Type chart
The complete Cobblemon type effectiveness chart: all 18 types, every matchup and the immunities that catch players out.
Cobblemon uses the standard Generation 9 type chart. Super effective is 2x, not very effective is 0.5x, and an immunity is 0x. Against dual types the two multipliers multiply, so 2x into 2x is 4x.
| Type | Strong against (2x) | Weak against (0.5x) | No effect (0x) |
|---|---|---|---|
| Normal | – | Rock, Steel | Ghost |
| Fire | Grass, Ice, Bug, Steel | Fire, Water, Rock, Dragon | – |
| Water | Fire, Ground, Rock | Water, Grass, Dragon | – |
| Electric | Water, Flying | Electric, Grass, Dragon | Ground |
| Grass | Water, Ground, Rock | Fire, Grass, Poison, Flying, Bug, Dragon, Steel | – |
| Ice | Grass, Ground, Flying, Dragon | Fire, Water, Ice, Steel | – |
| Fighting | Normal, Ice, Rock, Dark, Steel | Poison, Flying, Psychic, Bug, Fairy | Ghost |
| Poison | Grass, Fairy | Poison, Ground, Rock, Ghost | Steel |
| Ground | Fire, Electric, Poison, Rock, Steel | Grass, Bug | Flying |
| Flying | Grass, Fighting, Bug | Electric, Rock, Steel | – |
| Psychic | Fighting, Poison | Psychic, Steel | Dark |
| Bug | Grass, Psychic, Dark | Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy | – |
| Rock | Fire, Ice, Flying, Bug | Fighting, Ground, Steel | – |
| Ghost | Psychic, Ghost | Dark | Normal |
| Dragon | Dragon | Steel | Fairy |
| Dark | Psychic, Ghost | Fighting, Dark, Fairy | – |
| Steel | Ice, Rock, Fairy | Fire, Water, Electric, Steel | – |
| Fairy | Fighting, Dragon, Dark | Fire, Poison, Steel | – |
The immunities worth memorising
- Ground does nothing to Flying. Earthquake is a wasted turn into anything airborne.
- Electric does nothing to Ground, the classic hard counter to an Electric sweeper.
- Normal and Fighting do nothing to Ghost; Ghost does nothing to Normal.
- Psychic does nothing to Dark, which is why Dark walls Psychic completely.
- Dragon does nothing to Fairy, and Fairy hits Dragon for 2x. Fairy is the best answer to a Dragon team.
- Poison does nothing to Steel.