Magnet Rise
electric
status
User is immune to Ground moves and effects for five turns.
Stats
| Power | None (status move) |
|---|---|
| Accuracy | Never misses |
| PP | 10 |
| Priority | 0 |
| Category | status |
| Target | user |
| Introduced | Generation IV |
In game description
The user levitates using electrically generated magnetism for five turns.
Pokemon that learn Magnet Rise
#0025
Pikachu
#0026
Raichu
#0081
Magnemite
#0082
Magneton
#0100
Voltorb
#0101
Electrode
#0125
Electabuzz
#0135
Jolteon
#0137
Porygon
#0151
Mew
#0172
Pichu
#0179
Mareep
#0180
Flaaffy
#0181
Ampharos
#0205
Forretress
#0208
Steelix
#0233
Porygon2
#0239
Elekid
#0243
Raikou
#0299
Nosepass
#0303
Mawile
#0304
Aron
#0305
Lairon
#0306
Aggron
#0309
Electrike
#0310
Manectric
#0311
Plusle
#0312
Minun
#0375
Metang
#0376
Metagross
#0379
Registeel
#0403
Shinx
#0404
Luxio
#0405
Luxray
#0410
Shieldon
#0411
Bastiodon
#0417
Pachirisu
#0447
Riolu
#0448
Lucario
#0462
Magnezone
Pikachu
#0026
Raichu
#0081
Magnemite
#0082
Magneton
#0100
Voltorb
#0101
Electrode
#0125
Electabuzz
#0135
Jolteon
#0137
Porygon
#0151
Mew
#0172
Pichu
#0179
Mareep
#0180
Flaaffy
#0181
Ampharos
#0205
Forretress
#0208
Steelix
#0233
Porygon2
#0239
Elekid
#0243
Raikou
#0299
Nosepass
#0303
Mawile
#0304
Aron
#0305
Lairon
#0306
Aggron
#0309
Electrike
#0310
Manectric
#0311
Plusle
#0312
Minun
#0375
Metang
#0376
Metagross
#0379
Registeel
#0403
Shinx
#0404
Luxio
#0405
Luxray
#0410
Shieldon
#0411
Bastiodon
#0417
Pachirisu
#0447
Riolu
#0448
Lucario
#0462
Magnezone
Showing the first 40. Availability varies by server, since some restrict move tutors or TMs.
Using Magnet Rise in Cobblemon
Magnet Rise deals no damage, so its value is entirely in what it sets up. Status moves are usually the difference in a close gym fight, and sleep or paralysis also make a wild Pokemon far easier to catch.
Check the type chart before relying on it, and look up specific targets in the Pokedex where dual-type multipliers are already worked out.