Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Belch poison special 120 90% 10 Can only be used after the user has eaten a berry.
Gunk Shot poison physical 120 80% 5 Has a chance to poison the target.
Malignant Chain poison special 100 100% 5
Noxious Torque poison physical 100 100% 10
Sludge Wave poison special 95 100% 10 Has a chance to poison the target.
Shell Side Arm poison special 90 100% 10 Inflicts regular damage with no additional effect.
Sludge Bomb poison special 90 100% 10 Has a chance to poison the target.
Dire Claw poison physical 80 100% 15
Poison Jab poison physical 80 100% 20 Has a chance to poison the target.
Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a chance to poison the target.
Sludge poison special 65 100% 20 Has a chance to poison the target.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Barb Barrage poison physical 60 100% 10
Clear Smog poison special 50 15 Removes all of the target’s stat modifiers.
Poison Fang poison physical 50 100% 15 Has a chance to badly poison the target.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a chance to poison the target.
Acid poison special 40 100% 30 Has a chance to lower the target’s Special Defense by one stage.
Acid Spray poison special 40 100% 20 Lowers the target’s Special Defense by two stages.
Mortal Spin poison physical 30 100% 15
Smog poison special 30 70% 20 Has a chance to poison the target.
Poison Sting poison physical 15 100% 35 Has a chance to poison the target.
Max Ooze poison physical 10 10 Inflicts regular damage with no additional effect.
Acid Armor poison status 20 Raises the user’s Defense by two stages.
Acid Downpour Physical poison physical 1 Inflicts regular damage with no additional effect.
Acid Downpour Special poison special 1 Inflicts regular damage with no additional effect.
Baneful Bunker poison status 10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Coil poison status 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
Corrosive Gas poison status 100% 40 Inflicts regular damage with no additional effect.
Gastro Acid poison status 100% 10 Nullifies target’s ability until it leaves battle.
Poison Gas poison status 90% 40 Poisons the target.
Poison Powder poison status 75% 35 Poisons the target.
Purify poison status 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
Toxic poison status 90% 10 Badly poisons the target, inflicting more damage every turn.
Toxic Spikes poison status 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread poison status 100% 20 Poisons the target and lowers its Speed by one stage.
Venom Drench poison status 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.