Type chart

The complete Cobblemon type effectiveness chart: all 18 types, every matchup and the immunities that catch players out.

Cobblemon uses the standard Generation 9 type chart. Super effective is 2x, not very effective is 0.5x, and an immunity is 0x. Against dual types the two multipliers multiply, so 2x into 2x is 4x.

TypeStrong against (2x)Weak against (0.5x)No effect (0x)
NormalRock, SteelGhost
FireGrass, Ice, Bug, SteelFire, Water, Rock, Dragon
WaterFire, Ground, RockWater, Grass, Dragon
ElectricWater, FlyingElectric, Grass, DragonGround
GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, Steel
IceGrass, Ground, Flying, DragonFire, Water, Ice, Steel
FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, Bug, FairyGhost
PoisonGrass, FairyPoison, Ground, Rock, GhostSteel
GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
FlyingGrass, Fighting, BugElectric, Rock, Steel
PsychicFighting, PoisonPsychic, SteelDark
BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, Ghost, Steel, Fairy
RockFire, Ice, Flying, BugFighting, Ground, Steel
GhostPsychic, GhostDarkNormal
DragonDragonSteelFairy
DarkPsychic, GhostFighting, Dark, Fairy
SteelIce, Rock, FairyFire, Water, Electric, Steel
FairyFighting, Dragon, DarkFire, Poison, Steel

The immunities worth memorising

  • Ground does nothing to Flying. Earthquake is a wasted turn into anything airborne.
  • Electric does nothing to Ground, the classic hard counter to an Electric sweeper.
  • Normal and Fighting do nothing to Ghost; Ghost does nothing to Normal.
  • Psychic does nothing to Dark, which is why Dark walls Psychic completely.
  • Dragon does nothing to Fairy, and Fairy hits Dragon for 2x. Fairy is the best answer to a Dragon team.
  • Poison does nothing to Steel.