Cobblemon type coverage checker
Pick up to four attacking types and see exactly what you cannot hit. Checked against every type combination that actually exists on a Cobblemon species, not the theoretical grid.
Pick one to four types above. Most teams run three or four attacking types between them.
Building coverage that holds up
- Three attacking types is usually enough if they are chosen well. Ground, Fire and Ice between them hit most of what walls a standard team.
- Steel is the problem type. It resists ten types. If nothing on your team hits Steel, a single Steel-type can stop the whole run.
- Do not double up on your own type. A second same-type attacking move adds power but no new matchups, and matchups are what coverage means.
- Check the resisted list, not the super effective one. Coverage is about the gaps.
Type coverage FAQ
What is type coverage in Cobblemon?
Coverage is the set of defending types your attacks can hit for super effective damage. A team with good coverage always has something that hits hard; a team with gaps gets walled by a single Pokemon.
Which types are hardest to cover?
Steel and Dragon combinations resist the most, and anything paired with Steel tends to be the wall that ends runs. Ground, Fighting and Fire between them cover most Steel types, which is why those three appear on so many teams.
Should I pick moves for coverage or for power?
Power on your main type, coverage on the rest. Two same-type attacking moves is usually one too many once you have a strong one, because the second adds no new matchups.
Does this account for abilities?
No. Levitate, Water Absorb, Flash Fire and similar abilities change matchups in ways typing alone does not show. Treat the result as your floor rather than the whole picture.