Cobblemon abilities list

Every ability in Cobblemon and what it actually does in battle. 313 abilities, each with the Pokemon that can have it and whether it is a hidden ability.

AbilityEffect
Stench This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
Drizzle On switch-in, this Pokemon summons Rain.
Speed Boost This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
Battle Armor This Pokemon cannot be struck by a critical hit.
Sturdy If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Damp Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
Limber This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Sand Veil If Sandstorm is active, this Pokemon's evasiveness is 1.25×; immunity to Sandstorm.
Static 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Volt Absorb This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
Water Absorb This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Oblivious This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
Cloud Nine While this Pokemon is active, the effects of weather conditions are disabled.
Compound Eyes This Pokemon's moves have their accuracy multiplied by 1.3.
Insomnia This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Color Change This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
Immunity This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Flash Fire This Pokemon's Fire attacks do 1.5× damage if hit by one Fire move; Fire immunity.
Shield Dust This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Own Tempo This Pokemon cannot be confused. Immune to Intimidate.
Suction Cups This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Intimidate On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Shadow Tag Prevents foes from choosing to switch unless they also have this Ability.
Rough Skin Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Wonder Guard This Pokemon can only be damaged by supereffective moves and indirect damage.
Levitate This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Effect Spore 30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Synchronize If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Clear Body Prevents other Pokemon from lowering this Pokemon's stat stages.
Natural Cure This Pokemon has its non-volatile status condition cured when it switches out.
Lightning Rod This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
Serene Grace This Pokemon's moves have their secondary effect chance doubled.
Swift Swim If Rain is active, this Pokemon's Speed is doubled.
Chlorophyll If Sun is active, this Pokemon's Speed is doubled.
Illuminate This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Trace On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Huge Power This Pokemon's Attack is doubled.
Poison Point 30% chance a Pokemon making contact with this Pokemon will be poisoned.
Inner Focus This Pokemon cannot be made to flinch. Immune to Intimidate.
Magma Armor This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Water Veil This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Magnet Pull Prevents opposing Steel-type Pokemon from choosing to switch out.
Soundproof This Pokemon is immune to sound-based moves, unless it used the move.
Rain Dish If Rain is active, this Pokemon heals 1/16 of its max HP each turn.
Sand Stream On switch-in, this Pokemon summons Sandstorm.
Pressure If this Pokemon is the target of a foe's move, that move loses one additional PP.
Thick Fat Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
Early Bird This Pokemon's sleep counter drops by 2 instead of 1.
Flame Body 30% chance a Pokemon making contact with this Pokemon will be burned.
Run Away No competitive use.
Keen Eye This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Hyper Cutter Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Pickup If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
Truant This Pokemon skips every other turn instead of using a move.
Hustle This Pokemon's Attack is 1.5× and accuracy of its physical attacks is 0.8×.
Cute Charm 30% chance of infatuating Pokemon of the opposite gender if they make contact.
Plus If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5×.
Minus If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5×.
Forecast Castform's type changes to the current weather condition's type, except Sandstorm.
Sticky Hold This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.
Shed Skin This Pokemon has a 33% chance to have its status cured at the end of each turn.
Guts If this Pokemon is statused, its Attack is 1.5×; ignores burn halving physical damage.
Marvel Scale If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
Liquid Ooze This Pokemon damages those draining HP from it for as much as they would heal.
Overgrow At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Grass attacks.
Blaze At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.
Torrent At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Water attacks.
Swarm At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Bug attacks.
Rock Head This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
Drought On switch-in, this Pokemon summons Sun.
Arena Trap Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Vital Spirit This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
White Smoke Prevents other Pokemon from lowering this Pokemon's stat stages.
Pure Power This Pokemon's Attack is doubled.
Shell Armor This Pokemon cannot be struck by a critical hit.
Air Lock While this Pokemon is active, the effects of weather conditions are disabled.
Tangled Feet This Pokemon's evasiveness is doubled as long as it is confused.
Motor Drive This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
Rivalry This Pokemon's attacks do 1.25× on same gender targets; 0.75× on opposite gender.
Steadfast If this Pokemon flinches, its Speed is raised by 1 stage.
Snow Cloak If Snow is active, this Pokemon's evasiveness is 1.25×.
Gluttony This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
Anger Point If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
Unburden Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
Heatproof Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.
Simple When one of this Pokemon's stat stages is raised or lowered, the amount is doubled.
Dry Skin This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25× by Fire, 1/8 by Sun.
Download On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.
Iron Fist This Pokemon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
Poison Heal This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
Adaptability This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
Skill Link This Pokemon's multi-hit attacks always hit the maximum number of times.
Hydration This Pokemon has its status cured at the end of each turn if Rain is active.
Solar Power If Sun is active, this Pokemon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.
Quick Feet If this Pokemon is statused, its Speed is 1.5×; ignores Speed drop from paralysis.
Normalize This Pokemon's moves are changed to be Normal type and have 1.2× power.
Sniper If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
Magic Guard This Pokemon can only be damaged by direct attacks.
No Guard Every move used by or against this Pokemon will always hit.
Stall This Pokemon moves last among Pokemon using the same or greater priority moves.
Technician This Pokemon's moves of 60 power or less have 1.5× power, including Struggle.
Leaf Guard If Sun is active, this Pokemon cannot be statused and Rest will fail for it.
Klutz This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Mold Breaker This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Super Luck This Pokemon's critical hit ratio is raised by 1 stage.
Aftermath If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
Anticipation On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Forewarn On switch-in, this Pokemon is alerted to the foes' move with the highest power.
Unaware This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
Tinted Lens This Pokemon's attacks that are not very effective on a target deal double damage.
Filter This Pokemon receives 3/4 damage from supereffective attacks.
Slow Start On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.
Scrappy Fighting, Normal moves hit Ghost. Immune to Intimidate.
Storm Drain This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.
Ice Body If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
Solid Rock This Pokemon receives 3/4 damage from supereffective attacks.
Snow Warning On switch-in, this Pokemon summons Snow.
Honey Gather No competitive use.
Frisk On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
Reckless This Pokemon's attacks with recoil or crash damage have 1.2× power; not Struggle.
Multitype If this Pokemon is an Arceus, its type changes to match its held Plate.
Flower Gift If user is Cherrim and Sun is active, it and allies' Attack and Sp. Def are 1.5×.
Bad Dreams Causes sleeping foes to lose 1/8 of their max HP at the end of each turn.
Pickpocket If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.
Sheer Force This Pokemon's attacks with secondary effects have 1.3× power; nullifies the effects.
Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Unnerve While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
Defiant This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Defeatist While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.
Cursed Body If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
Healer 30% chance this Pokemon's ally has its status cured at the end of each turn.
Friend Guard This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
Weak Armor If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
Heavy Metal This Pokemon's weight is doubled.
Light Metal This Pokemon's weight is halved.
Multiscale If this Pokemon is at full HP, damage taken from attacks is halved.
Toxic Boost While this Pokemon is poisoned, its physical attacks have 1.5× power.
Flare Boost While this Pokemon is burned, its special attacks have 1.5× power.
Harvest If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
Telepathy This Pokemon does not take damage from attacks made by its allies.
Moody Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
Overcoat This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.
Poison Touch This Pokemon's contact moves have a 30% chance of poisoning.
Regenerator This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Big Pecks Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
Sand Rush If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
Wonder Skin Status moves with accuracy checks are 50% accurate when used on this Pokemon.
Analytic This Pokemon's attacks have 1.3× power if it is the last to move in a turn.
Illusion This Pokemon appears as the last Pokemon in the party until it takes direct damage.
Imposter On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.
Infiltrator Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Mummy Pokemon making contact with this Pokemon have their Ability changed to Mummy.
Moxie This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Justified This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
Rattled Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Magic Bounce This Pokemon blocks certain Status moves and bounces them back to the user.
Sap Sipper This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Prankster This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
Sand Force This Pokemon's Ground/Rock/Steel attacks do 1.3× in Sandstorm; immunity to it.
Iron Barbs Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Zen Mode If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.
Victory Star This Pokemon and its allies' moves have their accuracy multiplied by 1.1.
Turboblaze This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Teravolt This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Aroma Veil Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Flower Veil This side's Grass types can't have stats lowered or status inflicted by other Pokemon.
Cheek Pouch If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
Protean This Pokemon's type changes to the type of the move it is using. Once per switch-in.
Fur Coat This Pokemon's Defense is doubled.
Magician If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
Bulletproof This Pokemon is immune to bullet moves.
Competitive This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
Strong Jaw This Pokemon's bite-based attacks have 1.5× power. Bug Bite is not boosted.
Refrigerate This Pokemon's Normal-type moves become Ice type and have 1.2× power.
Sweet Veil This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.
Stance Change If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.
Gale Wings If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.
Mega Launcher This Pokemon's pulse moves have 1.5× power. Heal Pulse heals 3/4 target's max HP.
Grass Pelt If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.
Symbiosis If an ally uses its item, this Pokemon gives its item to that ally immediately.
Tough Claws This Pokemon's contact moves have their power multiplied by 1.3.
Pixilate This Pokemon's Normal-type moves become Fairy type and have 1.2× power.
Gooey Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Aerilate This Pokemon's Normal-type moves become Flying type and have 1.2× power.
Parental Bond This Pokemon's damaging moves hit twice. The second hit has its damage quartered.
Dark Aura While this Pokemon is active, a Dark move used by any Pokemon has 1.33× power.
Fairy Aura While this Pokemon is active, a Fairy move used by any Pokemon has 1.33× power.
Aura Break While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75×.
Primordial Sea On switch-in, heavy rain begins until this Ability is not active in battle.
Desolate Land On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.
Delta Stream On switch-in, strong winds begin until this Ability is not active in battle.
Stamina This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
Wimp Out This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Emergency Exit This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Water Compaction This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.
Merciless This Pokemon's attacks are critical hits if the target is poisoned.
Shields Down If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Stakeout This Pokemon's offensive stat is doubled against a target that switched in this turn.
Water Bubble This Pokemon's Water power is 2×; it can't be burned; Fire power against it is halved.
Steelworker This Pokemon's offensive stat is multiplied by 1.5 while using a Steel-type attack.
Berserk This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.
Slush Rush If Snow is active, this Pokemon's Speed is doubled.
Long Reach This Pokemon's attacks do not make contact with the target.
Liquid Voice This Pokemon's sound-based moves become Water type.
Triage This Pokemon's healing moves have their priority increased by 3.
Galvanize This Pokemon's Normal-type moves become Electric type and have 1.2× power.
Surge Surfer If Electric Terrain is active, this Pokemon's Speed is doubled.
Schooling If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.
Disguise (Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.
Battle Bond After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.
Power Construct If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.
Corrosion This Pokemon can poison or badly poison a Pokemon regardless of its typing.
Comatose This Pokemon cannot be statused, and is considered to be asleep.
Queenly Majesty This Pokemon and its allies are protected from opposing priority moves.
Innards Out If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.
Dancer After another Pokemon uses a dance move, this Pokemon uses the same move.
Battery This Pokemon's allies have the power of their special attacks multiplied by 1.3.
Fluffy This Pokemon takes 1/2 damage from contact moves, 2× damage from Fire moves.
Dazzling This Pokemon and its allies are protected from opposing priority moves.
Soul Heart This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.
Tangling Hair Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Receiver This Pokemon copies the Ability of an ally that faints.
Power Of Alchemy This Pokemon copies the Ability of an ally that faints.
Beast Boost This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Rks System If this Pokemon is a Silvally, its type changes to match its held Memory.
Electric Surge On switch-in, this Pokemon summons Electric Terrain.
Psychic Surge On switch-in, this Pokemon summons Psychic Terrain.
Misty Surge On switch-in, this Pokemon summons Misty Terrain.
Grassy Surge On switch-in, this Pokemon summons Grassy Terrain.
Full Metal Body Prevents other Pokemon from lowering this Pokemon's stat stages.
Shadow Shield If this Pokemon is at full HP, damage taken from attacks is halved.
Prism Armor This Pokemon receives 3/4 damage from supereffective attacks.
Neuroforce This Pokemon's attacks that are super effective against the target do 1.25× damage.
Intrepid Sword On switch-in, this Pokemon's Attack is raised by 1 stage. Once per battle.
Dauntless Shield On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.
Libero This Pokemon's type changes to the type of the move it is using. Once per switch-in.
Ball Fetch No competitive use.
Cotton Down If this Pokemon is hit, it lowers the Speed of all other Pokemon on the field 1 stage.
Propeller Tail This Pokemon's moves cannot be redirected to a different target by any effect.
Mirror Armor If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.
Gulp Missile When hit after Surf/Dive, attacker takes 1/4 max HP and -1 Defense or paralysis.
Stalwart This Pokemon's moves cannot be redirected to a different target by any effect.
Steam Engine This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.
Punk Rock This Pokemon receives 1/2 damage from sound moves. Its own have 1.3× power.
Sand Spit When this Pokemon is hit by an attack, the effect of Sandstorm begins.
Ice Scales This Pokemon receives 1/2 damage from special attacks.
Ripen When this Pokemon eats certain Berries, the effects are doubled.
Ice Face If Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.
Power Spot This Pokemon's allies have the power of their moves multiplied by 1.3.
Mimicry This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.
Screen Cleaner On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Steely Spirit This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.
Perish Body Making contact with this Pokemon starts the Perish Song effect for it and the attacker.
Wandering Spirit Pokemon making contact with this Pokemon have their Ability swapped with this one.
Gorilla Tactics This Pokemon's Attack is 1.5×, but it can only select the first move it executes.
Neutralizing Gas While this Pokemon is active, Abilities have no effect.
Pastel Veil This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Hunger Switch If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.
Quick Draw This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.
Unseen Fist This Pokemon's contact moves ignore the target's protection, except Max Guard.
Curious Medicine On switch-in, this Pokemon's allies have their stat stages reset to 0.
Transistor This Pokemon's offensive stat is multiplied by 1.3 while using an Electric-type attack.
Dragons Maw This Pokemon's offensive stat is multiplied by 1.5 while using a Dragon-type attack.
Chilling Neigh This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Grim Neigh This Pokemon's Sp. Atk is raised by 1 stage if it attacks and KOes another Pokemon.
As One Glastrier Combination of the Unnerve and Chilling Neigh Abilities.
As One Spectrier Combination of the Unnerve and Grim Neigh Abilities.
Lingering Aroma Making contact with this Pokemon has the attacker's Ability become Lingering Aroma.
Seed Sower When this Pokemon is hit by an attack, the effect of Grassy Terrain begins.
Thermal Exchange This Pokemon's Attack is raised by 1 when damaged by Fire moves; can't be burned.
Anger Shell At 1/2 or less of this Pokemon's max HP: +1 Atk, Sp. Atk, Spe, and -1 Def, Sp. Def.
Purifying Salt Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.
Well Baked Body This Pokemon's Defense is raised 2 stages if hit by a Fire move; Fire immunity.
Wind Rider Attack raised by 1 if hit by a wind move or Tailwind begins. Wind move immunity.
Guard Dog Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.
Rocky Payload This Pokemon's offensive stat is multiplied by 1.5 while using a Rock-type attack.
Wind Power This Pokemon gains the Charge effect when hit by a wind move or Tailwind begins.
Zero To Hero If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.
Commander If ally is Dondozo: this Pokemon cannot act or be hit, +2 to all Dondozo's stats.
Electromorphosis This Pokemon gains the Charge effect when it takes a hit from an attack.
Protosynthesis Sun active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.
Quark Drive Electric Terrain active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.
Good As Gold This Pokemon is immune to Status moves.
Vessel Of Ruin Active Pokemon without this Ability have their Special Attack multiplied by 0.75.
Sword Of Ruin Active Pokemon without this Ability have their Defense multiplied by 0.75.
Tablets Of Ruin Active Pokemon without this Ability have their Attack multiplied by 0.75.
Beads Of Ruin Active Pokemon without this Ability have their Special Defense multiplied by 0.75.
Orichalcum Pulse On switch-in, summons Sun. During Sun, Attack is 1.3333×.
Hadron Engine On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333×.
Opportunist When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.
Cud Chew If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.
Sharpness This Pokemon's slicing moves have their power multiplied by 1.5.
Supreme Overlord This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.
Costar On switch-in, this Pokemon copies all of its ally's stat stage changes.
Toxic Debris If this Pokemon is hit by a physical attack, Toxic Spikes are set on the opposing side.
Armor Tail This Pokemon and its allies are protected from opposing priority moves.
Earth Eater This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.
Mycelium Might This Pokemon's Status moves go last in their priority bracket and ignore Abilities.
Minds Eye Fighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.
Supersweet Syrup On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.
Hospitality On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.
Toxic Chain This Pokemon's attacks have a 30% chance of badly poisoning.
Embody Aspect Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
Tera Shift If this Pokemon is a Terapagos, it transforms into its Terastal Form on entry.
Tera Shell Terapagos: If full HP, attacks taken have 0.5× effectiveness unless naturally immune.
Teraform Zero Terapagos: Terastallizing ends the effects of weather and terrain. Once per battle.
Poison Puppeteer Pecharunt: If this Pokemon poisons a target, the target also becomes confused.
Piercing Drill This Pokemon's contact moves ignore a target's protection and deal 1/4 the usual damage.
Dragonize This Pokemon's Normal-type moves become Dragon type and have 1.2× power.
Mega Sol This Pokemon's moves are used as if the effects of Sun were active.
Spicy Spray If this Pokemon is hit by an attack, the attacker becomes burned.
Eelevate This Pokemon is immune to Ground; +1 to highest stat if it KOes another Pokemon.
Fire Mane This Pokemon's offensive stat is multiplied by 1.5 while using a Fire-type attack.

Why abilities decide battles

Abilities are passive, always on, and free. A Pokemon with the right ability beats a statistically better one with the wrong one, which is why competitive teams are built around them rather than around raw base stats.

  • Hidden abilities are a rarer third option a species can have. They are often the strongest of the three, and servers vary in how easy they are to obtain.
  • Immunity abilities like Levitate or Flash Fire turn a weakness into a free switch-in, which matters more than any damage boost.
  • Weather and terrain setters change the whole battle rather than one turn.

Look up any species in the Pokedex to see its ability options, and check the moves list for what pairs well.