
| Wood Hammer | grass | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Zap Cannon | electric | special | 120 | 50% | 5 | Has a chance to paralyze the target. |
| Aura Wheel | electric | physical | 110 | 100% | 10 | |
| Blizzard | ice | special | 110 | 70% | 5 | Has a chance to freeze the target. |
| Clanging Scales | dragon | special | 110 | 100% | 5 | Lowers the user’s Defense by one stage after inflicting damage. |
| Fire Blast | fire | special | 110 | 85% | 5 | Has a chance to burn the target. |
| Hurricane | special | 110 | 70% | 10 | Has a chance to confuse the target. | |
| Hydro Pump | water | special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| Origin Pulse | water | special | 110 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Poltergeist | ghost | physical | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
| Steam Eruption | water | special | 110 | 95% | 5 | Has a chance to burn the target. |
| Thunder | electric | special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| Aeroblast | special | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
| Beak Blast | physical | 100 | 100% | 15 | Inflicts a burn on any Pokémon that makes contact before the attack. | |
| Behemoth Bash | steel | physical | 100 | 100% | 5 | |
| Behemoth Blade | steel | physical | 100 | 100% | 5 | |
| Bleakwind Storm | special | 100 | 80% | 10 | ||
| Collision Course | fighting | physical | 100 | 100% | 5 | |
| Combat Torque | fighting | physical | 100 | 100% | 10 | |
| Core Enforcer | dragon | special | 100 | 100% | 10 | Nullifies the target’s ability if it moves earlier. |
| Crabhammer | water | physical | 100 | 90% | 10 | Has an increased chance for a critical hit. |
| Cross Chop | fighting | physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Diamond Storm | rock | physical | 100 | 95% | 5 | Has a chance to raise the user’s Defense by two stages for each target hit. |
| Dragon Rush | dragon | physical | 100 | 75% | 10 | Has a chance to make the target flinch. |
| Dream Eater | psychic | special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Dynamax Cannon | dragon | special | 100 | 100% | 5 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. |
| Dynamic Punch | fighting | physical | 100 | 50% | 5 | Has a chance to confuse the target. |
| Earthquake | ground | physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Egg Bomb | normal | physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Electro Drift | electric | special | 100 | 100% | 5 | |
| Flying Press | fighting | physical | 100 | 95% | 10 | Deals both Fighting and Flying-type damage. |
| Freezy Frost | ice | special | 100 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Fusion Bolt | electric | physical | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. |
| Fusion Flare | fire | special | 100 | 100% | 5 | With Fusion Bolt, inflicts double damage. |
| Hammer Arm | fighting | physical | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Hyper Drill | normal | physical | 100 | 100% | 5 | |
| Hyperspace Fury | dark | physical | 100 | – | 5 | Ignores and destroys protection effects. |
| Ice Hammer | ice | physical | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Inferno | fire | special | 100 | 50% | 5 | Has a chance to burn the target. |
| Iron Tail | steel | physical | 100 | 75% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Ivy Cudgel | grass | physical | 100 | 100% | 10 | |
| Judgment | normal | special | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Jump Kick | fighting | physical | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Magical Torque | fairy | physical | 100 | 100% | 10 | |
| Magma Storm | fire | special | 100 | 75% | 5 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Malignant Chain | poison | special | 100 | 100% | 5 | |
| Max Flare | fire | physical | 100 | – | 10 | Inflicts regular damage with no additional effect. |
| Misty Explosion | fairy | special | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Moongeist Beam | ghost | special | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Mountain Gale | ice | physical | 100 | 85% | 10 | |
| Noxious Torque | poison | physical | 100 | 100% | 10 | |
| Photon Geyser | psychic | special | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Plasma Fists | electric | physical | 100 | 100% | 15 | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. |
| Psystrike | psychic | special | 100 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Sacred Fire | fire | physical | 100 | 95% | 5 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Sandsear Storm | ground | special | 100 | 80% | 10 | |
| Sappy Seed | grass | physical | 100 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Searing Shot | fire | special | 100 | 100% | 5 | Has a chance to burn the target. |
| Spacial Rend | dragon | special | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| Spin Out | steel | physical | 100 | 100% | 5 | |
| Springtide Storm | fairy | special | 100 | 80% | 5 | |
| Stone Edge | rock | physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Sunsteel Strike | steel | physical | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Supercell Slam | electric | physical | 100 | 95% | 15 | |
| Wildbolt Storm | electric | special | 100 | 80% | 10 | |
| Foul Play | dark | physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Heat Wave | fire | special | 95 | 90% | 10 | Has a chance to burn the target. |
| High Horsepower | ground | physical | 95 | 95% | 10 | Inflicts regular damage with no additional effect. |
| Luster Purge | psychic | special | 95 | 100% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| Mighty Cleave | rock | physical | 95 | 100% | 5 | |
| Mist Ball | psychic | special | 95 | 100% | 5 | Has a chance to lower the target’s Special Attack by one stage. |
| Moonblast | fairy | special | 95 | 100% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Sludge Wave | poison | special | 95 | 100% | 10 | Has a chance to poison the target. |
| Aqua Tail | water | physical | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Attack Order | bug | physical | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Bitter Blade | fire | physical | 90 | 100% | 10 | |
| Bug Buzz | bug | special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Dragon Hammer | dragon | physical | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Earth Power | ground | special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Energy Ball | grass | special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Fiery Wrath | dark | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| First Impression | bug | physical | 90 | 100% | 10 | Can only be used as the first move after the user enters battle. |
| Flamethrower | fire | special | 90 | 100% | 15 | Has a chance to burn the target. |
| Floaty Fall | physical | 90 | 95% | 15 | Inflicts regular damage with no additional effect. | |
| Fly | physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| Freezing Glare | psychic | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Hyper Voice | normal | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Ice Beam | ice | special | 90 | 100% | 10 | Has a chance to freeze the target. |
| Lands Wrath | ground | physical | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Leaf Blade | grass | physical | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Meteor Mash | steel | physical | 90 | 90% | 10 | Has a chance to raise the user’s Attack by one stage. |
| Muddy Water | water | special | 90 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Petal Blizzard | grass | physical | 90 | 100% | 15 | Inflicts regular damage. |
| Phantom Force | ghost | physical | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Play Rough | fairy | physical | 90 | 90% | 10 | Has a chance to lower the target’s Attack by one stage. |
| Pollen Puff | bug | special | 90 | 100% | 15 | Damages opponents, but heals allies for 50% of their max HP. |
| Psychic | psychic | special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Raging Bull | normal | physical | 90 | 100% | 10 | |
| Revelation Dance | normal | special | 90 | 100% | 15 | Has the same type as the user. |
| Rock Climb | normal | physical | 90 | 85% | 20 | Has a chance to confuse the target. |
| Sacred Sword | fighting | physical | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Shell Side Arm | poison | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Sludge Bomb | poison | special | 90 | 100% | 10 | Has a chance to poison the target. |
| Sparkling Aria | water | special | 90 | 100% | 10 | Cures the target of burns. |
| Spectral Thief | ghost | physical | 90 | 100% | 10 | Steals the target’s stat increases, then inflicts damage. |
| Splishy Splash | water | special | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Strange Steam | fairy | special | 90 | 95% | 10 | Has a chance to confuse the target. |
| Surf | water | special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Take Down | normal | physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Thousand Arrows | ground | physical | 90 | 100% | 10 | Grounds the target, and hits even Flying-type or levitating Pokémon. |
| Thousand Waves | ground | physical | 90 | 100% | 10 | Prevents the target from leaving battle. |
| Thunderbolt | electric | special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| Thunderous Kick | fighting | physical | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Triple Arrows | fighting | physical | 90 | 100% | 10 | |
| Uproar | normal | special | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Wild Charge | electric | physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Blaze Kick | fire | physical | 85 | 90% | 10 | Has an increased chance for a critical hit and a chance to burn the target. |
| Body Slam | normal | physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
| Bolt Beak | electric | physical | 85 | 100% | 10 | |
| Bounce | physical | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Darkest Lariat | dark | physical | 85 | 100% | 10 | Ignores the target’s stat modifiers. |
| Dragon Pulse | dragon | special | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Fishious Rend | water | physical | 85 | 100% | 10 | |
| Icicle Crash | ice | physical | 85 | 90% | 10 | Has a chance to make the target flinch. |
| Kowtow Cleave | dark | physical | 85 | – | 10 | |
| Liquidation | water | physical | 85 | 100% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Night Daze | dark | special | 85 | 95% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Psychic Fangs | psychic | physical | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
| Secret Sword | fighting | special | 85 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Sky Uppercut | fighting | physical | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| Alluring Voice | fairy | special | 80 | 100% | 10 | |
| Anchor Shot | steel | physical | 80 | 100% | 20 | Traps the target. |
| Apple Acid | grass | special | 80 | 100% | 10 | |
| Aqua Step | water | physical | 80 | 100% | 10 | |
| Aura Sphere | fighting | special | 80 | – | 20 | Never misses. |
| Baddy Bad | dark | special | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Blazing Torque | fire | physical | 80 | 100% | 10 | |
| Body Press | fighting | physical | 80 | 100% | 10 | |
| Crunch | dark | physical | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Dark Pulse | dark | special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Dazzling Gleam | fairy | special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Dig | ground | physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Dire Claw | poison | physical | 80 | 100% | 15 | |
| Discharge | electric | special | 80 | 100% | 15 | Has a chance to paralyze the target. |
| Dive | water | physical | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Dragon Claw | dragon | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Drill Peck | physical | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Drill Run | ground | physical | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| Drum Beating | grass | physical | 80 | 100% | 10 | Has a chance to lower the target’s Speed by one stage. |
| Eerie Spell | psychic | special | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Esper Wing | psychic | special | 80 | 100% | 10 | |
| Expanding Force | psychic | special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Extrasensory | psychic | special | 80 | 100% | 20 | Has a chance to make the target flinch. |
| Extreme Speed | normal | physical | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| False Surrender | dark | physical | 80 | – | 10 | Never misses. |
| Fickle Beam | dragon | special | 80 | 100% | 5 | |
| Fiery Dance | fire | special | 80 | 100% | 10 | Has a chance to raise the user’s Special Attack by one stage. |
| Fire Lash | fire | physical | 80 | 100% | 15 | Lowers the target’s Defense by one stage after inflicting damage. |
| Fire Pledge | fire | special | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Flash Cannon | steel | special | 80 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Glitzy Glow | psychic | special | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Grass Pledge | grass | special | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Grav Apple | grass | physical | 80 | 100% | 10 | Lowers the target’s Defense by one stage after inflicting damage. |
| Hydro Steam | water | special | 80 | 100% | 15 | |
| Hyper Fang | normal | physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Hyperspace Hole | psychic | special | 80 | – | 5 | Ignores and destroys protection effects. |
| Ice Spinner | ice | physical | 80 | 100% | 15 | |
| Iron Head | steel | physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Jaw Lock | dark | physical | 80 | 100% | 10 | Seeds the target after inflicting damage. |
| Lava Plume | fire | special | 80 | 100% | 15 | Has a chance to burn the target. |
| Leech Life | bug | physical | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Lumina Crash | psychic | special | 80 | 100% | 10 | |
| Lunge | bug | physical | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Matcha Gotcha | grass | special | 80 | 90% | 15 | |
| Mega Punch | normal | physical | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| Oblivion Wing | special | 80 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| Order Up | dragon | physical | 80 | 100% | 10 | |
| Overdrive | electric | special | 80 | 100% | 10 | |
| Poison Jab | poison | physical | 80 | 100% | 20 | Has a chance to poison the target. |
| Power Gem | rock | special | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Psyblade | psychic | physical | 80 | 100% | 15 | |
| Psyshock | psychic | special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Razor Wind | normal | special | 80 | 100% | 10 | Requires a turn to charge before attacking. |
| Scald | water | special | 80 | 100% | 15 | Has a chance to burn the target. |
| Seed Bomb | grass | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Slam | normal | physical | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Snipe Shot | water | special | 80 | 100% | 15 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
| Spirit Shackle | ghost | physical | 80 | 100% | 10 | Traps the target. |
| Strength | normal | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Submission | fighting | physical | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Tera Blast | normal | special | 80 | 100% | 10 | |
| Throat Chop | dark | physical | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| Thunder Cage | electric | special | 80 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Torch Song | fire | special | 80 | 100% | 10 | |
| Tri Attack | normal | special | 80 | 100% | 10 | Has a chance to burn, freeze, or paralyze the target. |
| Water Pledge | water | special | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Waterfall | water | physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Wicked Torque | dark | physical | 80 | 100% | 10 | |
| X Scissor | bug | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Zen Headbutt | psychic | physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Zing Zap | electric | physical | 80 | 100% | 10 | Has a chance to make the target flinch. |
| Zippy Zap | electric | physical | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Air Slash | special | 75 | 95% | 15 | Has a chance to make the target flinch. | |
| Bitter Malice | ghost | special | 75 | 100% | 10 | |
| Brick Break | fighting | physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Crush Claw | normal | physical | 75 | 95% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Drain Punch | fighting | physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Fire Punch | fire | physical | 75 | 100% | 15 | Has a chance to burn the target. |
| Giga Drain | grass | special | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Horn Leech | grass | physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Ice Punch | ice | physical | 75 | 100% | 15 | Has a chance to freeze the target. |
| Lash Out | dark | physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Mystical Fire | fire | special | 75 | 100% | 10 | Has a chance to lower the target’s Special Attack by one stage. |
| Psychic Noise | psychic | special | 75 | 100% | 10 | |
| Razor Shell | water | physical | 75 | 95% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Relic Song | normal | special | 75 | 100% | 10 | Has a chance to put the target to sleep. |
| Rock Slide | rock | physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| Signal Beam | bug | special | 75 | 100% | 15 | Has a chance to confuse the target. |
| Spirit Break | fairy | physical | 75 | 100% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Stomping Tantrum | ground | physical | 75 | 100% | 10 | Has double power if the user’s last move failed. |
| Temper Flare | fire | physical | 75 | 100% | 10 | |
| Thunder Punch | electric | physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| Wicked Blow | dark | physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Aqua Cutter | water | physical | 70 | 100% | 20 | |
| Burning Jealousy | fire | special | 70 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Chip Away | normal | physical | 70 | 100% | 20 | Ignores the target’s stat modifiers. |
| Cross Poison | poison | physical | 70 | 100% | 20 | Has an increased chance for a critical hit and a chance to poison the target. |
| Dizzy Punch | normal | physical | 70 | 100% | 10 | Has a chance to confuse the target. |
| Facade | normal | physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Flame Burst | fire | special | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. |
| Flower Trick | grass | physical | 70 | – | 10 | |
| Freeze Dry | ice | special | 70 | 100% | 20 | Super-effective against Water. |
| Headbutt | normal | physical | 70 | 100% | 15 | Has a chance to make the target flinch. |
| Mystical Power | psychic | special | 70 | 90% | 10 | |
| Night Slash | dark | physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Psycho Cut | psychic | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Psyshield Bash | psychic | physical | 70 | 90% | 10 | |
| Retaliate | normal | physical | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Rising Voltage | electric | special | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Scorching Sands | ground | special | 70 | 100% | 10 | Has a chance to burn the target. |
| Secret Power | normal | physical | 70 | 100% | 20 | Has a chance to inflict a status effect which depends upon the terrain. |
| Skitter Smack | bug | physical | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Slash | normal | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Smart Strike | steel | physical | 70 | – | 10 | Never misses. |
| Smelling Salts | normal | physical | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Steel Wing | steel | physical | 70 | 90% | 25 | Has a chance to raise the user’s Defense by one stage. |
| Sucker Punch | dark | physical | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Thunderclap | electric | special | 70 | 100% | 5 | |
| Trop Kick | grass | physical | 70 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| U Turn | bug | physical | 70 | 100% | 20 | User must switch out after attacking. |
| Vital Throw | fighting | physical | 70 | – | 10 | Never misses. |
| Volt Switch | electric | special | 70 | 100% | 20 | User must switch out after attacking. |
| Wake Up Slap | fighting | physical | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
| Aurora Beam | ice | special | 65 | 100% | 20 | Has a chance to lower the target’s Attack by one stage. |
| Bone Club | ground | physical | 65 | 85% | 20 | Has a chance to make the target flinch. |
| Brine | water | special | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
| Bubble Beam | water | special | 65 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| Ceaseless Edge | dark | physical | 65 | 90% | 15 | |
| Chatter | special | 65 | 100% | 20 | Has a higher chance to confuse the target when the recorded sound is louder. | |
| Fire Fang | fire | physical | 65 | 95% | 15 | Has a chance to burn the target and a chance to make the target flinch. |
| Glaciate | ice | special | 65 | 95% | 10 | Lowers the target’s Speed by one stage. |
| Hex | ghost | special | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
| Horn Attack | normal | physical | 65 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Ice Fang | ice | physical | 65 | 95% | 15 | Has a chance to freeze the target and a chance to make the target flinch. |
| Knock Off | dark | physical | 65 | 100% | 20 | Target drops its held item. |
| Leaf Tornado | grass | special | 65 | 90% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Low Sweep | fighting | physical | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| Mirror Shot | steel | special | 65 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Mud Bomb | ground | special | 65 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Octazooka | water | special | 65 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Parabolic Charge | electric | special | 65 | 100% | 20 | Heals the user for half the total damage dealt to all targets. |
| Psybeam | psychic | special | 65 | 100% | 20 | Has a chance to confuse the target. |
| Sludge | poison | special | 65 | 100% | 20 | Has a chance to poison the target. |
| Spark | electric | physical | 65 | 100% | 20 | Has a chance to paralyze the target. |
| Steamroller | bug | physical | 65 | 100% | 20 | Has a chance to make the target flinch. |
| Stomp | normal | physical | 65 | 100% | 20 | Has a chance to make the target flinch. |
| Stone Axe | rock | physical | 65 | 90% | 15 | |
| Thunder Fang | electric | physical | 65 | 95% | 15 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Upper Hand | fighting | physical | 65 | 100% | 15 | |
| Venoshock | poison | special | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Aerial Ace | physical | 60 | – | 20 | Never misses. | |
| Air Cutter | special | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| Ancient Power | rock | special | 60 | 100% | 5 | Has a chance to raise all of the user’s stats by one stage. |
| Assurance | dark | physical | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Avalanche | ice | physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Barb Barrage | poison | physical | 60 | 100% | 10 | |
| Bite | dark | physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Bouncy Bubble | water | special | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Breaking Swipe | dragon | physical | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Brutal Swing | dark | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Bug Bite | bug | physical | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Bulldoze | ground | physical | 60 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| Buzzy Buzz | electric | special | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Circle Throw | fighting | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Covet | normal | physical | 60 | 100% | 25 | Takes the target’s item. |
| Double Iron Bash | steel | physical | 60 | 100% | 5 | Hits twice in one turn. |
| Dragon Breath | dragon | special | 60 | 100% | 20 | Has a chance to paralyze the target. |
| Dragon Tail | dragon | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Feint Attack | dark | physical | 60 | – | 20 | Never misses. |
| Flame Wheel | fire | physical | 60 | 100% | 25 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flip Turn | water | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Force Palm | fighting | physical | 60 | 100% | 10 | Has a chance to paralyze the target. |
| Frost Breath | ice | special | 60 | 90% | 10 | Always scores a critical hit. |
| Heart Stamp | psychic | physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Hidden Power | normal | special | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| Incinerate | fire | special | 60 | 100% | 15 | Destroys the target’s held berry. |
| Infernal Parade | ghost | special | 60 | 100% | 15 | |
| Jet Punch | water | physical | 60 | 100% | 15 | |
| Magical Leaf | grass | special | 60 | – | 20 | Never misses. |
| Magnet Bomb | steel | physical | 60 | – | 20 | Never misses. |
| Needle Arm | grass | physical | 60 | 100% | 15 | Has a chance to make the target flinch. |
| Ominous Wind | ghost | special | 60 | 100% | 5 | Has a chance to raise all of the user’s stats by one stage. |
| Pluck | physical | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Revenge | fighting | physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Rock Tomb | rock | physical | 60 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| Rolling Kick | fighting | physical | 60 | 85% | 15 | Has a chance to make the target flinch. |
| Round | normal | special | 60 | 100% | 15 | Has double power if it’s used more than once per turn. |
| Shock Wave | electric | special | 60 | – | 20 | Never misses. |
| Silver Wind | bug | special | 60 | 100% | 5 | Has a chance to raise all of the user’s stats by one stage. |
| Sizzly Slide | fire | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Sky Drop | physical | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
| Storm Throw | fighting | physical | 60 | 100% | 10 | Always scores a critical hit. |
| Swift | normal | special | 60 | – | 20 | Never misses. |
| Syrup Bomb | grass | special | 60 | 85% | 10 | |
| Thief | dark | physical | 60 | 100% | 25 | Takes the target’s item. |
| Water Pulse | water | special | 60 | 100% | 20 | Has a chance to confuse the target. |
| Wing Attack | physical | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Acrobatics | physical | 55 | 100% | 15 | Has double power if the user has no held item. | |
| Electroweb | electric | special | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
| Grassy Glide | grass | physical | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Icy Wind | ice | special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| Mud Shot | ground | special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| Razor Leaf | grass | physical | 55 | 95% | 25 | Has an increased chance for a critical hit. |
| Snarl | dark | special | 55 | 95% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Vice Grip | normal | physical | 55 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Bonemerang | ground | physical | 50 | 90% | 10 | Hits twice in one turn. |
| Charge Beam | electric | special | 50 | 90% | 10 | Has a chance to raise the user’s Special Attack by one stage. |
| Chilling Water | water | special | 50 | 100% | 20 | |
| Clear Smog | poison | special | 50 | – | 15 | Removes all of the target’s stat modifiers. |
| Confusion | psychic | special | 50 | 100% | 25 | Has a chance to confuse the target. |
| Cut | normal | physical | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Dragon Darts | dragon | physical | 50 | 100% | 10 | |
| Draining Kiss | fairy | special | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. |
| Fell Stinger | bug | physical | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. |
| Flame Charge | fire | physical | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Gear Grind | steel | physical | 50 | 85% | 15 | Hits twice in one turn. |
| Karate Chop | fighting | physical | 50 | 100% | 25 | Has an increased chance for a critical hit. |
| Last Respects | ghost | physical | 50 | 100% | 10 | |
| Metal Claw | steel | physical | 50 | 95% | 35 | Has a chance to raise the user’s Attack by one stage. |
| Payback | dark | physical | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Poison Fang | poison | physical | 50 | 100% | 15 | Has a chance to badly poison the target. |
| Poison Tail | poison | physical | 50 | 100% | 25 | Has an increased chance for a critical hit and a chance to poison the target. |
| Pounce | bug | physical | 50 | 100% | 20 | |
| Rage Fist | ghost | physical | 50 | 100% | 10 | |
| Rapid Spin | normal | physical | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Rock Throw | rock | physical | 50 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Smack Down | rock | physical | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| Snore | normal | special | 50 | 100% | 15 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Struggle | normal | physical | 50 | – | 1 | User takes 1/4 its max HP in recoil. |
| Struggle Bug | bug | special | 50 | 100% | 20 | Has a chance to lower the target’s Special Attack by one stage. |
| Tachyon Cutter | steel | special | 50 | – | 10 | |
| Terrain Pulse | normal | special | 50 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Trailblaze | grass | physical | 50 | 100% | 20 | |
| Weather Ball | normal | special | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
| Vine Whip | grass | physical | 45 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Accelerock | rock | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Acid | poison | special | 40 | 100% | 30 | Has a chance to lower the target’s Special Defense by one stage. |
| Acid Spray | poison | special | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Aqua Jet | water | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Branch Poke | grass | physical | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Bubble | water | special | 40 | 100% | 30 | Has a chance to lower the target’s Speed by one stage. |
| Bullet Punch | steel | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Disarming Voice | fairy | special | 40 | – | 15 | Never misses. |
| Dual Chop | dragon | physical | 40 | 90% | 15 | Hits twice in one turn. |
| Dual Wingbeat | physical | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Echoed Voice | normal | special | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Ember | fire | special | 40 | 100% | 25 | Has a chance to burn the target. |
| Fairy Wind | fairy | special | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Fake Out | normal | physical | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| False Swipe | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Fury Cutter | bug | physical | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Gust | special | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| Hold Back | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Ice Shard | ice | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Leafage | grass | physical | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Mach Punch | fighting | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Mega Drain | grass | special | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| Pay Day | normal | physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| Pound | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Powder Snow | ice | special | 40 | 100% | 25 | Has a chance to freeze the target. |
| Power Up Punch | fighting | physical | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. |
| Pursuit | dark | physical | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
| Quick Attack | normal | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Rock Smash | fighting | physical | 40 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Salt Cure | rock | physical | 40 | 100% | 15 | |
| Scratch | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Tackle | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Thunder Shock | electric | special | 40 | 100% | 30 | Has a chance to paralyze the target. |
| Twin Beam | psychic | special | 40 | 100% | 10 | |
| Twister | dragon | special | 40 | 100% | 20 | Has a chance to make the target flinch. |
| Vacuum Wave | fighting | special | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Water Gun | water | special | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Clamp | water | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Double Hit | normal | physical | 35 | 90% | 10 | Hits twice in one turn. |
| Fire Spin | fire | special | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Peck | physical | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Sand Tomb | ground | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Snap Trap | grass | physical | 35 | 100% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Whirlpool | water | special | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Astonish | ghost | physical | 30 | 100% | 15 | Has a chance to make the target flinch. |
| Double Kick | fighting | physical | 30 | 100% | 30 | Hits twice in one turn. |
| Feint | normal | physical | 30 | 100% | 10 | Hits through Protect and Detect. |
| Ice Ball | ice | physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Lick | ghost | physical | 30 | 100% | 30 | Has a chance to paralyze the target. |
| Mortal Spin | poison | physical | 30 | 100% | 15 | |
| Rollout | rock | physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Smog | poison | special | 30 | 70% | 20 | Has a chance to poison the target. |
| Triple Dive | water | physical | 30 | 95% | 10 | |
| Bone Rush | ground | physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Bullet Seed | grass | physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Icicle Spear | ice | physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Pin Missile | bug | physical | 25 | 95% | 20 | Hits 2-5 times in one turn. |
| Rock Blast | rock | physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Scale Shot | dragon | physical | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Surging Strikes | water | physical | 25 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Tail Slap | normal | physical | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Twineedle | bug | physical | 25 | 100% | 20 | Hits twice in the same turn. Has a chance to poison the target. |
| Absorb | grass | special | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. |
| Infestation | bug | special | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Mud Slap | ground | special | 20 | 100% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Nuzzle | electric | physical | 20 | 100% | 20 | Has a chance to paralyze the target. |
| Population Bomb | normal | physical | 20 | 90% | 10 | |
| Power Trip | dark | physical | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Rage | normal | physical | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Spike Cannon | normal | physical | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Stored Power | psychic | special | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Triple Axel | ice | physical | 20 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Comet Punch | normal | physical | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Fury Swipes | normal | physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Arm Thrust | fighting | physical | 15 | 100% | 20 | Hits 2-5 times in one turn. |
| Barrage | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Bind | normal | physical | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Double Slap | normal | physical | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Fury Attack | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Poison Sting | poison | physical | 15 | 100% | 35 | Has a chance to poison the target. |
| Water Shuriken | water | special | 15 | 100% | 20 | Hits 2–5 times. |
| Wrap | normal | physical | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Constrict | normal | physical | 10 | 100% | 35 | Has a chance to lower the target’s Speed by one stage. |
| Max Airstream | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. | |
| Max Darkness | dark | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Flutterby | bug | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Geyser | water | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Hailstorm | ice | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Knuckle | fighting | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Lightning | electric | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Mindstorm | psychic | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Ooze | poison | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Overgrowth | grass | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Phantasm | ghost | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Quake | ground | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Rockfall | rock | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Starfall | fairy | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Steelspike | steel | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Strike | normal | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Wyrmwind | dragon | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Triple Kick | fighting | physical | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. |
| Comeuppance | dark | physical | 1 | 100% | 10 | |
| Ruination | dark | special | 1 | 90% | 10 | |
| Acid Armor | poison | status | – | – | 20 | Raises the user’s Defense by two stages. |
| Acid Downpour Physical | poison | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Acid Downpour Special | poison | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Acupressure | normal | status | – | – | 30 | Raises one of a friendly Pokémon’s stats at random by two stages. |
| After You | normal | status | – | – | 15 | Makes the target act next this turn. |
| Agility | psychic | status | – | – | 30 | Raises the user’s Speed by two stages. |
| All Out Pummeling Physical | fighting | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| All Out Pummeling Special | fighting | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Ally Switch | psychic | status | – | – | 15 | User switches places with the friendly Pokémon opposite it. |
| Amnesia | psychic | status | – | – | 20 | Raises the user’s Special Defense by two stages. |
| Aqua Ring | water | status | – | – | 20 | Restores 1/16 of the user’s max HP each turn. |
| Aromatherapy | grass | status | – | – | 5 | Cures the entire party of major status effects. |
| Aromatic Mist | fairy | status | – | – | 20 | Raises a selected ally’s Special Defense by one stage. |
| Assist | normal | status | – | – | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Attract | normal | status | – | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aurora Veil | ice | status | – | – | 20 | Reduces damage five turns, but must be used during hail. |
| Autotomize | steel | status | – | – | 15 | Raises the user’s Speed by two stages and halves the user’s weight. |
| Baby Doll Eyes | fairy | status | – | 100% | 30 | Lowers the target’s Attack by one stage. |
| Baneful Bunker | poison | status | – | – | 10 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
| Barrier | psychic | status | – | – | 20 | Raises the user’s Defense by two stages. |
| Baton Pass | normal | status | – | – | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beat Up | dark | physical | – | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Belly Drum | normal | status | – | – | 10 | User pays half its max HP to max out its Attack. |
| Bestow | normal | status | – | – | 15 | Gives the user’s held item to the target. |
| Bide | normal | physical | – | – | 10 | User waits for two turns, then hits back for twice the damage it took. |
| Black Hole Eclipse Physical | dark | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Black Hole Eclipse Special | dark | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Block | normal | status | – | – | 5 | Prevents the target from leaving battle. |
| Bloom Doom Physical | grass | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Bloom Doom Special | grass | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Breakneck Blitz Physical | normal | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Breakneck Blitz Special | normal | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Bulk Up | fighting | status | – | – | 20 | Raises the user’s Attack and Defense by one stage. |
| Burning Bulwark | fire | status | – | – | 10 | |
| Calm Mind | psychic | status | – | – | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | normal | status | – | – | 20 | User’s type changes to match the terrain. |
| Captivate | normal | status | – | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Celebrate | normal | status | – | – | 40 | Does nothing. |
| Charge | electric | status | – | – | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charm | fairy | status | – | 100% | 20 | Lowers the target’s Attack by two stages. |
| Chilly Reception | ice | status | – | – | 10 | |
| Clangorous Soul | dragon | status | – | 100% | 5 | |
| Coaching | fighting | status | – | – | 10 | Inflicts regular damage with no additional effect. |
| Coil | poison | status | – | – | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Confide | normal | status | – | – | 20 | Lowers the target’s Special Attack by one stage. |
| Confuse Ray | ghost | status | – | 100% | 10 | Confuses the target. |
| Continental Crush Physical | rock | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Continental Crush Special | rock | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Conversion | normal | status | – | – | 30 | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | normal | status | – | – | 30 | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | normal | status | – | – | 20 | Uses the target’s last used move. |
| Corkscrew Crash Physical | steel | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Corkscrew Crash Special | steel | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Corrosive Gas | poison | status | – | 100% | 40 | Inflicts regular damage with no additional effect. |
| Cosmic Power | psychic | status | – | – | 20 | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Guard | grass | status | – | – | 10 | Raises the user’s Defense by three stages. |
| Cotton Spore | grass | status | – | 100% | 40 | Lowers the target’s Speed by two stages. |
| Counter | fighting | physical | – | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Court Change | normal | status | – | 100% | 10 | |
| Crafty Shield | fairy | status | – | – | 10 | Protects all friendly Pokémon from non-damaging moves. |
| Crush Grip | normal | physical | – | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Curse | ghost | status | – | – | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Dark Void | dark | status | – | 50% | 10 | Puts the target to sleep. |
| Decorate | fairy | status | – | – | 15 | |
| Defend Order | bug | status | – | – | 10 | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | normal | status | – | – | 40 | Raises user’s Defense by one stage. |
| Defog | status | – | – | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Destiny Bond | ghost | status | – | – | 5 | If the user faints this turn, the target automatically will, too. |
| Detect | fighting | status | – | – | 5 | Prevents any moves from hitting the user this turn. |
| Devastating Drake Physical | dragon | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Devastating Drake Special | dragon | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Disable | normal | status | – | 100% | 20 | Disables the target’s last used move for 1-8 turns. |
| Doodle | normal | status | – | 100% | 10 | |
| Double Team | normal | status | – | – | 15 | Raises the user’s evasion by one stage. |
| Dragon Cheer | dragon | status | – | – | 15 | |
| Dragon Dance | dragon | status | – | – | 20 | Raises the user’s Attack and Speed by one stage. |
| Dragon Rage | dragon | special | – | 100% | 10 | Inflicts 40 points of damage. |
| Eerie Impulse | electric | status | – | 100% | 15 | Lowers the target’s Special Attack by two stages. |
| Electric Terrain | electric | status | – | – | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Electrify | electric | status | – | – | 20 | Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. |
| Electro Ball | electric | special | – | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Embargo | dark | status | – | 100% | 15 | Target cannot use held items. |
| Encore | normal | status | – | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | normal | physical | – | 100% | 5 | Lowers the target’s HP to equal the user’s. |
| Endure | normal | status | – | – | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| Entrainment | normal | status | – | 100% | 15 | Copies the user’s ability onto the target. |
| Extreme Evoboost | normal | status | – | – | 1 | Raises all of the user’s stats by two stages. |
| Fairy Lock | fairy | status | – | – | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Fake Tears | dark | status | – | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Feather Dance | status | – | 100% | 15 | Lowers the target’s Attack by two stages. | |
| Fillet Away | normal | status | – | – | 10 | |
| Final Gambit | fighting | special | – | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fissure | ground | physical | – | 30% | 5 | Causes a one-hit KO. |
| Flail | normal | physical | – | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flash | normal | status | – | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Flatter | dark | status | – | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. |
| Fling | dark | physical | – | 100% | 10 | Throws held item at the target; power depends on the item. |
| Floral Healing | fairy | status | – | – | 10 | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
| Flower Shield | fairy | status | – | – | 10 | Raises the Defense of all Grass Pokémon in battle. |
| Focus Energy | normal | status | – | – | 30 | Increases the user’s chance to score a critical hit. |
| Follow Me | normal | status | – | – | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Foresight | normal | status | – | – | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Forests Curse | grass | status | – | 100% | 20 | Adds Grass to the target’s types. |
| Frustration | normal | physical | – | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Gastro Acid | poison | status | – | 100% | 10 | Nullifies target’s ability until it leaves battle. |
| Gear Up | steel | status | – | – | 20 | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
| Geomancy | fairy | status | – | – | 10 | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Gigavolt Havoc Physical | electric | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Gigavolt Havoc Special | electric | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Glare | normal | status | – | 100% | 30 | Paralyzes the target. |
| Grass Knot | grass | special | – | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grass Whistle | grass | status | – | 55% | 15 | Puts the target to sleep. |
| Grassy Terrain | grass | status | – | – | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Gravity | psychic | status | – | – | 5 | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | normal | status | – | 100% | 40 | Lowers the target’s Attack by one stage. |
| Growth | normal | status | – | – | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | ghost | status | – | – | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Split | psychic | status | – | – | 10 | Averages Defense and Special Defense with the target. |
| Guard Swap | psychic | status | – | – | 10 | User swaps Defense and Special Defense changes with the target. |
| Guardian Of Alola | fairy | special | – | – | 1 | Damages the target for 75% of its remaining HP. |
| Guillotine | normal | physical | – | 30% | 5 | Causes a one-hit KO. |
| Gyro Ball | steel | physical | – | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Hail | ice | status | – | – | 10 | Changes the weather to a hailstorm for five turns. |
| Happy Hour | normal | status | – | – | 30 | Doubles prize money. |
| Hard Press | steel | physical | – | 100% | 10 | |
| Harden | normal | status | – | – | 30 | Raises the user’s Defense by one stage. |
| Haze | ice | status | – | – | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Heal Bell | normal | status | – | – | 5 | Cures the entire party of major status effects. |
| Heal Block | psychic | status | – | 100% | 15 | Prevents target from restoring its HP for five turns. |
| Heal Order | bug | status | – | – | 10 | Heals the user by half its max HP. |
| Heal Pulse | psychic | status | – | – | 10 | Heals the target for half its max HP. |
| Healing Wish | psychic | status | – | – | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Swap | psychic | status | – | – | 10 | User and target swap stat changes. |
| Heat Crash | fire | physical | – | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heavy Slam | steel | physical | – | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Helping Hand | normal | status | – | – | 20 | Ally’s next move inflicts half more damage. |
| Hold Hands | normal | status | – | – | 40 | Does nothing. |
| Hone Claws | dark | status | – | – | 15 | Raises the user’s Attack and accuracy by one stage. |
| Horn Drill | normal | physical | – | 30% | 5 | Causes a one-hit KO. |
| Howl | normal | status | – | – | 40 | Raises the user’s Attack by one stage. |
| Hydro Vortex Physical | water | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Hydro Vortex Special | water | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Hypnosis | psychic | status | – | 60% | 20 | Puts the target to sleep. |
| Imprison | psychic | status | – | – | 10 | Prevents the target from using any moves that the user also knows. |
| Inferno Overdrive Physical | fire | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Inferno Overdrive Special | fire | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Ingrain | grass | status | – | – | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Instruct | psychic | status | – | – | 15 | Forces the target to repeat its last used move. |
| Ion Deluge | electric | status | – | – | 25 | Changes all Normal moves to Electric moves for the rest of the turn. |
| Iron Defense | steel | status | – | – | 15 | Raises the user’s Defense by two stages. |
| Jungle Healing | grass | status | – | – | 10 | Inflicts regular damage with no additional effect. |
| Kinesis | psychic | status | – | 80% | 15 | Lowers the target’s accuracy by one stage. |
| Kings Shield | steel | status | – | – | 10 | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Laser Focus | normal | status | – | – | 30 | Guarantees a critical hit with the user’s next move. |
| Leech Seed | grass | status | – | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Leer | normal | status | – | 100% | 30 | Lowers the target’s Defense by one stage. |
| Life Dew | water | status | – | – | 10 | |
| Light Screen | psychic | status | – | – | 30 | Reduces damage from special attacks by 50% for five turns. |
| Lock On | normal | status | – | – | 5 | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | normal | status | – | 75% | 10 | Puts the target to sleep. |
| Low Kick | fighting | physical | – | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Lucky Chant | normal | status | – | – | 30 | Prevents the target from scoring critical hits for five turns. |
| Lunar Blessing | psychic | status | – | – | 5 | |
| Lunar Dance | psychic | status | – | – | 10 | User faints, and its replacement is fully healed. |
| Magic Coat | psychic | status | – | – | 15 | Reflects back the first effect move used on the user this turn. |
| Magic Powder | psychic | status | – | 100% | 20 | |
| Magic Room | psychic | status | – | – | 10 | Negates held items for five turns. |
| Magnet Rise | electric | status | – | – | 10 | User is immune to Ground moves and effects for five turns. |
| Magnetic Flux | electric | status | – | – | 20 | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
| Magnitude | ground | physical | – | 100% | 30 | Power varies randomly from 10 to 150. |
| Mat Block | fighting | status | – | – | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Max Guard | normal | status | – | – | 10 | Prevents any moves from hitting the user this turn. |
| Me First | normal | status | – | – | 20 | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | normal | status | – | – | 5 | Prevents the target from leaving battle. |
| Meditate | psychic | status | – | – | 40 | Raises the user’s Attack by one stage. |
| Memento | dark | status | – | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Metal Burst | steel | physical | – | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Metal Sound | steel | status | – | 85% | 40 | Lowers the target’s Special Defense by two stages. |
| Metronome | normal | status | – | – | 10 | Randomly selects and uses any move in the game. |
| Milk Drink | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Mimic | normal | status | – | – | 10 | Copies the target’s last used move. |
| Mind Reader | normal | status | – | – | 5 | Ensures that the user’s next move will hit the target. |
| Minimize | normal | status | – | – | 10 | Raises the user’s evasion by two stages. |
| Miracle Eye | psychic | status | – | – | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | psychic | special | – | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Mirror Move | status | – | – | 20 | Uses the target’s last used move. | |
| Mist | ice | status | – | – | 30 | Protects the user’s stats from being changed by enemy moves. |
| Misty Terrain | fairy | status | – | – | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Moonlight | fairy | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | normal | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Mud Sport | ground | status | – | – | 15 | Halves all Electric-type damage. |
| Nasty Plot | dark | status | – | – | 20 | Raises the user’s Special Attack by two stages. |
| Natural Gift | normal | physical | – | 100% | 15 | Power and type depend on the held berry. |
| Nature Power | normal | status | – | – | 20 | Uses a move which depends upon the terrain. |
| Natures Madness | fairy | special | – | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Never Ending Nightmare Physical | ghost | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Never Ending Nightmare Special | ghost | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Night Shade | ghost | special | – | 100% | 15 | Inflicts damage equal to the user’s level. |
| Nightmare | ghost | status | – | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| No Retreat | fighting | status | – | – | 5 | Hits twice in one turn, with a chance to make the target flinch. |
| Noble Roar | normal | status | – | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. |
| Obstruct | dark | status | – | 100% | 10 | |
| Octolock | fighting | status | – | 100% | 15 | |
| Odor Sleuth | normal | status | – | – | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Pain Split | normal | status | – | – | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Parting Shot | dark | status | – | 100% | 20 | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Perish Song | normal | status | – | – | 5 | User and target both faint after three turns. |
| Pika Papow | electric | special | – | – | 20 | Inflicts regular damage with no additional effect. |
| Play Nice | normal | status | – | – | 20 | Lowers the target’s Attack by one stage. |
| Poison Gas | poison | status | – | 90% | 40 | Poisons the target. |
| Poison Powder | poison | status | – | 75% | 35 | Poisons the target. |
| Powder | bug | status | – | 100% | 20 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
| Power Shift | normal | status | – | – | 10 | |
| Power Split | psychic | status | – | – | 10 | Averages Attack and Special Attack with the target. |
| Power Swap | psychic | status | – | – | 10 | User swaps Attack and Special Attack changes with the target. |
| Power Trick | psychic | status | – | – | 10 | User swaps Attack and Defense. |
| Present | normal | physical | – | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Protect | normal | status | – | – | 10 | Prevents any moves from hitting the user this turn. |
| Psych Up | normal | status | – | – | 10 | Discards the user’s stat changes and copies the target’s. |
| Psychic Terrain | psychic | status | – | – | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Shift | psychic | status | – | 100% | 10 | Transfers the user’s major status effect to the target. |
| Psywave | psychic | special | – | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. |
| Punishment | dark | physical | – | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| Purify | poison | status | – | – | 20 | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
| Quash | dark | status | – | 100% | 15 | Makes the target act last this turn. |
| Quick Guard | fighting | status | – | – | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | bug | status | – | – | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage Powder | bug | status | – | – | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Rain Dance | water | status | – | – | 5 | Changes the weather to rain for five turns. |
| Recover | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Recycle | normal | status | – | – | 10 | User recovers the item it last used up. |
| Reflect | psychic | status | – | – | 20 | Reduces damage from physical attacks by half. |
| Reflect Type | normal | status | – | – | 15 | User becomes the target’s type. |
| Refresh | normal | status | – | – | 20 | Cleanses the user of a burn, paralysis, or poison. |
| Rest | psychic | status | – | – | 5 | User sleeps for two turns, completely healing itself. |
| Return | normal | physical | – | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Reversal | fighting | physical | – | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Revival Blessing | normal | status | – | – | 1 | |
| Roar | normal | status | – | – | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Polish | rock | status | – | – | 20 | Raises the user’s Speed by two stages. |
| Role Play | psychic | status | – | – | 10 | Copies the target’s ability. |
| Roost | status | – | – | 5 | Heals the user by half its max HP. | |
| Rototiller | ground | status | – | – | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
| Safeguard | normal | status | – | – | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sand Attack | ground | status | – | 100% | 15 | Lowers the target’s accuracy by one stage. |
| Sandstorm | rock | status | – | – | 10 | Changes the weather to a sandstorm for five turns. |
| Savage Spin Out Physical | bug | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Savage Spin Out Special | bug | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Scary Face | normal | status | – | 100% | 10 | Lowers the target’s Speed by two stages. |
| Screech | normal | status | – | 85% | 40 | Lowers the target’s Defense by two stages. |
| Seismic Toss | fighting | physical | – | 100% | 20 | Inflicts damage equal to the user’s level. |
| Sharpen | normal | status | – | – | 30 | Raises the user’s Attack by one stage. |
| Shattered Psyche Physical | psychic | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Shattered Psyche Special | psychic | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Shed Tail | normal | status | – | – | 10 | |
| Sheer Cold | ice | special | – | 30% | 5 | Causes a one-hit KO. |
| Shell Smash | normal | status | – | – | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shelter | steel | status | – | – | 10 | |
| Shift Gear | steel | status | – | – | 10 | Raises the user’s Attack by one stage and its Speed by two stages. |
| Shore Up | ground | status | – | – | 5 | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
| Silk Trap | bug | status | – | – | 10 | |
| Simple Beam | normal | status | – | 100% | 15 | Changes the target’s ability to Simple. |
| Sing | normal | status | – | 55% | 15 | Puts the target to sleep. |
| Sketch | normal | status | – | – | 1 | Permanently becomes the target’s last used move. |
| Skill Swap | psychic | status | – | – | 10 | User and target swap abilities. |
| Slack Off | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Sleep Powder | grass | status | – | 75% | 15 | Puts the target to sleep. |
| Sleep Talk | normal | status | – | – | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Smokescreen | normal | status | – | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Snatch | dark | status | – | – | 10 | Steals the target’s move, if it’s self-targeted. |
| Snowscape | ice | status | – | – | 10 | |
| Soak | water | status | – | 100% | 20 | Changes the target’s type to Water. |
| Soft Boiled | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Sonic Boom | normal | special | – | 90% | 20 | Inflicts 20 points of damage. |
| Speed Swap | psychic | status | – | – | 10 | Exchanges the user’s Speed with the target’s. |
| Spicy Extract | grass | status | – | – | 15 | |
| Spider Web | bug | status | – | – | 10 | Prevents the target from leaving battle. |
| Spikes | ground | status | – | – | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spiky Shield | grass | status | – | – | 10 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spit Up | normal | special | – | 100% | 10 | Power is 100 times the amount of energy Stockpiled. |
| Spite | ghost | status | – | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
| Splash | normal | status | – | – | 40 | Does nothing. |
| Spore | grass | status | – | 100% | 15 | Puts the target to sleep. |
| Spotlight | normal | status | – | – | 15 | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Stealth Rock | rock | status | – | – | 20 | Causes damage when opposing Pokémon switch in. |
| Sticky Web | bug | status | – | – | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Stockpile | normal | status | – | – | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Strength Sap | grass | status | – | 100% | 10 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| String Shot | bug | status | – | 95% | 40 | Lowers the target’s Speed by two stages. |
| Stuff Cheeks | normal | status | – | – | 10 | Cures the entire party of major status effects after inflicting damage. |
| Stun Spore | grass | status | – | 75% | 30 | Paralyzes the target. |
| Substitute | normal | status | – | – | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Subzero Slammer Physical | ice | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Subzero Slammer Special | ice | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Sunny Day | fire | status | – | – | 5 | Changes the weather to sunny for five turns. |
| Super Fang | normal | physical | – | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Supersonic | normal | status | – | 55% | 20 | Confuses the target. |
| Supersonic Skystrike Physical | physical | – | – | 1 | Inflicts regular damage with no additional effect. | |
| Supersonic Skystrike Special | special | – | – | 1 | Inflicts regular damage with no additional effect. | |
| Swagger | normal | status | – | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | normal | status | – | – | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | fairy | status | – | 75% | 10 | Confuses the target. |
| Sweet Scent | normal | status | – | 100% | 20 | Lowers the target’s evasion by one stage. |
| Switcheroo | dark | status | – | 100% | 10 | User and target swap items. |
| Swords Dance | normal | status | – | – | 20 | Raises the user’s Attack by two stages. |
| Synthesis | grass | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Tail Glow | bug | status | – | – | 20 | Raises the user’s Special Attack by three stages. |
| Tail Whip | normal | status | – | 100% | 30 | Lowers the target’s Defense by one stage. |
| Tailwind | status | – | – | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Take Heart | psychic | status | – | – | 10 | |
| Tar Shot | rock | status | – | 100% | 15 | |
| Taunt | dark | status | – | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Tearful Look | normal | status | – | – | 20 | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | normal | status | – | – | 10 | |
| Tectonic Rage Physical | ground | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Tectonic Rage Special | ground | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Teeter Dance | normal | status | – | 100% | 20 | Confuses the target. |
| Telekinesis | psychic | status | – | – | 15 | Moves have 100% accuracy against the target for three turns. |
| Teleport | psychic | status | – | – | 20 | Immediately ends wild battles. No effect otherwise. |
| Thunder Wave | electric | status | – | 90% | 20 | Paralyzes the target. |
| Tickle | normal | status | – | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | normal | status | – | – | 10 | |
| Topsy Turvy | dark | status | – | – | 20 | Inverts the target’s stat modifiers. |
| Torment | dark | status | – | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Toxic | poison | status | – | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | poison | status | – | – | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic Thread | poison | status | – | 100% | 20 | Poisons the target and lowers its Speed by one stage. |
| Transform | normal | status | – | – | 10 | User becomes a copy of the target until it leaves battle. |
| Trick | psychic | status | – | 100% | 10 | User and target swap items. |
| Trick Or Treat | ghost | status | – | 100% | 20 | Adds Ghost to the target’s types. |
| Trick Room | psychic | status | – | – | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| Trump Card | normal | special | – | – | 5 | Power increases when this move has less PP, up to a maximum of 200. |
| Twinkle Tackle Physical | fairy | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Twinkle Tackle Special | fairy | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Veevee Volley | normal | physical | – | – | 20 | Inflicts regular damage with no additional effect. |
| Venom Drench | poison | status | – | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| Victory Dance | fighting | status | – | – | 10 | |
| Water Sport | water | status | – | – | 15 | Halves all Fire-type damage. |
| Whirlwind | normal | status | – | – | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wide Guard | rock | status | – | – | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Will O Wisp | fire | status | – | 85% | 15 | Burns the target. |
| Wish | normal | status | – | – | 10 | User will recover half its max HP at the end of the next turn. |
| Withdraw | water | status | – | – | 40 | Raises the user’s Defense by one stage. |
| Wonder Room | psychic | status | – | – | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Work Up | normal | status | – | – | 30 | Raises the user’s Attack and Special Attack by one stage each. |
| Worry Seed | grass | status | – | 100% | 10 | Changes the target’s ability to Insomnia. |
| Wring Out | normal | special | – | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Yawn | normal | status | – | – | 10 | Target sleeps at the end of the next turn. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.