Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Belch | poison | special | 120 | 90% | 10 | Can only be used after the user has eaten a berry. |
| Gunk Shot | poison | physical | 120 | 80% | 5 | Has a chance to poison the target. |
| Malignant Chain | poison | special | 100 | 100% | 5 | |
| Noxious Torque | poison | physical | 100 | 100% | 10 | |
| Sludge Wave | poison | special | 95 | 100% | 10 | Has a chance to poison the target. |
| Shell Side Arm | poison | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Sludge Bomb | poison | special | 90 | 100% | 10 | Has a chance to poison the target. |
| Dire Claw | poison | physical | 80 | 100% | 15 | |
| Poison Jab | poison | physical | 80 | 100% | 20 | Has a chance to poison the target. |
| Cross Poison | poison | physical | 70 | 100% | 20 | Has an increased chance for a critical hit and a chance to poison the target. |
| Sludge | poison | special | 65 | 100% | 20 | Has a chance to poison the target. |
| Venoshock | poison | special | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Barb Barrage | poison | physical | 60 | 100% | 10 | |
| Clear Smog | poison | special | 50 | – | 15 | Removes all of the target’s stat modifiers. |
| Poison Fang | poison | physical | 50 | 100% | 15 | Has a chance to badly poison the target. |
| Poison Tail | poison | physical | 50 | 100% | 25 | Has an increased chance for a critical hit and a chance to poison the target. |
| Acid | poison | special | 40 | 100% | 30 | Has a chance to lower the target’s Special Defense by one stage. |
| Acid Spray | poison | special | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Mortal Spin | poison | physical | 30 | 100% | 15 | |
| Smog | poison | special | 30 | 70% | 20 | Has a chance to poison the target. |
| Poison Sting | poison | physical | 15 | 100% | 35 | Has a chance to poison the target. |
| Max Ooze | poison | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Acid Armor | poison | status | – | – | 20 | Raises the user’s Defense by two stages. |
| Acid Downpour Physical | poison | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Acid Downpour Special | poison | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Baneful Bunker | poison | status | – | – | 10 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
| Coil | poison | status | – | – | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Corrosive Gas | poison | status | – | 100% | 40 | Inflicts regular damage with no additional effect. |
| Gastro Acid | poison | status | – | 100% | 10 | Nullifies target’s ability until it leaves battle. |
| Poison Gas | poison | status | – | 90% | 40 | Poisons the target. |
| Poison Powder | poison | status | – | 75% | 35 | Poisons the target. |
| Purify | poison | status | – | – | 20 | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
| Toxic | poison | status | – | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | poison | status | – | – | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic Thread | poison | status | – | 100% | 20 | Poisons the target and lowers its Speed by one stage. |
| Venom Drench | poison | status | – | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.