Cobblemon nature chart

All 25 natures, what each one raises and lowers, and the five that do nothing. A beneficial nature is worth roughly 120 EVs, so it is usually the cheapest large stat gain available.

NatureRaisesLowers
Hardy Nothing Nothing
Lonely Attack +10% Defense −10%
Brave Attack +10% Speed −10%
Adamant Attack +10% Sp. Attack −10%
Naughty Attack +10% Sp. Defense −10%
Bold Defense +10% Attack −10%
Docile Nothing Nothing
Relaxed Defense +10% Speed −10%
Impish Defense +10% Sp. Attack −10%
Lax Defense +10% Sp. Defense −10%
Timid Speed +10% Attack −10%
Hasty Speed +10% Defense −10%
Serious Nothing Nothing
Jolly Speed +10% Sp. Attack −10%
Naive Speed +10% Sp. Defense −10%
Modest Sp. Attack +10% Attack −10%
Mild Sp. Attack +10% Defense −10%
Quiet Sp. Attack +10% Speed −10%
Bashful Nothing Nothing
Rash Sp. Attack +10% Sp. Defense −10%
Calm Sp. Defense +10% Attack −10%
Gentle Sp. Defense +10% Defense −10%
Sassy Sp. Defense +10% Speed −10%
Careful Sp. Defense +10% Sp. Attack −10%
Quirky Nothing Nothing

Which nature should you actually run?

Nature FAQ

What does a nature do in Cobblemon?

A nature raises one stat by 10 percent and lowers another by 10 percent. Five of the 25 raise and lower the same stat, which cancels out and leaves them neutral.

Can I change a nature in Cobblemon?

Not in the base mod, so you either breed for it with an Everstone or catch until you get it. Many servers add mints or a nature-changing item in their store or crate pools.

Which nature should I pick?

Lower the stat you will never use. Physical attackers drop Special Attack, special attackers drop Attack. Adamant, Jolly, Modest and Timid cover most of what people actually run.

Does nature affect anything besides stats?

In the mainline games it affects berry flavour preferences. In Cobblemon the stat change is the part that matters.

More Cobblemon tools