Cobblemon type chart: every matchup explained

Updated 2026-08-23

Cobblemon uses the standard Generation 9 type chart, so every matchup you know from the mainline Pokemon games applies here. Attacks land for double damage when super effective, half when not very effective, and zero against an immunity.

Full type effectiveness table

TypeStrong against (2x)Weak against (0.5x)No effect (0x)
NormalRock, SteelGhost
FireGrass, Ice, Bug, SteelFire, Water, Rock, Dragon
WaterFire, Ground, RockWater, Grass, Dragon
ElectricWater, FlyingElectric, Grass, DragonGround
GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, Steel
IceGrass, Ground, Flying, DragonFire, Water, Ice, Steel
FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, Bug, FairyGhost
PoisonGrass, FairyPoison, Ground, Rock, GhostSteel
GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
FlyingGrass, Fighting, BugElectric, Rock, Steel
PsychicFighting, PoisonPsychic, SteelDark
BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, Ghost, Steel, Fairy
RockFire, Ice, Flying, BugFighting, Ground, Steel
GhostPsychic, GhostDarkNormal
DragonDragonSteelFairy
DarkPsychic, GhostFighting, Dark, Fairy
SteelIce, Rock, FairyFire, Water, Electric, Steel
FairyFighting, Dragon, DarkFire, Poison, Steel

The immunities that catch people out

Dual types multiply

Against a dual-type Pokemon the two multipliers stack. Ice into a Ground/Flying type like Gligar is 4x. Fighting into a Steel/Fairy type is neutral, because 2x on Steel and 0.5x on Fairy cancel out. And any immunity beats everything: Ground into a Steel/Flying type is still zero damage.

Want to put this into practice against real trainers? Gym battles on TalonMC are built around type coverage, and our server list tracks which servers run gym progression.