Cobblemon server status checker

Live status for every Cobblemon server we track. We ping each one directly every few minutes from our monitoring host, so these are real results rather than self-reported numbers. 12 of 12 servers are responding right now, with 6,599 players online between them.

#ServerAddressStatus PlayersPingUptime 24h
#1 TalonMC Cobblemon play.talonmc.net Online 2,020 / 5,000 63ms 100%
#2 Cobblemon Islands play.cobblemonislands.com Online 54 / 500 80ms 100%
#3 CobbleGalaxy play.cobblegalaxy.com Online 614 / 1,000 247ms 100%
#4 Complex Gaming play.mc-complex.com Online 1,826 / 3,000 53ms 100%
#5 Cobblemon GG play.cobblemon.gg Online 778 / 1,000 90ms 100%
#6 MMO Realms play.mmorealms.gg Online 393 / 2,000 382ms 100%
#7 Cobblemon Delta play.cobblemondelta.com Online 382 / 1,000 60ms 100%
#8 PokeLegends play.poke-legends.com Online 178 / 9,000 99ms 100%
#9 Kooplemon play.kooplemon.com Online 153 / 500 181ms 100%
#10 PokeHub play.pokehub.org Online 100 / 5,000 3ms 100%
#11 Cobblemon Town play.cobblemontown.com Online 88 / 300 4ms 100%
#12 PokeSaga play.pokesaga.org Online 13 / 1 114ms 100%

How this status checker works

We open a direct connection to each server address and read its status response, the same handshake your Minecraft client performs when it shows a server in your multiplayer list. That gives us four things: whether the server answered, its current and maximum player count, its version, and the round-trip latency of the request.

Checks run every few minutes and results are stored every ten minutes, which is what feeds the uptime percentage and the player tracker history. Latency is measured from our monitoring host, so treat it as a relative comparison between servers rather than the ping you personally will get.

What "no response" actually means

A server showing no response is usually restarting, mid-update, or briefly unreachable. It does not necessarily mean the server is gone. We keep the last known player count for a short grace period so one dropped ping does not make a healthy server look dead. A server that stays dark for a long stretch eventually gets delisted.

Frequently asked

Why is a server offline for you but online for me?

Status pings can be blocked or rate limited for specific hosts, and large networks sit behind proxies that occasionally refuse status requests while still accepting players. If a server is reachable for you but not us, trust your own client.

Why does the player count differ from the server's own website?

Networks running several gamemodes usually report a network-wide count in their status response, while their own site may show only one gamemode. Our number is whatever the server reports.

How accurate is the uptime percentage?

It is the share of our ten-minute samples in the last 24 hours where the server answered. It needs a full day of samples to be meaningful, so newly added servers show "gathering" first.

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