Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
Meteor Assault fighting physical 150 100% 5 User foregoes its next turn to recharge.
High Jump Kick fighting physical 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Axe Kick fighting physical 120 90% 10
Close Combat fighting physical 120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Focus Blast fighting special 120 70% 5 Has a chance to lower the target’s Special Defense by one stage.
Superpower fighting physical 120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Collision Course fighting physical 100 100% 5
Combat Torque fighting physical 100 100% 10
Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch fighting physical 100 50% 5 Has a chance to confuse the target.
Flying Press fighting physical 100 95% 10 Deals both Fighting and Flying-type damage.
Hammer Arm fighting physical 100 90% 10 Lowers user’s Speed by one stage.
Jump Kick fighting physical 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Sacred Sword fighting physical 90 100% 15 Ignores the target’s stat modifiers.
Thunderous Kick fighting physical 90 100% 10 Inflicts regular damage with no additional effect.
Triple Arrows fighting physical 90 100% 10
Secret Sword fighting special 85 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
Sky Uppercut fighting physical 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Aura Sphere fighting special 80 20 Never misses.
Body Press fighting physical 80 100% 10
Submission fighting physical 80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Drain Punch fighting physical 75 100% 10 Drains half the damage inflicted to heal the user.
Vital Throw fighting physical 70 10 Never misses.
Wake Up Slap fighting physical 70 100% 10 If the target is asleep, has double power and wakes it up.
Low Sweep fighting physical 65 100% 20 Lowers the target’s Speed by one stage.
Upper Hand fighting physical 65 100% 15
Circle Throw fighting physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Force Palm fighting physical 60 100% 10 Has a chance to paralyze the target.
Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Rolling Kick fighting physical 60 85% 15 Has a chance to make the target flinch.
Storm Throw fighting physical 60 100% 10 Always scores a critical hit.
Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
Mach Punch fighting physical 40 100% 30 Inflicts regular damage with no additional effect.
Power Up Punch fighting physical 40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
Rock Smash fighting physical 40 100% 15 Has a chance to lower the target’s Defense by one stage.
Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
Double Kick fighting physical 30 100% 30 Hits twice in one turn.
Arm Thrust fighting physical 15 100% 20 Hits 2-5 times in one turn.
Max Knuckle fighting physical 10 10 Inflicts regular damage with no additional effect.
Triple Kick fighting physical 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
All Out Pummeling Physical fighting physical 1 Inflicts regular damage with no additional effect.
All Out Pummeling Special fighting special 1 Inflicts regular damage with no additional effect.
Bulk Up fighting status 20 Raises the user’s Attack and Defense by one stage.
Coaching fighting status 10 Inflicts regular damage with no additional effect.
Counter fighting physical 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect fighting status 5 Prevents any moves from hitting the user this turn.
Final Gambit fighting special 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Low Kick fighting physical 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mat Block fighting status 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
No Retreat fighting status 5 Hits twice in one turn, with a chance to make the target flinch.
Octolock fighting status 100% 15
Quick Guard fighting status 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Reversal fighting physical 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Seismic Toss fighting physical 100% 20 Inflicts damage equal to the user’s level.
Victory Dance fighting status 10

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.