Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Chloroblast | grass | special | 150 | 95% | 5 | |
| Frenzy Plant | grass | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Leaf Storm | grass | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Solar Blade | grass | physical | 125 | 100% | 10 | Requires a turn to charge before attacking. |
| Petal Dance | grass | special | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Power Whip | grass | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Seed Flare | grass | special | 120 | 85% | 5 | Has a chance to lower the target’s Special Defense by two stages. |
| Solar Beam | grass | special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| Wood Hammer | grass | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Ivy Cudgel | grass | physical | 100 | 100% | 10 | |
| Sappy Seed | grass | physical | 100 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Energy Ball | grass | special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Leaf Blade | grass | physical | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Petal Blizzard | grass | physical | 90 | 100% | 15 | Inflicts regular damage. |
| Apple Acid | grass | special | 80 | 100% | 10 | |
| Drum Beating | grass | physical | 80 | 100% | 10 | Has a chance to lower the target’s Speed by one stage. |
| Grass Pledge | grass | special | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Grav Apple | grass | physical | 80 | 100% | 10 | Lowers the target’s Defense by one stage after inflicting damage. |
| Matcha Gotcha | grass | special | 80 | 90% | 15 | |
| Seed Bomb | grass | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Giga Drain | grass | special | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Horn Leech | grass | physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Flower Trick | grass | physical | 70 | – | 10 | |
| Trop Kick | grass | physical | 70 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Leaf Tornado | grass | special | 65 | 90% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Magical Leaf | grass | special | 60 | – | 20 | Never misses. |
| Needle Arm | grass | physical | 60 | 100% | 15 | Has a chance to make the target flinch. |
| Syrup Bomb | grass | special | 60 | 85% | 10 | |
| Grassy Glide | grass | physical | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Razor Leaf | grass | physical | 55 | 95% | 25 | Has an increased chance for a critical hit. |
| Trailblaze | grass | physical | 50 | 100% | 20 | |
| Vine Whip | grass | physical | 45 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Branch Poke | grass | physical | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Leafage | grass | physical | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Mega Drain | grass | special | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| Snap Trap | grass | physical | 35 | 100% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bullet Seed | grass | physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Absorb | grass | special | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. |
| Max Overgrowth | grass | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Aromatherapy | grass | status | – | – | 5 | Cures the entire party of major status effects. |
| Bloom Doom Physical | grass | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Bloom Doom Special | grass | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Cotton Guard | grass | status | – | – | 10 | Raises the user’s Defense by three stages. |
| Cotton Spore | grass | status | – | 100% | 40 | Lowers the target’s Speed by two stages. |
| Forests Curse | grass | status | – | 100% | 20 | Adds Grass to the target’s types. |
| Grass Knot | grass | special | – | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grass Whistle | grass | status | – | 55% | 15 | Puts the target to sleep. |
| Grassy Terrain | grass | status | – | – | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Ingrain | grass | status | – | – | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Jungle Healing | grass | status | – | – | 10 | Inflicts regular damage with no additional effect. |
| Leech Seed | grass | status | – | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Sleep Powder | grass | status | – | 75% | 15 | Puts the target to sleep. |
| Spicy Extract | grass | status | – | – | 15 | |
| Spiky Shield | grass | status | – | – | 10 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spore | grass | status | – | 100% | 15 | Puts the target to sleep. |
| Strength Sap | grass | status | – | 100% | 10 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| Stun Spore | grass | status | – | 75% | 30 | Paralyzes the target. |
| Synthesis | grass | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Worry Seed | grass | status | – | 100% | 10 | Changes the target’s ability to Insomnia. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.