Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Light That Burns The Sky psychic special 200 1 Inflicts damage using either Attack or Special Attack stat, whichever is higher.
Menacing Moonraze Maelstrom ghost special 200 1 Cannot be disrupted by abilities.
10 000 000 Volt Thunderbolt electric special 195 1 Inflicts regular damage with no additional effect.
Oceanic Operetta water special 195 1 Inflicts regular damage with no additional effect.
Clangorous Soulblaze dragon special 185 1 Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Genesis Supernova psychic special 185 1 Changes the terrain to Psychic Terrain after inflicting damage.
Stoked Sparksurfer electric special 175 1 Has a chance to paralyze the target.
Eternabeam dragon special 160 90% 5 User foregoes its next turn to recharge.
Prismatic Laser psychic special 160 100% 10 User foregoes its next turn to recharge.
Blast Burn fire special 150 90% 5 User foregoes its next turn to recharge.
Chloroblast grass special 150 95% 5
Dragon Energy dragon special 150 100% 5 Inflicts regular damage with no additional effect.
Eruption fire special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Mind Blown fire special 150 100% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Roar Of Time dragon special 150 90% 5 User foregoes its next turn to recharge.
Shell Trap fire special 150 100% 5 Only inflicts damage if the user was hit by a physical move this turn.
Water Spout water special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Blood Moon normal special 140 100% 5
Boomburst normal special 140 100% 10 Inflicts regular damage.
Doom Desire steel special 140 100% 5 Hits the target two turns later.
Ice Burn ice special 140 90% 5 Requires a turn to charge before attacking. Has a chance to burn the target.
Light Of Ruin fairy special 140 90% 5 User receives 1/2 the damage inflicted in recoil.
Psycho Boost psychic special 140 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Steel Beam steel special 140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Blue Flare fire special 130 85% 5 Has a chance to burn the target.
Burn Up fire special 130 100% 5 Removes the user’s Fire type after inflicting damage.
Draco Meteor dragon special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Electro Shot electric special 130 100% 10
Fleur Cannon fairy special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leaf Storm grass special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Overheat fire special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Armor Cannon fire special 120 100% 5
Astral Barrage ghost special 120 100% 5 Inflicts regular damage with no additional effect.
Belch poison special 120 90% 10 Can only be used after the user has eaten a berry.
Focus Blast fighting special 120 70% 5 Has a chance to lower the target’s Special Defense by one stage.
Future Sight psychic special 120 100% 10 Hits the target two turns later.
Make It Rain steel special 120 100% 5
Meteor Beam rock special 120 90% 10 Inflicts regular damage with no additional effect.
Petal Dance grass special 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Flare grass special 120 85% 5 Has a chance to lower the target’s Special Defense by two stages.
Solar Beam grass special 120 100% 10 Requires a turn to charge before attacking.
Sparkly Swirl fairy special 120 85% 5 Inflicts regular damage with no additional effect.
Synchronoise psychic special 120 100% 10 Hits any Pokémon that shares a type with the user.
Techno Blast normal special 120 100% 5 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tera Starstorm normal special 120 100% 5
Zap Cannon electric special 120 50% 5 Has a chance to paralyze the target.
Blizzard ice special 110 70% 5 Has a chance to freeze the target.
Clanging Scales dragon special 110 100% 5 Lowers the user’s Defense by one stage after inflicting damage.
Fire Blast fire special 110 85% 5 Has a chance to burn the target.
Hurricane flying special 110 70% 10 Has a chance to confuse the target.
Hydro Pump water special 110 80% 5 Inflicts regular damage with no additional effect.
Origin Pulse water special 110 85% 10 Inflicts regular damage with no additional effect.
Steam Eruption water special 110 95% 5 Has a chance to burn the target.
Thunder electric special 110 70% 10 Has a chance to paralyze the target.
Aeroblast flying special 100 95% 5 Has an increased chance for a critical hit.
Bleakwind Storm flying special 100 80% 10
Core Enforcer dragon special 100 100% 10 Nullifies the target’s ability if it moves earlier.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamax Cannon dragon special 100 100% 5 The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Electro Drift electric special 100 100% 5
Freezy Frost ice special 100 90% 10 Inflicts regular damage with no additional effect.
Fusion Flare fire special 100 100% 5 With Fusion Bolt, inflicts double damage.
Inferno fire special 100 50% 5 Has a chance to burn the target.
Judgment normal special 100 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Magma Storm fire special 100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Malignant Chain poison special 100 100% 5
Misty Explosion fairy special 100 100% 5 Inflicts regular damage with no additional effect.
Moongeist Beam ghost special 100 100% 5 Cannot be disrupted by abilities.
Photon Geyser psychic special 100 100% 5 Inflicts regular damage with no additional effect.
Psystrike psychic special 100 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Sandsear Storm ground special 100 80% 10
Searing Shot fire special 100 100% 5 Has a chance to burn the target.
Spacial Rend dragon special 100 95% 5 Has an increased chance for a critical hit.
Springtide Storm fairy special 100 80% 5
Wildbolt Storm electric special 100 80% 10
Heat Wave fire special 95 90% 10 Has a chance to burn the target.
Luster Purge psychic special 95 100% 5 Has a chance to lower the target’s Special Defense by one stage.
Mist Ball psychic special 95 100% 5 Has a chance to lower the target’s Special Attack by one stage.
Moonblast fairy special 95 100% 15 Has a chance to lower the target’s Special Attack by one stage.
Sludge Wave poison special 95 100% 10 Has a chance to poison the target.
Bug Buzz bug special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Earth Power ground special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Energy Ball grass special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Fiery Wrath dark special 90 100% 10 Inflicts regular damage with no additional effect.
Flamethrower fire special 90 100% 15 Has a chance to burn the target.
Freezing Glare psychic special 90 100% 10 Inflicts regular damage with no additional effect.
Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
Ice Beam ice special 90 100% 10 Has a chance to freeze the target.
Muddy Water water special 90 85% 10 Has a chance to lower the target’s accuracy by one stage.
Pollen Puff bug special 90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
Psychic psychic special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Revelation Dance normal special 90 100% 15 Has the same type as the user.
Shell Side Arm poison special 90 100% 10 Inflicts regular damage with no additional effect.
Sludge Bomb poison special 90 100% 10 Has a chance to poison the target.
Sparkling Aria water special 90 100% 10 Cures the target of burns.
Splishy Splash water special 90 100% 15 Inflicts regular damage with no additional effect.
Strange Steam fairy special 90 95% 10 Has a chance to confuse the target.
Surf water special 90 100% 15 Inflicts regular damage and can hit Dive users.
Thunderbolt electric special 90 100% 15 Has a chance to paralyze the target.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Dragon Pulse dragon special 85 100% 10 Inflicts regular damage with no additional effect.
Night Daze dark special 85 95% 10 Has a chance to lower the target’s accuracy by one stage.
Secret Sword fighting special 85 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Alluring Voice fairy special 80 100% 10
Apple Acid grass special 80 100% 10
Aura Sphere fighting special 80 20 Never misses.
Baddy Bad dark special 80 95% 15 Inflicts regular damage with no additional effect.
Dark Pulse dark special 80 100% 15 Has a chance to make the target flinch.
Dazzling Gleam fairy special 80 100% 10 Inflicts regular damage with no additional effect.
Discharge electric special 80 100% 15 Has a chance to paralyze the target.
Eerie Spell psychic special 80 100% 5 Inflicts regular damage with no additional effect.
Esper Wing psychic special 80 100% 10
Expanding Force psychic special 80 100% 10 Inflicts regular damage with no additional effect.
Extrasensory psychic special 80 100% 20 Has a chance to make the target flinch.
Fickle Beam dragon special 80 100% 5
Fiery Dance fire special 80 100% 10 Has a chance to raise the user’s Special Attack by one stage.
Fire Pledge fire special 80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Flash Cannon steel special 80 100% 10 Has a chance to lower the target’s Special Defense by one stage.
Glitzy Glow psychic special 80 95% 15 Inflicts regular damage with no additional effect.
Grass Pledge grass special 80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Hydro Steam water special 80 100% 15
Hyperspace Hole psychic special 80 5 Ignores and destroys protection effects.
Lava Plume fire special 80 100% 15 Has a chance to burn the target.
Lumina Crash psychic special 80 100% 10
Matcha Gotcha grass special 80 90% 15
Oblivion Wing flying special 80 100% 10 Drains 75% of the damage inflicted to heal the user.
Overdrive electric special 80 100% 10
Power Gem rock special 80 100% 20 Inflicts regular damage with no additional effect.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Razor Wind normal special 80 100% 10 Requires a turn to charge before attacking.
Scald water special 80 100% 15 Has a chance to burn the target.
Snipe Shot water special 80 100% 15 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Tera Blast normal special 80 100% 10
Thunder Cage electric special 80 90% 15 Inflicts regular damage with no additional effect.
Torch Song fire special 80 100% 10
Tri Attack normal special 80 100% 10 Has a chance to burn, freeze, or paralyze the target.
Water Pledge water special 80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Air Slash flying special 75 95% 15 Has a chance to make the target flinch.
Bitter Malice ghost special 75 100% 10
Giga Drain grass special 75 100% 10 Drains half the damage inflicted to heal the user.
Mystical Fire fire special 75 100% 10 Has a chance to lower the target’s Special Attack by one stage.
Psychic Noise psychic special 75 100% 10
Relic Song normal special 75 100% 10 Has a chance to put the target to sleep.
Signal Beam bug special 75 100% 15 Has a chance to confuse the target.
Burning Jealousy fire special 70 100% 5 Inflicts regular damage with no additional effect.
Flame Burst fire special 70 100% 15 Deals splash damage to Pokémon next to the target.
Freeze Dry ice special 70 100% 20 Super-effective against Water.
Mystical Power psychic special 70 90% 10
Rising Voltage electric special 70 100% 20 Inflicts regular damage with no additional effect.
Scorching Sands ground special 70 100% 10 Has a chance to burn the target.
Thunderclap electric special 70 100% 5
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Aurora Beam ice special 65 100% 20 Has a chance to lower the target’s Attack by one stage.
Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam water special 65 100% 20 Has a chance to lower the target’s Speed by one stage.
Chatter flying special 65 100% 20 Has a higher chance to confuse the target when the recorded sound is louder.
Glaciate ice special 65 95% 10 Lowers the target’s Speed by one stage.
Hex ghost special 65 100% 10 Has double power if the target has a major status ailment.
Leaf Tornado grass special 65 90% 10 Has a chance to lower the target’s accuracy by one stage.
Mirror Shot steel special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Mud Bomb ground special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Octazooka water special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Parabolic Charge electric special 65 100% 20 Heals the user for half the total damage dealt to all targets.
Psybeam psychic special 65 100% 20 Has a chance to confuse the target.
Sludge poison special 65 100% 20 Has a chance to poison the target.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Air Cutter flying special 60 95% 25 Has an increased chance for a critical hit.
Ancient Power rock special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Bouncy Bubble water special 60 100% 20 Inflicts regular damage with no additional effect.
Buzzy Buzz electric special 60 100% 20 Inflicts regular damage with no additional effect.
Dragon Breath dragon special 60 100% 20 Has a chance to paralyze the target.
Frost Breath ice special 60 90% 10 Always scores a critical hit.
Hidden Power normal special 60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
Incinerate fire special 60 100% 15 Destroys the target’s held berry.
Infernal Parade ghost special 60 100% 15
Magical Leaf grass special 60 20 Never misses.
Ominous Wind ghost special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Round normal special 60 100% 15 Has double power if it’s used more than once per turn.
Shock Wave electric special 60 20 Never misses.
Silver Wind bug special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Swift normal special 60 20 Never misses.
Syrup Bomb grass special 60 85% 10
Water Pulse water special 60 100% 20 Has a chance to confuse the target.
Electroweb electric special 55 95% 15 Lowers the target’s Speed by one stage.
Icy Wind ice special 55 95% 15 Has a chance to lower the target’s Speed by one stage.
Mud Shot ground special 55 95% 15 Has a chance to lower the target’s Speed by one stage.
Snarl dark special 55 95% 15 Has a chance to lower the target’s Special Attack by one stage.
Charge Beam electric special 50 90% 10 Has a chance to raise the user’s Special Attack by one stage.
Chilling Water water special 50 100% 20
Clear Smog poison special 50 15 Removes all of the target’s stat modifiers.
Confusion psychic special 50 100% 25 Has a chance to confuse the target.
Draining Kiss fairy special 50 100% 10 Drains 75% of the damage inflicted to heal the user.
Snore normal special 50 100% 15 Has a chance to make the target flinch. Only works if the user is sleeping.
Struggle Bug bug special 50 100% 20 Has a chance to lower the target’s Special Attack by one stage.
Tachyon Cutter steel special 50 10
Terrain Pulse normal special 50 100% 10 Inflicts regular damage with no additional effect.
Weather Ball normal special 50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Acid poison special 40 100% 30 Has a chance to lower the target’s Special Defense by one stage.
Acid Spray poison special 40 100% 20 Lowers the target’s Special Defense by two stages.
Bubble water special 40 100% 30 Has a chance to lower the target’s Speed by one stage.
Disarming Voice fairy special 40 15 Never misses.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Ember fire special 40 100% 25 Has a chance to burn the target.
Fairy Wind fairy special 40 100% 30 Inflicts regular damage with no additional effect.
Gust flying special 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mega Drain grass special 40 100% 15 Drains half the damage inflicted to heal the user.
Powder Snow ice special 40 100% 25 Has a chance to freeze the target.
Thunder Shock electric special 40 100% 30 Has a chance to paralyze the target.
Twin Beam psychic special 40 100% 10
Twister dragon special 40 100% 20 Has a chance to make the target flinch.
Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
Fire Spin fire special 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Smog poison special 30 70% 20 Has a chance to poison the target.
Absorb grass special 20 100% 25 Drains half the damage inflicted to heal the user.
Infestation bug special 20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Mud Slap ground special 20 100% 10 Has a chance to lower the target’s accuracy by one stage.
Stored Power psychic special 20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Water Shuriken water special 15 100% 20 Hits 2–5 times.
Ruination dark special 1 90% 10
Acid Downpour Special poison special 1 Inflicts regular damage with no additional effect.
All Out Pummeling Special fighting special 1 Inflicts regular damage with no additional effect.
Black Hole Eclipse Special dark special 1 Inflicts regular damage with no additional effect.
Bloom Doom Special grass special 1 Inflicts regular damage with no additional effect.
Breakneck Blitz Special normal special 1 Inflicts regular damage with no additional effect.
Continental Crush Special rock special 1 Inflicts regular damage with no additional effect.
Corkscrew Crash Special steel special 1 Inflicts regular damage with no additional effect.
Devastating Drake Special dragon special 1 Inflicts regular damage with no additional effect.
Dragon Rage dragon special 100% 10 Inflicts 40 points of damage.
Electro Ball electric special 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Final Gambit fighting special 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Gigavolt Havoc Special electric special 1 Inflicts regular damage with no additional effect.
Grass Knot grass special 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Guardian Of Alola fairy special 1 Damages the target for 75% of its remaining HP.
Hydro Vortex Special water special 1 Inflicts regular damage with no additional effect.
Inferno Overdrive Special fire special 1 Inflicts regular damage with no additional effect.
Mirror Coat psychic special 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Natures Madness fairy special 90% 10 Inflicts damage equal to half the target’s HP.
Never Ending Nightmare Special ghost special 1 Inflicts regular damage with no additional effect.
Night Shade ghost special 100% 15 Inflicts damage equal to the user’s level.
Pika Papow electric special 20 Inflicts regular damage with no additional effect.
Psywave psychic special 100% 15 Inflicts damage between 50% and 150% of the user’s level.
Savage Spin Out Special bug special 1 Inflicts regular damage with no additional effect.
Shattered Psyche Special psychic special 1 Inflicts regular damage with no additional effect.
Sheer Cold ice special 30% 5 Causes a one-hit KO.
Sonic Boom normal special 90% 20 Inflicts 20 points of damage.
Spit Up normal special 100% 10 Power is 100 times the amount of energy Stockpiled.
Subzero Slammer Special ice special 1 Inflicts regular damage with no additional effect.
Supersonic Skystrike Special flying special 1 Inflicts regular damage with no additional effect.
Tectonic Rage Special ground special 1 Inflicts regular damage with no additional effect.
Trump Card normal special 5 Power increases when this move has less PP, up to a maximum of 200.
Twinkle Tackle Special fairy special 1 Inflicts regular damage with no additional effect.
Wring Out normal special 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.