Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Explosion normal physical 250 100% 5 User faints.
Catastropika electric physical 210 1 Inflicts regular damage with no additional effect.
Pulverizing Pancake normal physical 210 1 Inflicts regular damage with no additional effect.
Light That Burns The Sky psychic special 200 1 Inflicts damage using either Attack or Special Attack stat, whichever is higher.
Menacing Moonraze Maelstrom ghost special 200 1 Cannot be disrupted by abilities.
Searing Sunraze Smash steel physical 200 1 Cannot be disrupted by abilities.
Self Destruct normal physical 200 100% 5 User faints.
10 000 000 Volt Thunderbolt electric special 195 1 Inflicts regular damage with no additional effect.
Oceanic Operetta water special 195 1 Inflicts regular damage with no additional effect.
Soul Stealing 7 Star Strike ghost physical 195 1 Inflicts regular damage with no additional effect.
Lets Snuggle Forever fairy physical 190 1 Inflicts regular damage with no additional effect.
Splintered Stormshards rock physical 190 1 Inflicts damage and removes any terrain present on the battlefield.
Clangorous Soulblaze dragon special 185 1 Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Genesis Supernova psychic special 185 1 Changes the terrain to Psychic Terrain after inflicting damage.
Malicious Moonsault dark physical 180 1 Inflicts regular damage with no additional effect.
Sinister Arrow Raid ghost physical 180 1 Inflicts regular damage with no additional effect.
V Create fire physical 180 95% 5 Lowers the user’s Defense, Special Defense, and Speed by one stage each.
Stoked Sparksurfer electric special 175 1 Has a chance to paralyze the target.
Eternabeam dragon special 160 90% 5 User foregoes its next turn to recharge.
Gigaton Hammer steel physical 160 100% 5
Prismatic Laser psychic special 160 100% 10 User foregoes its next turn to recharge.
Blast Burn fire special 150 90% 5 User foregoes its next turn to recharge.
Chloroblast grass special 150 95% 5
Dragon Energy dragon special 150 100% 5 Inflicts regular damage with no additional effect.
Eruption fire special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Head Smash rock physical 150 80% 5 User receives 1/2 the damage inflicted in recoil.
Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Meteor Assault fighting physical 150 100% 5 User foregoes its next turn to recharge.
Mind Blown fire special 150 100% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Roar Of Time dragon special 150 90% 5 User foregoes its next turn to recharge.
Rock Wrecker rock physical 150 90% 5 User foregoes its next turn to recharge.
Shell Trap fire special 150 100% 5 Only inflicts damage if the user was hit by a physical move this turn.
Water Spout water special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Blood Moon normal special 140 100% 5
Boomburst normal special 140 100% 10 Inflicts regular damage.
Doom Desire steel special 140 100% 5 Hits the target two turns later.
Freeze Shock ice physical 140 90% 5 Requires a turn to charge before attacking. Has a chance to paralyze the target.
Ice Burn ice special 140 90% 5 Requires a turn to charge before attacking. Has a chance to burn the target.
Last Resort normal physical 140 100% 5 Can only be used after all of the user’s other moves have been used.
Light Of Ruin fairy special 140 90% 5 User receives 1/2 the damage inflicted in recoil.
Psycho Boost psychic special 140 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Sky Attack flying physical 140 90% 5 User charges for one turn before attacking. Has a chance to make the target flinch.
Steel Beam steel special 140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Blue Flare fire special 130 85% 5 Has a chance to burn the target.
Bolt Strike electric physical 130 85% 5 Has a chance to paralyze the target.
Burn Up fire special 130 100% 5 Removes the user’s Fire type after inflicting damage.
Draco Meteor dragon special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Electro Shot electric special 130 100% 10
Fleur Cannon fairy special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
High Jump Kick fighting physical 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Leaf Storm grass special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Overheat fire special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Skull Bash normal physical 130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Steel Roller steel physical 130 100% 5 Inflicts regular damage with no additional effect.
Solar Blade grass physical 125 100% 10 Requires a turn to charge before attacking.
Armor Cannon fire special 120 100% 5
Astral Barrage ghost special 120 100% 5 Inflicts regular damage with no additional effect.
Axe Kick fighting physical 120 90% 10
Belch poison special 120 90% 10 Can only be used after the user has eaten a berry.
Brave Bird flying physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Close Combat fighting physical 120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Double Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Shock electric physical 120 100% 5
Dragon Ascent flying physical 120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Focus Blast fighting special 120 70% 5 Has a chance to lower the target’s Special Defense by one stage.
Future Sight psychic special 120 100% 10 Hits the target two turns later.
Glacial Lance ice physical 120 100% 5 Inflicts regular damage with no additional effect.
Glaive Rush dragon physical 120 100% 5
Gunk Shot poison physical 120 80% 5 Has a chance to poison the target.
Head Charge normal physical 120 100% 15 User receives 1/4 the damage it inflicts in recoil.
Headlong Rush ground physical 120 100% 5
Make It Rain steel special 120 100% 5
Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
Megahorn bug physical 120 85% 10 Inflicts regular damage with no additional effect.
Meteor Beam rock special 120 90% 10 Inflicts regular damage with no additional effect.
Multi Attack normal physical 120 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Outrage dragon physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Petal Dance grass special 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Power Whip grass physical 120 85% 10 Inflicts regular damage with no additional effect.
Precipice Blades ground physical 120 85% 10 Inflicts regular damage with no additional effect.
Pyro Ball fire physical 120 90% 5 Has a chance to burn the target.
Raging Fury fire physical 120 100% 10
Seed Flare grass special 120 85% 5 Has a chance to lower the target’s Special Defense by two stages.
Solar Beam grass special 120 100% 10 Requires a turn to charge before attacking.
Sparkly Swirl fairy special 120 85% 5 Inflicts regular damage with no additional effect.
Superpower fighting physical 120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synchronoise psychic special 120 100% 10 Hits any Pokémon that shares a type with the user.
Techno Blast normal special 120 100% 5 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tera Starstorm normal special 120 100% 5
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Volt Tackle electric physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
Wave Crash water physical 120 100% 10
Wood Hammer grass physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Zap Cannon electric special 120 50% 5 Has a chance to paralyze the target.
Aura Wheel electric physical 110 100% 10
Blizzard ice special 110 70% 5 Has a chance to freeze the target.
Clanging Scales dragon special 110 100% 5 Lowers the user’s Defense by one stage after inflicting damage.
Fire Blast fire special 110 85% 5 Has a chance to burn the target.
Hurricane flying special 110 70% 10 Has a chance to confuse the target.
Hydro Pump water special 110 80% 5 Inflicts regular damage with no additional effect.
Origin Pulse water special 110 85% 10 Inflicts regular damage with no additional effect.
Poltergeist ghost physical 110 90% 5 Inflicts regular damage with no additional effect.
Steam Eruption water special 110 95% 5 Has a chance to burn the target.
Thunder electric special 110 70% 10 Has a chance to paralyze the target.
Aeroblast flying special 100 95% 5 Has an increased chance for a critical hit.
Beak Blast flying physical 100 100% 15 Inflicts a burn on any Pokémon that makes contact before the attack.
Behemoth Bash steel physical 100 100% 5
Behemoth Blade steel physical 100 100% 5
Bleakwind Storm flying special 100 80% 10
Collision Course fighting physical 100 100% 5
Combat Torque fighting physical 100 100% 10
Core Enforcer dragon special 100 100% 10 Nullifies the target’s ability if it moves earlier.
Crabhammer water physical 100 90% 10 Has an increased chance for a critical hit.
Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
Diamond Storm rock physical 100 95% 5 Has a chance to raise the user’s Defense by two stages for each target hit.
Dragon Rush dragon physical 100 75% 10 Has a chance to make the target flinch.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamax Cannon dragon special 100 100% 5 The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Dynamic Punch fighting physical 100 50% 5 Has a chance to confuse the target.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Egg Bomb normal physical 100 75% 10 Inflicts regular damage with no additional effect.
Electro Drift electric special 100 100% 5
Flying Press fighting physical 100 95% 10 Deals both Fighting and Flying-type damage.
Freezy Frost ice special 100 90% 10 Inflicts regular damage with no additional effect.
Fusion Bolt electric physical 100 100% 5 With Fusion Flare, inflicts double damage.
Fusion Flare fire special 100 100% 5 With Fusion Bolt, inflicts double damage.
Hammer Arm fighting physical 100 90% 10 Lowers user’s Speed by one stage.
Hyper Drill normal physical 100 100% 5
Hyperspace Fury dark physical 100 5 Ignores and destroys protection effects.
Ice Hammer ice physical 100 90% 10 Lowers user’s Speed by one stage.
Inferno fire special 100 50% 5 Has a chance to burn the target.
Iron Tail steel physical 100 75% 15 Has a chance to lower the target’s Defense by one stage.
Ivy Cudgel grass physical 100 100% 10
Judgment normal special 100 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Jump Kick fighting physical 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Magical Torque fairy physical 100 100% 10
Magma Storm fire special 100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Malignant Chain poison special 100 100% 5
Max Flare fire physical 100 10 Inflicts regular damage with no additional effect.
Misty Explosion fairy special 100 100% 5 Inflicts regular damage with no additional effect.
Moongeist Beam ghost special 100 100% 5 Cannot be disrupted by abilities.
Mountain Gale ice physical 100 85% 10
Noxious Torque poison physical 100 100% 10
Photon Geyser psychic special 100 100% 5 Inflicts regular damage with no additional effect.
Plasma Fists electric physical 100 100% 15 After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Psystrike psychic special 100 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Sacred Fire fire physical 100 95% 5 Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Sandsear Storm ground special 100 80% 10
Sappy Seed grass physical 100 90% 10 Inflicts regular damage with no additional effect.
Searing Shot fire special 100 100% 5 Has a chance to burn the target.
Spacial Rend dragon special 100 95% 5 Has an increased chance for a critical hit.
Spin Out steel physical 100 100% 5
Springtide Storm fairy special 100 80% 5
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Sunsteel Strike steel physical 100 100% 5 Cannot be disrupted by abilities.
Supercell Slam electric physical 100 95% 15
Wildbolt Storm electric special 100 80% 10
Foul Play dark physical 95 100% 15 Calculates damage with the target’s attacking stat.
Heat Wave fire special 95 90% 10 Has a chance to burn the target.
High Horsepower ground physical 95 95% 10 Inflicts regular damage with no additional effect.
Luster Purge psychic special 95 100% 5 Has a chance to lower the target’s Special Defense by one stage.
Mighty Cleave rock physical 95 100% 5
Mist Ball psychic special 95 100% 5 Has a chance to lower the target’s Special Attack by one stage.
Moonblast fairy special 95 100% 15 Has a chance to lower the target’s Special Attack by one stage.
Sludge Wave poison special 95 100% 10 Has a chance to poison the target.
Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Attack Order bug physical 90 100% 15 Has an increased chance for a critical hit.
Bitter Blade fire physical 90 100% 10
Bug Buzz bug special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Dragon Hammer dragon physical 90 100% 15 Inflicts regular damage with no additional effect.
Earth Power ground special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Energy Ball grass special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Fiery Wrath dark special 90 100% 10 Inflicts regular damage with no additional effect.
First Impression bug physical 90 100% 10 Can only be used as the first move after the user enters battle.
Flamethrower fire special 90 100% 15 Has a chance to burn the target.
Floaty Fall flying physical 90 95% 15 Inflicts regular damage with no additional effect.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Freezing Glare psychic special 90 100% 10 Inflicts regular damage with no additional effect.
Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
Ice Beam ice special 90 100% 10 Has a chance to freeze the target.
Lands Wrath ground physical 90 100% 10 Inflicts regular damage with no additional effect.
Leaf Blade grass physical 90 100% 15 Has an increased chance for a critical hit.
Meteor Mash steel physical 90 90% 10 Has a chance to raise the user’s Attack by one stage.
Muddy Water water special 90 85% 10 Has a chance to lower the target’s accuracy by one stage.
Petal Blizzard grass physical 90 100% 15 Inflicts regular damage.
Phantom Force ghost physical 90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Play Rough fairy physical 90 90% 10 Has a chance to lower the target’s Attack by one stage.
Pollen Puff bug special 90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
Psychic psychic special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Raging Bull normal physical 90 100% 10
Revelation Dance normal special 90 100% 15 Has the same type as the user.
Rock Climb normal physical 90 85% 20 Has a chance to confuse the target.
Sacred Sword fighting physical 90 100% 15 Ignores the target’s stat modifiers.
Shell Side Arm poison special 90 100% 10 Inflicts regular damage with no additional effect.
Sludge Bomb poison special 90 100% 10 Has a chance to poison the target.
Sparkling Aria water special 90 100% 10 Cures the target of burns.
Spectral Thief ghost physical 90 100% 10 Steals the target’s stat increases, then inflicts damage.
Splishy Splash water special 90 100% 15 Inflicts regular damage with no additional effect.
Strange Steam fairy special 90 95% 10 Has a chance to confuse the target.
Surf water special 90 100% 15 Inflicts regular damage and can hit Dive users.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thousand Arrows ground physical 90 100% 10 Grounds the target, and hits even Flying-type or levitating Pokémon.
Thousand Waves ground physical 90 100% 10 Prevents the target from leaving battle.
Thunderbolt electric special 90 100% 15 Has a chance to paralyze the target.
Thunderous Kick fighting physical 90 100% 10 Inflicts regular damage with no additional effect.
Triple Arrows fighting physical 90 100% 10
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Blaze Kick fire physical 85 90% 10 Has an increased chance for a critical hit and a chance to burn the target.
Body Slam normal physical 85 100% 15 Has a chance to paralyze the target.
Bolt Beak electric physical 85 100% 10
Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Darkest Lariat dark physical 85 100% 10 Ignores the target’s stat modifiers.
Dragon Pulse dragon special 85 100% 10 Inflicts regular damage with no additional effect.
Fishious Rend water physical 85 100% 10
Icicle Crash ice physical 85 90% 10 Has a chance to make the target flinch.
Kowtow Cleave dark physical 85 10
Liquidation water physical 85 100% 10 Has a chance to lower the target’s Defense by one stage.
Night Daze dark special 85 95% 10 Has a chance to lower the target’s accuracy by one stage.
Psychic Fangs psychic physical 85 100% 10 Destroys Reflect and Light Screen.
Secret Sword fighting special 85 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Sky Uppercut fighting physical 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Alluring Voice fairy special 80 100% 10
Anchor Shot steel physical 80 100% 20 Traps the target.
Apple Acid grass special 80 100% 10
Aqua Step water physical 80 100% 10
Aura Sphere fighting special 80 20 Never misses.
Baddy Bad dark special 80 95% 15 Inflicts regular damage with no additional effect.
Blazing Torque fire physical 80 100% 10
Body Press fighting physical 80 100% 10
Crunch dark physical 80 100% 15 Has a chance to lower the target’s Defense by one stage.
Dark Pulse dark special 80 100% 15 Has a chance to make the target flinch.
Dazzling Gleam fairy special 80 100% 10 Inflicts regular damage with no additional effect.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Dire Claw poison physical 80 100% 15
Discharge electric special 80 100% 15 Has a chance to paralyze the target.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Drill Peck flying physical 80 100% 20 Inflicts regular damage with no additional effect.
Drill Run ground physical 80 95% 10 Has an increased chance for a critical hit.
Drum Beating grass physical 80 100% 10 Has a chance to lower the target’s Speed by one stage.
Eerie Spell psychic special 80 100% 5 Inflicts regular damage with no additional effect.
Esper Wing psychic special 80 100% 10
Expanding Force psychic special 80 100% 10 Inflicts regular damage with no additional effect.
Extrasensory psychic special 80 100% 20 Has a chance to make the target flinch.
Extreme Speed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
False Surrender dark physical 80 10 Never misses.
Fickle Beam dragon special 80 100% 5
Fiery Dance fire special 80 100% 10 Has a chance to raise the user’s Special Attack by one stage.
Fire Lash fire physical 80 100% 15 Lowers the target’s Defense by one stage after inflicting damage.
Fire Pledge fire special 80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Flash Cannon steel special 80 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Glitzy Glow psychic special 80 95% 15 Inflicts regular damage with no additional effect.
Grass Pledge grass special 80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grav Apple grass physical 80 100% 10 Lowers the target’s Defense by one stage after inflicting damage.
Hydro Steam water special 80 100% 15
Hyper Fang normal physical 80 90% 15 Has a chance to make the target flinch.
Hyperspace Hole psychic special 80 5 Ignores and destroys protection effects.
Ice Spinner ice physical 80 100% 15
Iron Head steel physical 80 100% 15 Has a chance to make the target flinch.
Jaw Lock dark physical 80 100% 10 Seeds the target after inflicting damage.
Lava Plume fire special 80 100% 15 Has a chance to burn the target.
Leech Life bug physical 80 100% 10 Drains half the damage inflicted to heal the user.
Lumina Crash psychic special 80 100% 10
Lunge bug physical 80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
Matcha Gotcha grass special 80 90% 15
Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
Oblivion Wing flying special 80 100% 10 Drains 75% of the damage inflicted to heal the user.
Order Up dragon physical 80 100% 10
Overdrive electric special 80 100% 10
Poison Jab poison physical 80 100% 20 Has a chance to poison the target.
Power Gem rock special 80 100% 20 Inflicts regular damage with no additional effect.
Psyblade psychic physical 80 100% 15
Psyshock psychic special 80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Razor Wind normal special 80 100% 10 Requires a turn to charge before attacking.
Scald water special 80 100% 15 Has a chance to burn the target.
Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Snipe Shot water special 80 100% 15 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Spirit Shackle ghost physical 80 100% 10 Traps the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Submission fighting physical 80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Tera Blast normal special 80 100% 10
Throat Chop dark physical 80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Cage electric special 80 90% 15 Inflicts regular damage with no additional effect.
Torch Song fire special 80 100% 10
Tri Attack normal special 80 100% 10 Has a chance to burn, freeze, or paralyze the target.
Water Pledge water special 80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Waterfall water physical 80 100% 15 Has a chance to make the target flinch.
Wicked Torque dark physical 80 100% 10
X Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Zen Headbutt psychic physical 80 90% 15 Has a chance to make the target flinch.
Zing Zap electric physical 80 100% 10 Has a chance to make the target flinch.
Zippy Zap electric physical 80 100% 10 Inflicts regular damage with no additional effect.
Air Slash flying special 75 95% 15 Has a chance to make the target flinch.
Bitter Malice ghost special 75 100% 10
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Crush Claw normal physical 75 95% 10 Has a chance to lower the target’s Defense by one stage.
Drain Punch fighting physical 75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch fire physical 75 100% 15 Has a chance to burn the target.
Giga Drain grass special 75 100% 10 Drains half the damage inflicted to heal the user.
Horn Leech grass physical 75 100% 10 Drains half the damage inflicted to heal the user.
Ice Punch ice physical 75 100% 15 Has a chance to freeze the target.
Lash Out dark physical 75 100% 5 Inflicts regular damage with no additional effect.
Mystical Fire fire special 75 100% 10 Has a chance to lower the target’s Special Attack by one stage.
Psychic Noise psychic special 75 100% 10
Razor Shell water physical 75 95% 10 Has a chance to lower the target’s Defense by one stage.
Relic Song normal special 75 100% 10 Has a chance to put the target to sleep.
Rock Slide rock physical 75 90% 10 Has a chance to make the target flinch.
Signal Beam bug special 75 100% 15 Has a chance to confuse the target.
Spirit Break fairy physical 75 100% 15 Has a chance to lower the target’s Special Attack by one stage.
Stomping Tantrum ground physical 75 100% 10 Has double power if the user’s last move failed.
Temper Flare fire physical 75 100% 10
Thunder Punch electric physical 75 100% 15 Has a chance to paralyze the target.
Wicked Blow dark physical 75 100% 5 Inflicts regular damage with no additional effect.
Aqua Cutter water physical 70 100% 20
Burning Jealousy fire special 70 100% 5 Inflicts regular damage with no additional effect.
Chip Away normal physical 70 100% 20 Ignores the target’s stat modifiers.
Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a chance to poison the target.
Dizzy Punch normal physical 70 100% 10 Has a chance to confuse the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Flame Burst fire special 70 100% 15 Deals splash damage to Pokémon next to the target.
Flower Trick grass physical 70 10
Freeze Dry ice special 70 100% 20 Super-effective against Water.
Headbutt normal physical 70 100% 15 Has a chance to make the target flinch.
Mystical Power psychic special 70 90% 10
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Psycho Cut psychic physical 70 100% 20 Has an increased chance for a critical hit.
Psyshield Bash psychic physical 70 90% 10
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Rising Voltage electric special 70 100% 20 Inflicts regular damage with no additional effect.
Scorching Sands ground special 70 100% 10 Has a chance to burn the target.
Secret Power normal physical 70 100% 20 Has a chance to inflict a status effect which depends upon the terrain.
Skitter Smack bug physical 70 90% 10 Inflicts regular damage with no additional effect.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Smart Strike steel physical 70 10 Never misses.
Smelling Salts normal physical 70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Steel Wing steel physical 70 90% 25 Has a chance to raise the user’s Defense by one stage.
Sucker Punch dark physical 70 100% 5 Only works if the target is about to use a damaging move.
Thunderclap electric special 70 100% 5
Trop Kick grass physical 70 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
U Turn bug physical 70 100% 20 User must switch out after attacking.
Vital Throw fighting physical 70 10 Never misses.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Wake Up Slap fighting physical 70 100% 10 If the target is asleep, has double power and wakes it up.
Aurora Beam ice special 65 100% 20 Has a chance to lower the target’s Attack by one stage.
Bone Club ground physical 65 85% 20 Has a chance to make the target flinch.
Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam water special 65 100% 20 Has a chance to lower the target’s Speed by one stage.
Ceaseless Edge dark physical 65 90% 15
Chatter flying special 65 100% 20 Has a higher chance to confuse the target when the recorded sound is louder.
Fire Fang fire physical 65 95% 15 Has a chance to burn the target and a chance to make the target flinch.
Glaciate ice special 65 95% 10 Lowers the target’s Speed by one stage.
Hex ghost special 65 100% 10 Has double power if the target has a major status ailment.
Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
Ice Fang ice physical 65 95% 15 Has a chance to freeze the target and a chance to make the target flinch.
Knock Off dark physical 65 100% 20 Target drops its held item.
Leaf Tornado grass special 65 90% 10 Has a chance to lower the target’s accuracy by one stage.
Low Sweep fighting physical 65 100% 20 Lowers the target’s Speed by one stage.
Mirror Shot steel special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Mud Bomb ground special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Octazooka water special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Parabolic Charge electric special 65 100% 20 Heals the user for half the total damage dealt to all targets.
Psybeam psychic special 65 100% 20 Has a chance to confuse the target.
Sludge poison special 65 100% 20 Has a chance to poison the target.
Spark electric physical 65 100% 20 Has a chance to paralyze the target.
Steamroller bug physical 65 100% 20 Has a chance to make the target flinch.
Stomp normal physical 65 100% 20 Has a chance to make the target flinch.
Stone Axe rock physical 65 90% 15
Thunder Fang electric physical 65 95% 15 Has a chance to paralyze the target and a chance to make the target flinch.
Upper Hand fighting physical 65 100% 15
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Aerial Ace flying physical 60 20 Never misses.
Air Cutter flying special 60 95% 25 Has an increased chance for a critical hit.
Ancient Power rock special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Assurance dark physical 60 100% 10 Power is doubled if the target has already received damage this turn.
Avalanche ice physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Barb Barrage poison physical 60 100% 10
Bite dark physical 60 100% 25 Has a chance to make the target flinch.
Bouncy Bubble water special 60 100% 20 Inflicts regular damage with no additional effect.
Breaking Swipe dragon physical 60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
Brutal Swing dark physical 60 100% 20 Inflicts regular damage with no additional effect.
Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Bulldoze ground physical 60 100% 20 Has a chance to lower the target’s Speed by one stage.
Buzzy Buzz electric special 60 100% 20 Inflicts regular damage with no additional effect.
Circle Throw fighting physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Covet normal physical 60 100% 25 Takes the target’s item.
Double Iron Bash steel physical 60 100% 5 Hits twice in one turn.
Dragon Breath dragon special 60 100% 20 Has a chance to paralyze the target.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Feint Attack dark physical 60 20 Never misses.
Flame Wheel fire physical 60 100% 25 Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Flip Turn water physical 60 100% 20 Inflicts regular damage with no additional effect.
Force Palm fighting physical 60 100% 10 Has a chance to paralyze the target.
Frost Breath ice special 60 90% 10 Always scores a critical hit.
Heart Stamp psychic physical 60 100% 25 Has a chance to make the target flinch.
Hidden Power normal special 60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
Incinerate fire special 60 100% 15 Destroys the target’s held berry.
Infernal Parade ghost special 60 100% 15
Jet Punch water physical 60 100% 15
Magical Leaf grass special 60 20 Never misses.
Magnet Bomb steel physical 60 20 Never misses.
Needle Arm grass physical 60 100% 15 Has a chance to make the target flinch.
Ominous Wind ghost special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Rock Tomb rock physical 60 95% 15 Has a chance to lower the target’s Speed by one stage.
Rolling Kick fighting physical 60 85% 15 Has a chance to make the target flinch.
Round normal special 60 100% 15 Has double power if it’s used more than once per turn.
Shock Wave electric special 60 20 Never misses.
Silver Wind bug special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Sizzly Slide fire physical 60 100% 20 Inflicts regular damage with no additional effect.
Sky Drop flying physical 60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Storm Throw fighting physical 60 100% 10 Always scores a critical hit.
Swift normal special 60 20 Never misses.
Syrup Bomb grass special 60 85% 10
Thief dark physical 60 100% 25 Takes the target’s item.
Water Pulse water special 60 100% 20 Has a chance to confuse the target.
Wing Attack flying physical 60 100% 35 Inflicts regular damage with no additional effect.
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
Electroweb electric special 55 95% 15 Lowers the target’s Speed by one stage.
Grassy Glide grass physical 55 100% 20 Inflicts regular damage with no additional effect.
Icy Wind ice special 55 95% 15 Has a chance to lower the target’s Speed by one stage.
Mud Shot ground special 55 95% 15 Has a chance to lower the target’s Speed by one stage.
Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
Snarl dark special 55 95% 15 Has a chance to lower the target’s Special Attack by one stage.
Vice Grip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
Bonemerang ground physical 50 90% 10 Hits twice in one turn.
Charge Beam electric special 50 90% 10 Has a chance to raise the user’s Special Attack by one stage.
Chilling Water water special 50 100% 20
Clear Smog poison special 50 15 Removes all of the target’s stat modifiers.
Confusion psychic special 50 100% 25 Has a chance to confuse the target.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Dragon Darts dragon physical 50 100% 10
Draining Kiss fairy special 50 100% 10 Drains 75% of the damage inflicted to heal the user.
Fell Stinger bug physical 50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Gear Grind steel physical 50 85% 15 Hits twice in one turn.
Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
Last Respects ghost physical 50 100% 10
Metal Claw steel physical 50 95% 35 Has a chance to raise the user’s Attack by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Poison Fang poison physical 50 100% 15 Has a chance to badly poison the target.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a chance to poison the target.
Pounce bug physical 50 100% 20
Rage Fist ghost physical 50 100% 10
Rapid Spin normal physical 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Throw rock physical 50 90% 15 Inflicts regular damage with no additional effect.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Snore normal special 50 100% 15 Has a chance to make the target flinch. Only works if the user is sleeping.
Struggle normal physical 50 1 User takes 1/4 its max HP in recoil.
Struggle Bug bug special 50 100% 20 Has a chance to lower the target’s Special Attack by one stage.
Tachyon Cutter steel special 50 10
Terrain Pulse normal special 50 100% 10 Inflicts regular damage with no additional effect.
Trailblaze grass physical 50 100% 20
Weather Ball normal special 50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Vine Whip grass physical 45 100% 25 Inflicts regular damage with no additional effect.
Accelerock rock physical 40 100% 20 Inflicts regular damage with no additional effect.
Acid poison special 40 100% 30 Has a chance to lower the target’s Special Defense by one stage.
Acid Spray poison special 40 100% 20 Lowers the target’s Special Defense by two stages.
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Branch Poke grass physical 40 100% 40 Inflicts regular damage with no additional effect.
Bubble water special 40 100% 30 Has a chance to lower the target’s Speed by one stage.
Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
Disarming Voice fairy special 40 15 Never misses.
Dual Chop dragon physical 40 90% 15 Hits twice in one turn.
Dual Wingbeat flying physical 40 90% 10 Inflicts regular damage with no additional effect.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Ember fire special 40 100% 25 Has a chance to burn the target.
Fairy Wind fairy special 40 100% 30 Inflicts regular damage with no additional effect.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
False Swipe normal physical 40 100% 40 Cannot lower the target’s HP below 1.
Fury Cutter bug physical 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust flying special 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Hold Back normal physical 40 100% 40 Cannot lower the target’s HP below 1.
Ice Shard ice physical 40 100% 30 Inflicts regular damage with no additional effect.
Leafage grass physical 40 100% 40 Inflicts regular damage with no additional effect.
Mach Punch fighting physical 40 100% 30 Inflicts regular damage with no additional effect.
Mega Drain grass special 40 100% 15 Drains half the damage inflicted to heal the user.
Pay Day normal physical 40 100% 20 Scatters money on the ground worth five times the user’s level.
Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Powder Snow ice special 40 100% 25 Has a chance to freeze the target.
Power Up Punch fighting physical 40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
Pursuit dark physical 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Rock Smash fighting physical 40 100% 15 Has a chance to lower the target’s Defense by one stage.
Salt Cure rock physical 40 100% 15
Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Tackle normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Thunder Shock electric special 40 100% 30 Has a chance to paralyze the target.
Twin Beam psychic special 40 100% 10
Twister dragon special 40 100% 20 Has a chance to make the target flinch.
Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
Clamp water physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Double Hit normal physical 35 90% 10 Hits twice in one turn.
Fire Spin fire special 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Peck flying physical 35 100% 35 Inflicts regular damage with no additional effect.
Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Snap Trap grass physical 35 100% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Astonish ghost physical 30 100% 15 Has a chance to make the target flinch.
Double Kick fighting physical 30 100% 30 Hits twice in one turn.
Feint normal physical 30 100% 10 Hits through Protect and Detect.
Ice Ball ice physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Lick ghost physical 30 100% 30 Has a chance to paralyze the target.
Mortal Spin poison physical 30 100% 15
Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Smog poison special 30 70% 20 Has a chance to poison the target.
Triple Dive water physical 30 95% 10
Bone Rush ground physical 25 90% 10 Hits 2-5 times in one turn.
Bullet Seed grass physical 25 100% 30 Hits 2-5 times in one turn.
Icicle Spear ice physical 25 100% 30 Hits 2-5 times in one turn.
Pin Missile bug physical 25 95% 20 Hits 2-5 times in one turn.
Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
Scale Shot dragon physical 25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Surging Strikes water physical 25 100% 5 Inflicts regular damage with no additional effect.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Twineedle bug physical 25 100% 20 Hits twice in the same turn. Has a chance to poison the target.
Absorb grass special 20 100% 25 Drains half the damage inflicted to heal the user.
Infestation bug special 20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Mud Slap ground special 20 100% 10 Has a chance to lower the target’s accuracy by one stage.
Nuzzle electric physical 20 100% 20 Has a chance to paralyze the target.
Population Bomb normal physical 20 90% 10
Power Trip dark physical 20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Spike Cannon normal physical 20 100% 15 Hits 2-5 times in one turn.
Stored Power psychic special 20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Triple Axel ice physical 20 90% 10 Inflicts regular damage with no additional effect.
Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Arm Thrust fighting physical 15 100% 20 Hits 2-5 times in one turn.
Barrage normal physical 15 85% 20 Hits 2-5 times in one turn.
Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Double Slap normal physical 15 85% 10 Hits 2-5 times in one turn.
Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
Poison Sting poison physical 15 100% 35 Has a chance to poison the target.
Water Shuriken water special 15 100% 20 Hits 2–5 times.
Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Constrict normal physical 10 100% 35 Has a chance to lower the target’s Speed by one stage.
Max Airstream flying physical 10 10 Inflicts regular damage with no additional effect.
Max Darkness dark physical 10 10 Inflicts regular damage with no additional effect.
Max Flutterby bug physical 10 10 Inflicts regular damage with no additional effect.
Max Geyser water physical 10 10 Inflicts regular damage with no additional effect.
Max Hailstorm ice physical 10 10 Inflicts regular damage with no additional effect.
Max Knuckle fighting physical 10 10 Inflicts regular damage with no additional effect.
Max Lightning electric physical 10 10 Inflicts regular damage with no additional effect.
Max Mindstorm psychic physical 10 10 Inflicts regular damage with no additional effect.
Max Ooze poison physical 10 10 Inflicts regular damage with no additional effect.
Max Overgrowth grass physical 10 10 Inflicts regular damage with no additional effect.
Max Phantasm ghost physical 10 10 Inflicts regular damage with no additional effect.
Max Quake ground physical 10 10 Inflicts regular damage with no additional effect.
Max Rockfall rock physical 10 10 Inflicts regular damage with no additional effect.
Max Starfall fairy physical 10 10 Inflicts regular damage with no additional effect.
Max Steelspike steel physical 10 10 Inflicts regular damage with no additional effect.
Max Strike normal physical 10 10 Inflicts regular damage with no additional effect.
Max Wyrmwind dragon physical 10 10 Inflicts regular damage with no additional effect.
Triple Kick fighting physical 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
Comeuppance dark physical 1 100% 10
Ruination dark special 1 90% 10
Acid Armor poison status 20 Raises the user’s Defense by two stages.
Acid Downpour Physical poison physical 1 Inflicts regular damage with no additional effect.
Acid Downpour Special poison special 1 Inflicts regular damage with no additional effect.
Acupressure normal status 30 Raises one of a friendly Pokémon’s stats at random by two stages.
After You normal status 15 Makes the target act next this turn.
Agility psychic status 30 Raises the user’s Speed by two stages.
All Out Pummeling Physical fighting physical 1 Inflicts regular damage with no additional effect.
All Out Pummeling Special fighting special 1 Inflicts regular damage with no additional effect.
Ally Switch psychic status 15 User switches places with the friendly Pokémon opposite it.
Amnesia psychic status 20 Raises the user’s Special Defense by two stages.
Aqua Ring water status 20 Restores 1/16 of the user’s max HP each turn.
Aromatherapy grass status 5 Cures the entire party of major status effects.
Aromatic Mist fairy status 20 Raises a selected ally’s Special Defense by one stage.
Assist normal status 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Attract normal status 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aurora Veil ice status 20 Reduces damage five turns, but must be used during hail.
Autotomize steel status 15 Raises the user’s Speed by two stages and halves the user’s weight.
Baby Doll Eyes fairy status 100% 30 Lowers the target’s Attack by one stage.
Baneful Bunker poison status 10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barrier psychic status 20 Raises the user’s Defense by two stages.
Baton Pass normal status 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up dark physical 100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum normal status 10 User pays half its max HP to max out its Attack.
Bestow normal status 15 Gives the user’s held item to the target.
Bide normal physical 10 User waits for two turns, then hits back for twice the damage it took.
Black Hole Eclipse Physical dark physical 1 Inflicts regular damage with no additional effect.
Black Hole Eclipse Special dark special 1 Inflicts regular damage with no additional effect.
Block normal status 5 Prevents the target from leaving battle.
Bloom Doom Physical grass physical 1 Inflicts regular damage with no additional effect.
Bloom Doom Special grass special 1 Inflicts regular damage with no additional effect.
Breakneck Blitz Physical normal physical 1 Inflicts regular damage with no additional effect.
Breakneck Blitz Special normal special 1 Inflicts regular damage with no additional effect.
Bulk Up fighting status 20 Raises the user’s Attack and Defense by one stage.
Burning Bulwark fire status 10
Calm Mind psychic status 20 Raises the user’s Special Attack and Special Defense by one stage.
Camouflage normal status 20 User’s type changes to match the terrain.
Captivate normal status 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Celebrate normal status 40 Does nothing.
Charge electric status 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charm fairy status 100% 20 Lowers the target’s Attack by two stages.
Chilly Reception ice status 10
Clangorous Soul dragon status 100% 5
Coaching fighting status 10 Inflicts regular damage with no additional effect.
Coil poison status 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
Confide normal status 20 Lowers the target’s Special Attack by one stage.
Confuse Ray ghost status 100% 10 Confuses the target.
Continental Crush Physical rock physical 1 Inflicts regular damage with no additional effect.
Continental Crush Special rock special 1 Inflicts regular damage with no additional effect.
Conversion normal status 30 User’s type changes to the type of one of its moves at random.
Conversion 2 normal status 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat normal status 20 Uses the target’s last used move.
Corkscrew Crash Physical steel physical 1 Inflicts regular damage with no additional effect.
Corkscrew Crash Special steel special 1 Inflicts regular damage with no additional effect.
Corrosive Gas poison status 100% 40 Inflicts regular damage with no additional effect.
Cosmic Power psychic status 20 Raises the user’s Defense and Special Defense by one stage.
Cotton Guard grass status 10 Raises the user’s Defense by three stages.
Cotton Spore grass status 100% 40 Lowers the target’s Speed by two stages.
Counter fighting physical 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Court Change normal status 100% 10
Crafty Shield fairy status 10 Protects all friendly Pokémon from non-damaging moves.
Crush Grip normal physical 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Curse ghost status 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dark Void dark status 50% 10 Puts the target to sleep.
Decorate fairy status 15
Defend Order bug status 10 Raises the user’s Defense and Special Defense by one stage.
Defense Curl normal status 40 Raises user’s Defense by one stage.
Defog flying status 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Destiny Bond ghost status 5 If the user faints this turn, the target automatically will, too.
Detect fighting status 5 Prevents any moves from hitting the user this turn.
Devastating Drake Physical dragon physical 1 Inflicts regular damage with no additional effect.
Devastating Drake Special dragon special 1 Inflicts regular damage with no additional effect.
Disable normal status 100% 20 Disables the target’s last used move for 1-8 turns.
Doodle normal status 100% 10
Double Team normal status 15 Raises the user’s evasion by one stage.
Dragon Cheer dragon status 15
Dragon Dance dragon status 20 Raises the user’s Attack and Speed by one stage.
Dragon Rage dragon special 100% 10 Inflicts 40 points of damage.
Eerie Impulse electric status 100% 15 Lowers the target’s Special Attack by two stages.
Electric Terrain electric status 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Electrify electric status 20 Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.
Electro Ball electric special 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Embargo dark status 100% 15 Target cannot use held items.
Encore normal status 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor normal physical 100% 5 Lowers the target’s HP to equal the user’s.
Endure normal status 10 Prevents the user’s HP from lowering below 1 this turn.
Entrainment normal status 100% 15 Copies the user’s ability onto the target.
Extreme Evoboost normal status 1 Raises all of the user’s stats by two stages.
Fairy Lock fairy status 10 Prevents all Pokémon from fleeing or switching out during the next turn.
Fake Tears dark status 100% 20 Lowers the target’s Special Defense by two stages.
Feather Dance flying status 100% 15 Lowers the target’s Attack by two stages.
Fillet Away normal status 10
Final Gambit fighting special 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Fissure ground physical 30% 5 Causes a one-hit KO.
Flail normal physical 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flash normal status 100% 20 Lowers the target’s accuracy by one stage.
Flatter dark status 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Fling dark physical 100% 10 Throws held item at the target; power depends on the item.
Floral Healing fairy status 10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower Shield fairy status 10 Raises the Defense of all Grass Pokémon in battle.
Focus Energy normal status 30 Increases the user’s chance to score a critical hit.
Follow Me normal status 20 Redirects the target’s single-target effects to the user for this turn.
Foresight normal status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Forests Curse grass status 100% 20 Adds Grass to the target’s types.
Frustration normal physical 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Gastro Acid poison status 100% 10 Nullifies target’s ability until it leaves battle.
Gear Up steel status 20 Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
Geomancy fairy status 10 Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Gigavolt Havoc Physical electric physical 1 Inflicts regular damage with no additional effect.
Gigavolt Havoc Special electric special 1 Inflicts regular damage with no additional effect.
Glare normal status 100% 30 Paralyzes the target.
Grass Knot grass special 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Whistle grass status 55% 15 Puts the target to sleep.
Grassy Terrain grass status 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Gravity psychic status 5 Disables moves and immunities that involve flying or levitating for five turns.
Growl normal status 100% 40 Lowers the target’s Attack by one stage.
Growth normal status 20 Raises the user’s Attack and Special Attack by one stage.
Grudge ghost status 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Guard Split psychic status 10 Averages Defense and Special Defense with the target.
Guard Swap psychic status 10 User swaps Defense and Special Defense changes with the target.
Guardian Of Alola fairy special 1 Damages the target for 75% of its remaining HP.
Guillotine normal physical 30% 5 Causes a one-hit KO.
Gyro Ball steel physical 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Hail ice status 10 Changes the weather to a hailstorm for five turns.
Happy Hour normal status 30 Doubles prize money.
Hard Press steel physical 100% 10
Harden normal status 30 Raises the user’s Defense by one stage.
Haze ice status 30 Resets all Pokémon’s stats, accuracy, and evasion.
Heal Bell normal status 5 Cures the entire party of major status effects.
Heal Block psychic status 100% 15 Prevents target from restoring its HP for five turns.
Heal Order bug status 10 Heals the user by half its max HP.
Heal Pulse psychic status 10 Heals the target for half its max HP.
Healing Wish psychic status 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Swap psychic status 10 User and target swap stat changes.
Heat Crash fire physical 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Heavy Slam steel physical 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Helping Hand normal status 20 Ally’s next move inflicts half more damage.
Hold Hands normal status 40 Does nothing.
Hone Claws dark status 15 Raises the user’s Attack and accuracy by one stage.
Horn Drill normal physical 30% 5 Causes a one-hit KO.
Howl normal status 40 Raises the user’s Attack by one stage.
Hydro Vortex Physical water physical 1 Inflicts regular damage with no additional effect.
Hydro Vortex Special water special 1 Inflicts regular damage with no additional effect.
Hypnosis psychic status 60% 20 Puts the target to sleep.
Imprison psychic status 10 Prevents the target from using any moves that the user also knows.
Inferno Overdrive Physical fire physical 1 Inflicts regular damage with no additional effect.
Inferno Overdrive Special fire special 1 Inflicts regular damage with no additional effect.
Ingrain grass status 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Instruct psychic status 15 Forces the target to repeat its last used move.
Ion Deluge electric status 25 Changes all Normal moves to Electric moves for the rest of the turn.
Iron Defense steel status 15 Raises the user’s Defense by two stages.
Jungle Healing grass status 10 Inflicts regular damage with no additional effect.
Kinesis psychic status 80% 15 Lowers the target’s accuracy by one stage.
Kings Shield steel status 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Laser Focus normal status 30 Guarantees a critical hit with the user’s next move.
Leech Seed grass status 90% 10 Seeds the target, stealing HP from it every turn.
Leer normal status 100% 30 Lowers the target’s Defense by one stage.
Life Dew water status 10
Light Screen psychic status 30 Reduces damage from special attacks by 50% for five turns.
Lock On normal status 5 Ensures that the user’s next move will hit the target.
Lovely Kiss normal status 75% 10 Puts the target to sleep.
Low Kick fighting physical 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Lucky Chant normal status 30 Prevents the target from scoring critical hits for five turns.
Lunar Blessing psychic status 5
Lunar Dance psychic status 10 User faints, and its replacement is fully healed.
Magic Coat psychic status 15 Reflects back the first effect move used on the user this turn.
Magic Powder psychic status 100% 20
Magic Room psychic status 10 Negates held items for five turns.
Magnet Rise electric status 10 User is immune to Ground moves and effects for five turns.
Magnetic Flux electric status 20 Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Magnitude ground physical 100% 30 Power varies randomly from 10 to 150.
Mat Block fighting status 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Max Guard normal status 10 Prevents any moves from hitting the user this turn.
Me First normal status 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look normal status 5 Prevents the target from leaving battle.
Meditate psychic status 40 Raises the user’s Attack by one stage.
Memento dark status 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Metal Burst steel physical 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal Sound steel status 85% 40 Lowers the target’s Special Defense by two stages.
Metronome normal status 10 Randomly selects and uses any move in the game.
Milk Drink normal status 5 Heals the user by half its max HP.
Mimic normal status 10 Copies the target’s last used move.
Mind Reader normal status 5 Ensures that the user’s next move will hit the target.
Minimize normal status 10 Raises the user’s evasion by two stages.
Miracle Eye psychic status 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror Coat psychic special 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mirror Move flying status 20 Uses the target’s last used move.
Mist ice status 30 Protects the user’s stats from being changed by enemy moves.
Misty Terrain fairy status 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Moonlight fairy status 5 Heals the user by half its max HP. Affected by weather.
Morning Sun normal status 5 Heals the user by half its max HP. Affected by weather.
Mud Sport ground status 15 Halves all Electric-type damage.
Nasty Plot dark status 20 Raises the user’s Special Attack by two stages.
Natural Gift normal physical 100% 15 Power and type depend on the held berry.
Nature Power normal status 20 Uses a move which depends upon the terrain.
Natures Madness fairy special 90% 10 Inflicts damage equal to half the target’s HP.
Never Ending Nightmare Physical ghost physical 1 Inflicts regular damage with no additional effect.
Never Ending Nightmare Special ghost special 1 Inflicts regular damage with no additional effect.
Night Shade ghost special 100% 15 Inflicts damage equal to the user’s level.
Nightmare ghost status 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
No Retreat fighting status 5 Hits twice in one turn, with a chance to make the target flinch.
Noble Roar normal status 100% 30 Lowers the target’s Attack and Special Attack by one stage.
Obstruct dark status 100% 10
Octolock fighting status 100% 15
Odor Sleuth normal status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pain Split normal status 20 Sets the user’s and targets’s HP to the average of their current HP.
Parting Shot dark status 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Perish Song normal status 5 User and target both faint after three turns.
Pika Papow electric special 20 Inflicts regular damage with no additional effect.
Play Nice normal status 20 Lowers the target’s Attack by one stage.
Poison Gas poison status 90% 40 Poisons the target.
Poison Powder poison status 75% 35 Poisons the target.
Powder bug status 100% 20 Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Power Shift normal status 10
Power Split psychic status 10 Averages Attack and Special Attack with the target.
Power Swap psychic status 10 User swaps Attack and Special Attack changes with the target.
Power Trick psychic status 10 User swaps Attack and Defense.
Present normal physical 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect normal status 10 Prevents any moves from hitting the user this turn.
Psych Up normal status 10 Discards the user’s stat changes and copies the target’s.
Psychic Terrain psychic status 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho Shift psychic status 100% 10 Transfers the user’s major status effect to the target.
Psywave psychic special 100% 15 Inflicts damage between 50% and 150% of the user’s level.
Punishment dark physical 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Purify poison status 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
Quash dark status 100% 15 Makes the target act last this turn.
Quick Guard fighting status 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance bug status 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage Powder bug status 20 Redirects the target’s single-target effects to the user for this turn.
Rain Dance water status 5 Changes the weather to rain for five turns.
Recover normal status 5 Heals the user by half its max HP.
Recycle normal status 10 User recovers the item it last used up.
Reflect psychic status 20 Reduces damage from physical attacks by half.
Reflect Type normal status 15 User becomes the target’s type.
Refresh normal status 20 Cleanses the user of a burn, paralysis, or poison.
Rest psychic status 5 User sleeps for two turns, completely healing itself.
Return normal physical 100% 20 Power increases with happiness, up to a maximum of 102.
Reversal fighting physical 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Revival Blessing normal status 1
Roar normal status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Polish rock status 20 Raises the user’s Speed by two stages.
Role Play psychic status 10 Copies the target’s ability.
Roost flying status 5 Heals the user by half its max HP.
Rototiller ground status 10 Raises the Attack and Special Attack of all Grass Pokémon in battle.
Safeguard normal status 25 Protects the user’s field from major status ailments and confusion for five turns.
Sand Attack ground status 100% 15 Lowers the target’s accuracy by one stage.
Sandstorm rock status 10 Changes the weather to a sandstorm for five turns.
Savage Spin Out Physical bug physical 1 Inflicts regular damage with no additional effect.
Savage Spin Out Special bug special 1 Inflicts regular damage with no additional effect.
Scary Face normal status 100% 10 Lowers the target’s Speed by two stages.
Screech normal status 85% 40 Lowers the target’s Defense by two stages.
Seismic Toss fighting physical 100% 20 Inflicts damage equal to the user’s level.
Sharpen normal status 30 Raises the user’s Attack by one stage.
Shattered Psyche Physical psychic physical 1 Inflicts regular damage with no additional effect.
Shattered Psyche Special psychic special 1 Inflicts regular damage with no additional effect.
Shed Tail normal status 10
Sheer Cold ice special 30% 5 Causes a one-hit KO.
Shell Smash normal status 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Shelter steel status 10
Shift Gear steel status 10 Raises the user’s Attack by one stage and its Speed by two stages.
Shore Up ground status 5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
Silk Trap bug status 10
Simple Beam normal status 100% 15 Changes the target’s ability to Simple.
Sing normal status 55% 15 Puts the target to sleep.
Sketch normal status 1 Permanently becomes the target’s last used move.
Skill Swap psychic status 10 User and target swap abilities.
Slack Off normal status 5 Heals the user by half its max HP.
Sleep Powder grass status 75% 15 Puts the target to sleep.
Sleep Talk normal status 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Smokescreen normal status 100% 20 Lowers the target’s accuracy by one stage.
Snatch dark status 10 Steals the target’s move, if it’s self-targeted.
Snowscape ice status 10
Soak water status 100% 20 Changes the target’s type to Water.
Soft Boiled normal status 5 Heals the user by half its max HP.
Sonic Boom normal special 90% 20 Inflicts 20 points of damage.
Speed Swap psychic status 10 Exchanges the user’s Speed with the target’s.
Spicy Extract grass status 15
Spider Web bug status 10 Prevents the target from leaving battle.
Spikes ground status 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Spiky Shield grass status 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spit Up normal special 100% 10 Power is 100 times the amount of energy Stockpiled.
Spite ghost status 100% 10 Lowers the PP of the target’s last used move by 4.
Splash normal status 40 Does nothing.
Spore grass status 100% 15 Puts the target to sleep.
Spotlight normal status 15 Forces the target’s opponents to aim at the target for the rest of the turn.
Stealth Rock rock status 20 Causes damage when opposing Pokémon switch in.
Sticky Web bug status 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Stockpile normal status 20 Stores energy up to three times for use with Spit Up and Swallow.
Strength Sap grass status 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
String Shot bug status 95% 40 Lowers the target’s Speed by two stages.
Stuff Cheeks normal status 10 Cures the entire party of major status effects after inflicting damage.
Stun Spore grass status 75% 30 Paralyzes the target.
Substitute normal status 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Subzero Slammer Physical ice physical 1 Inflicts regular damage with no additional effect.
Subzero Slammer Special ice special 1 Inflicts regular damage with no additional effect.
Sunny Day fire status 5 Changes the weather to sunny for five turns.
Super Fang normal physical 90% 10 Inflicts damage equal to half the target’s HP.
Supersonic normal status 55% 20 Confuses the target.
Supersonic Skystrike Physical flying physical 1 Inflicts regular damage with no additional effect.
Supersonic Skystrike Special flying special 1 Inflicts regular damage with no additional effect.
Swagger normal status 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swallow normal status 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss fairy status 75% 10 Confuses the target.
Sweet Scent normal status 100% 20 Lowers the target’s evasion by one stage.
Switcheroo dark status 100% 10 User and target swap items.
Swords Dance normal status 20 Raises the user’s Attack by two stages.
Synthesis grass status 5 Heals the user by half its max HP. Affected by weather.
Tail Glow bug status 20 Raises the user’s Special Attack by three stages.
Tail Whip normal status 100% 30 Lowers the target’s Defense by one stage.
Tailwind flying status 15 For three turns, friendly Pokémon have doubled Speed.
Take Heart psychic status 10
Tar Shot rock status 100% 15
Taunt dark status 100% 20 For the next few turns, the target can only use damaging moves.
Tearful Look normal status 20 Lowers the target’s Attack and Special Attack by one stage.
Teatime normal status 10
Tectonic Rage Physical ground physical 1 Inflicts regular damage with no additional effect.
Tectonic Rage Special ground special 1 Inflicts regular damage with no additional effect.
Teeter Dance normal status 100% 20 Confuses the target.
Telekinesis psychic status 15 Moves have 100% accuracy against the target for three turns.
Teleport psychic status 20 Immediately ends wild battles. No effect otherwise.
Thunder Wave electric status 90% 20 Paralyzes the target.
Tickle normal status 100% 20 Lowers the target’s Attack and Defense by one stage.
Tidy Up normal status 10
Topsy Turvy dark status 20 Inverts the target’s stat modifiers.
Torment dark status 100% 15 Prevents the target from using the same move twice in a row.
Toxic poison status 90% 10 Badly poisons the target, inflicting more damage every turn.
Toxic Spikes poison status 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread poison status 100% 20 Poisons the target and lowers its Speed by one stage.
Transform normal status 10 User becomes a copy of the target until it leaves battle.
Trick psychic status 100% 10 User and target swap items.
Trick Or Treat ghost status 100% 20 Adds Ghost to the target’s types.
Trick Room psychic status 5 For five turns, slower Pokémon will act before faster Pokémon.
Trump Card normal special 5 Power increases when this move has less PP, up to a maximum of 200.
Twinkle Tackle Physical fairy physical 1 Inflicts regular damage with no additional effect.
Twinkle Tackle Special fairy special 1 Inflicts regular damage with no additional effect.
Veevee Volley normal physical 20 Inflicts regular damage with no additional effect.
Venom Drench poison status 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Victory Dance fighting status 10
Water Sport water status 15 Halves all Fire-type damage.
Whirlwind normal status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard rock status 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Will O Wisp fire status 85% 15 Burns the target.
Wish normal status 10 User will recover half its max HP at the end of the next turn.
Withdraw water status 40 Raises the user’s Defense by one stage.
Wonder Room psychic status 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Work Up normal status 30 Raises the user’s Attack and Special Attack by one stage each.
Worry Seed grass status 100% 10 Changes the target’s ability to Insomnia.
Wring Out normal special 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Yawn normal status 10 Target sleeps at the end of the next turn.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.