Cobblemon abilities list

Every ability in Cobblemon and what it actually does in battle. 373 abilities, each with the Pokemon that can have it and whether it is a hidden ability.

AbilityEffect
Stench Has a 10% chance of making target Pokémon flinch with each hit.
Drizzle Summons rain that lasts indefinitely upon entering battle.
Speed Boost Raises Speed one stage after each turn.
Battle Armor Protects against critical hits.
Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Damp Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Limber Prevents paralysis.
Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Volt Absorb Absorbs Electric moves, healing for 1/4 max HP.
Water Absorb Absorbs Water moves, healing for 1/4 max HP.
Oblivious Prevents infatuation and protects against Captivate.
Cloud Nine Negates all effects of weather, but does not prevent the weather itself.
Compound Eyes Increases moves' accuracy to 1.3×.
Insomnia Prevents sleep.
Color Change Changes type to match when hit by a damaging move.
Immunity Prevents poison.
Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Shield Dust Protects against incoming moves' extra effects.
Own Tempo Prevents confusion.
Suction Cups Prevents being forced out of battle by other Pokémon's moves.
Intimidate Lowers opponents' Attack one stage upon entering battle.
Shadow Tag Prevents opponents from fleeing or switching out.
Rough Skin Damages attacking Pokémon for 1/8 their max HP on contact.
Wonder Guard Protects against damaging moves that are not super effective.
Levitate Evades Ground moves.
Effect Spore Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Synchronize Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Clear Body Prevents stats from being lowered by other Pokémon.
Natural Cure Cures any major status ailment upon switching out.
Lightning Rod Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Serene Grace Doubles the chance of moves' extra effects occurring.
Swift Swim Doubles Speed during rain.
Chlorophyll Doubles Speed during strong sunlight.
Illuminate Doubles the wild encounter rate.
Trace Copies an opponent's ability upon entering battle.
Huge Power Doubles Attack in battle.
Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
Inner Focus Prevents flinching.
Magma Armor Prevents freezing.
Water Veil Prevents burns.
Magnet Pull Prevents Steel opponents from fleeing or switching out.
Soundproof Protects against sound-based moves.
Rain Dish Heals for 1/16 max HP after each turn during rain.
Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle.
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Thick Fat Halves damage from Fire and Ice moves.
Early Bird Makes sleep pass twice as quickly.
Flame Body Has a 30% chance of burning attacking Pokémon on contact.
Run Away Ensures success fleeing from wild battles.
Keen Eye Prevents accuracy from being lowered.
Hyper Cutter Prevents Attack from being lowered by other Pokémon.
Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Truant Skips every second turn.
Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact.
Plus Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Minus Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Forecast Changes Castform's type and form to match the weather.
Sticky Hold Prevents a held item from being removed by other Pokémon.
Shed Skin Has a 33% chance of curing any major status ailment after each turn.
Guts Increases Attack to 1.5× with a major status ailment.
Marvel Scale Increases Defense to 1.5× with a major status ailment.
Liquid Ooze Damages opponents using leeching moves for as much as they would heal.
Overgrow Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Blaze Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Torrent Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Swarm Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Rock Head Protects against recoil damage.
Drought Summons strong sunlight that lasts indefinitely upon entering battle.
Arena Trap Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Vital Spirit Prevents sleep.
White Smoke Prevents stats from being lowered by other Pokémon.
Pure Power Doubles Attack in battle.
Shell Armor Protects against critical hits.
Air Lock Negates all effects of weather, but does not prevent the weather itself.
Tangled Feet Doubles evasion when confused.
Motor Drive Absorbs Electric moves, raising Speed one stage.
Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Steadfast Raises Speed one stage upon flinching.
Snow Cloak Increases evasion to 1.25× during hail. Protects against hail damage.
Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit.
Unburden Doubles Speed upon using or losing a held item.
Heatproof Halves damage from Fire moves and burns.
Simple Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Download Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Iron Fist Strengthens punch-based moves to 1.2× their power.
Poison Heal Heals for 1/8 max HP after each turn when poisoned in place of damage.
Adaptability Increases the same-type attack bonus from 1.5× to 2×.
Skill Link Extends two-to-five-hit moves and Triple Kick to their full length every time.
Hydration Cures any major status ailment after each turn during rain.
Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Quick Feet Increases Speed to 1.5× with a major status ailment.
Normalize Makes the Pokémon's moves all act Normal-type.
Sniper Strengthens critical hits to inflict 3× damage rather than 2×.
Magic Guard Protects against damage not directly caused by a move.
No Guard Ensures all moves used by and against the Pokémon hit.
Stall Makes the Pokémon move last within its move's priority bracket.
Technician Strengthens moves of 60 base power or less to 1.5× their power.
Leaf Guard Protects against major status ailments during strong sunlight.
Klutz Prevents the Pokémon from using its held item in battle.
Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
Super Luck Raises moves' critical hit rates one stage.
Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Forewarn Reveals the opponents' strongest move upon entering battle.
Unaware Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Tinted Lens Doubles damage inflicted with not-very-effective moves.
Filter Decreases damage taken from super-effective moves by 1/4.
Slow Start Halves Attack and Speed for five turns upon entering battle.
Scrappy Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Storm Drain Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Ice Body Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Solid Rock Decreases damage taken from super-effective moves by 1/4.
Snow Warning Summons hail that lasts indefinitely upon entering battle.
Honey Gather The Pokémon may pick up Honey after battle.
Frisk Reveals an opponent's held item upon entering battle.
Reckless Strengthens recoil moves to 1.2× their power.
Multitype Changes Arceus's type and form to match its held Plate.
Flower Gift Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Bad Dreams Damages sleeping opponents for 1/8 their max HP after each turn.
Pickpocket Steals attacking Pokémon's held items on contact.
Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Contrary Inverts stat changes.
Unnerve Prevents opposing Pokémon from eating held Berries.
Defiant Raises Attack two stages upon having any stat lowered.
Defeatist Halves Attack and Special Attack at 50% max HP or less.
Cursed Body Has a 30% chance of Disabling any move that hits the Pokémon.
Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Friend Guard Decreases all direct damage taken by friendly Pokémon to 0.75×.
Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Heavy Metal Doubles the Pokémon's weight.
Light Metal Halves the Pokémon's weight.
Multiscale Halves damage taken from full HP.
Toxic Boost Increases Attack to 1.5× when poisoned.
Flare Boost Increases Special Attack to 1.5× when burned.
Harvest Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Telepathy Protects against friendly Pokémon's damaging moves.
Moody Raises a random stat two stages and lowers another one stage after each turn.
Overcoat Protects against damage from weather.
Poison Touch Has a 30% chance of poisoning target Pokémon upon contact.
Regenerator Heals for 1/3 max HP upon switching out.
Big Pecks Protects against Defense drops.
Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage.
Wonder Skin Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Analytic Strengthens moves to 1.3× their power when moving last.
Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Imposter Transforms upon entering battle.
Infiltrator Bypasses Light Screen, Reflect, and Safeguard.
Mummy Changes attacking Pokémon's abilities to Mummy on contact.
Moxie Raises Attack one stage upon KOing a Pokémon.
Justified Raises Attack one stage upon taking damage from a Dark move.
Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
Magic Bounce Reflects most non-damaging moves back at their user.
Sap Sipper Absorbs Grass moves, raising Attack one stage.
Prankster Raises non-damaging moves' priority by one stage.
Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact.
Zen Mode Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Victory Star Increases moves' accuracy to 1.1× for friendly Pokémon.
Turboblaze Bypasses targets' abilities if they could hinder or prevent moves.
Teravolt Bypasses targets' abilities if they could hinder or prevent moves.
Aroma Veil Protects allies against moves that affect their mental state.
Flower Veil Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Cheek Pouch Restores HP upon eating a Berry, in addition to the Berry's effect.
Protean Changes the bearer's type to match each move it uses.
Fur Coat Halves damage from physical attacks.
Magician Steals the target's held item when the bearer uses a damaging move.
Bulletproof Protects against bullet, ball, and bomb-based moves.
Competitive Raises Special Attack by two stages upon having any stat lowered.
Strong Jaw Strengthens biting moves to 1.5× their power.
Refrigerate Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Sweet Veil Prevents friendly Pokémon from sleeping.
Stance Change Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Gale Wings Raises Flying moves' priority by one stage.
Mega Launcher Strengthens aura and pulse moves to 1.5× their power.
Grass Pelt Boosts Defense while Grassy Terrain is in effect.
Symbiosis Passes the bearer's held item to an ally when the ally uses up its item.
Tough Claws Strengthens moves that make contact to 1.33× their power.
Pixilate Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Gooey Lowers attacking Pokémon's Speed by one stage on contact.
Aerilate Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Parental Bond Lets the bearer hit twice with damaging moves. The second hit has half power.
Dark Aura Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
Fairy Aura Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Aura Break Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Primordial Sea Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Desolate Land Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Delta Stream Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Stamina Raises this Pokémon's Defense by one stage when it takes damage from a move.
Wimp Out This Pokémon automatically switches out when its HP drops below half.
Emergency Exit This Pokémon automatically switches out when its HP drops below half.
Water Compaction Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Merciless This Pokémon's moves critical hit against poisoned targets.
Shields Down Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Stakeout This Pokémon's moves have double power against Pokémon that switched in this turn.
Water Bubble Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Steelworker This Pokémon's Steel moves have 1.5× power.
Berserk Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Slush Rush During Hail, this Pokémon has double Speed.
Long Reach This Pokémon's moves do not make contact.
Liquid Voice Sound-based moves become Water-type.
Triage This Pokémon's healing moves have their priority increased by 3.
Galvanize This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Surge Surfer Doubles this Pokémon's Speed on Electric Terrain.
Schooling Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Disguise Prevents the first instance of battle damage.
Battle Bond Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Power Construct Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Corrosion This Pokémon can inflict poison on Poison and Steel Pokémon.
Comatose This Pokémon always acts as though it were Asleep.
Queenly Majesty Opposing Pokémon cannot use priority attacks.
Innards Out When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Dancer Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Battery Ally Pokémon's moves have their power increased to 1.3×.
Fluffy Damage from contact moves is halved. Damage from Fire moves is doubled.
Dazzling Opposing Pokémon cannot use priority attacks.
Soul Heart This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Tangling Hair When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Receiver When an ally faints, this Pokémon gains its Ability.
Power Of Alchemy When an ally faints, this Pokémon gains its Ability.
Beast Boost Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Rks System Changes this Pokémon's type to match its held Memory.
Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Psychic Surge When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Misty Surge When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Grassy Surge When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Full Metal Body Other Pokémon cannot lower this Pokémon's stats.
Shadow Shield When this Pokémon has full HP, regular damage from moves is halved.
Prism Armor Reduces super-effective damage to 0.75×.
Neuroforce Increases super-effective damage dealt to 1.25×.
Intrepid Sword Boosts Attack in battle.
Dauntless Shield Boosts Defense in battle.
Libero Libero changes the Pokémon's type to that of its previously used attack.
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Cotton Down When Ignores moves and abilities that draw in moves.
Propeller Tail Ignores moves and abilities that draw in moves.
Mirror Armor Reflects any stat-lowering effects.
Gulp Missile If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Stalwart Ignores moves and abilities that draw in moves.
Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Punk Rock Boosts sound-based moves and halves damage from the same moves.
Sand Spit Creates a sandstorm when hit by an attack.
Ice Scales Halves damage from Special moves.
Ripen Doubles the effect of berries.
Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Power Spot Just being next to the Pokémon powers up moves.
Mimicry Changes type depending on the terrain.
Screen Cleaner Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Steely Spirit Powers up ally Pokémon's Steel-type moves.
Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Wandering Spirit Swaps abilities with opponents on contact.
Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Neutralizing Gas Neutralizes abilities of all Pokémon in battle.
Pastel Veil Prevents the Pokémon and its allies from being poisoned.
Hunger Switch Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Quick Draw Enables the Pokémon to move first occasionally.
Unseen Fist Contact moves can strike through Protect/Detect.
Curious Medicine Resets all stat changes upon entering battlefield.
Transistor Powers up Electric-type moves.
Dragons Maw Powers up Dragon-type moves.
Chilling Neigh Boosts Attack after knocking out a Pokémon.
Grim Neigh Boosts Special Attack after knocking out a Pokémon.
As One Glastrier Combines the effects of Unnerve and Chilling Neigh.
As One Spectrier Combines the effects of Unnerve and Grim Neigh.
Lingering Aroma Contact changes the attacker's Ability to Lingering Aroma.
Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Thermal Exchange Raises Attack when hit by a Fire-type move. Cannot be burned.
Anger Shell When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Purifying Salt Protects from status conditions and halves damage from Ghost-type moves.
Well Baked Body Immune to Fire-type moves, and Defense is sharply boosted.
Wind Rider Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Guard Dog Boosts Attack if intimidated, and prevents being forced to switch out.
Rocky Payload Powers up Rock-type moves.
Wind Power When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Zero To Hero Transforms into its Hero Form when switching out.
Commander Goes inside the mouth of an ally Dondozo if one is on the field.
Electromorphosis When hit by an attack, the power of the next Electric-type move it uses is doubled.
Protosynthesis Raises highest stat in harsh sunlight, or if holding Booster Energy.
Quark Drive Raises highest stat on Electric Terrain, or if holding Booster Energy.
Good As Gold Gives immunity to status moves.
Vessel Of Ruin Lowers Special Attack of all Pokémon except itself.
Sword Of Ruin Lowers Defense of all Pokémon except itself.
Tablets Of Ruin Lowers Attack of all Pokémon except itself.
Beads Of Ruin Lowers Special Defense of all Pokémon except itself.
Orichalcum Pulse Turns the sunlight harsh when entering battle, and boosts Attack while active.
Hadron Engine Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Opportunist Copies stat boosts by the opponent.
Cud Chew Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Sharpness Powers up slicing moves.
Supreme Overlord Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Costar Copies ally's stat changes on entering battle.
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Armor Tail Prevents the opponent from using any moves that have priority, such as Quick Attack.
Earth Eater Restores HP when hit by a Ground-type move.
Mycelium Might Status moves go last, but are not affected by the opponent's ability.
Minds Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Supersweet Syrup Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Hospitality When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Toxic Chain May cause bad poisoning when the Pokémon hits an opponent with a move.
Embody Aspect Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
Tera Shift When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
Tera Shell All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Teraform Zero As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused.
Piercing Drill When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Dragonize The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Mega Sol The Pokémon can use its moves as if the weather were harsh sunlight.
Spicy Spray When the Pokémon takes damage from a move, it burns the attacker.
Eelevate The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
Fire Mane Boosts the power of the Pokémon's Fire-type moves by 50%.
Mountaineer
Wave Rider
Skater
Thrust
Perception
Parry
Instinct
Dodge
Jagged Edge
Frostbite
Tenacity
Pride
Deep Sleep
Power Nap
Spirit
Warm Blanket
Gulp
Herbivore
Sandpit
Hot Blooded
Medic
Life Force
Lunchbox
Nurse
Melee
Sponge
Bodyguard
Hero
Last Bastion
Stealth
Vanguard
Nomad
Sequence
Grass Cloak
Celebrate
Lullaby
Calming
Daze
Frighten
Interference
Mood Maker
Confidence
Fortune
Bonanza
Explode
Omnipotent
Share
Black Hole
Shadow Dash
Sprint
Disgust
High Rise
Climber
Flame Boost
Aqua Boost
Run Up
Conqueror
Shackle
Decoy
Shield

Why abilities decide battles

Abilities are passive, always on, and free. A Pokemon with the right ability beats a statistically better one with the wrong one, which is why competitive teams are built around them rather than around raw base stats.

  • Hidden abilities are a rarer third option a species can have. They are often the strongest of the three, and servers vary in how easy they are to obtain.
  • Immunity abilities like Levitate or Flash Fire turn a weakness into a free switch-in, which matters more than any damage boost.
  • Weather and terrain setters change the whole battle rather than one turn.

Look up any species in the Pokedex to see its ability options, and check the moves list for what pairs well.