Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Catastropika electric physical 210 1 Inflicts regular damage with no additional effect.
10 000 000 Volt Thunderbolt electric special 195 1 Inflicts regular damage with no additional effect.
Stoked Sparksurfer electric special 175 1 Has a chance to paralyze the target.
Bolt Strike electric physical 130 85% 5 Has a chance to paralyze the target.
Electro Shot electric special 130 100% 10
Double Shock electric physical 120 100% 5
Volt Tackle electric physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
Zap Cannon electric special 120 50% 5 Has a chance to paralyze the target.
Aura Wheel electric physical 110 100% 10
Thunder electric special 110 70% 10 Has a chance to paralyze the target.
Electro Drift electric special 100 100% 5
Fusion Bolt electric physical 100 100% 5 With Fusion Flare, inflicts double damage.
Plasma Fists electric physical 100 100% 15 After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Supercell Slam electric physical 100 95% 15
Wildbolt Storm electric special 100 80% 10
Thunderbolt electric special 90 100% 15 Has a chance to paralyze the target.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Bolt Beak electric physical 85 100% 10
Discharge electric special 80 100% 15 Has a chance to paralyze the target.
Overdrive electric special 80 100% 10
Thunder Cage electric special 80 90% 15 Inflicts regular damage with no additional effect.
Zing Zap electric physical 80 100% 10 Has a chance to make the target flinch.
Zippy Zap electric physical 80 100% 10 Inflicts regular damage with no additional effect.
Thunder Punch electric physical 75 100% 15 Has a chance to paralyze the target.
Rising Voltage electric special 70 100% 20 Inflicts regular damage with no additional effect.
Thunderclap electric special 70 100% 5
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Parabolic Charge electric special 65 100% 20 Heals the user for half the total damage dealt to all targets.
Spark electric physical 65 100% 20 Has a chance to paralyze the target.
Thunder Fang electric physical 65 95% 15 Has a chance to paralyze the target and a chance to make the target flinch.
Buzzy Buzz electric special 60 100% 20 Inflicts regular damage with no additional effect.
Shock Wave electric special 60 20 Never misses.
Electroweb electric special 55 95% 15 Lowers the target’s Speed by one stage.
Charge Beam electric special 50 90% 10 Has a chance to raise the user’s Special Attack by one stage.
Thunder Shock electric special 40 100% 30 Has a chance to paralyze the target.
Nuzzle electric physical 20 100% 20 Has a chance to paralyze the target.
Max Lightning electric physical 10 10 Inflicts regular damage with no additional effect.
Charge electric status 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Eerie Impulse electric status 100% 15 Lowers the target’s Special Attack by two stages.
Electric Terrain electric status 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Electrify electric status 20 Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.
Electro Ball electric special 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Gigavolt Havoc Physical electric physical 1 Inflicts regular damage with no additional effect.
Gigavolt Havoc Special electric special 1 Inflicts regular damage with no additional effect.
Ion Deluge electric status 25 Changes all Normal moves to Electric moves for the rest of the turn.
Magnet Rise electric status 10 User is immune to Ground moves and effects for five turns.
Magnetic Flux electric status 20 Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Pika Papow electric special 20 Inflicts regular damage with no additional effect.
Thunder Wave electric status 90% 20 Paralyzes the target.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.