Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Freeze Shock ice physical 140 90% 5 Requires a turn to charge before attacking. Has a chance to paralyze the target.
Ice Burn ice special 140 90% 5 Requires a turn to charge before attacking. Has a chance to burn the target.
Glacial Lance ice physical 120 100% 5 Inflicts regular damage with no additional effect.
Blizzard ice special 110 70% 5 Has a chance to freeze the target.
Freezy Frost ice special 100 90% 10 Inflicts regular damage with no additional effect.
Ice Hammer ice physical 100 90% 10 Lowers user’s Speed by one stage.
Mountain Gale ice physical 100 85% 10
Ice Beam ice special 90 100% 10 Has a chance to freeze the target.
Icicle Crash ice physical 85 90% 10 Has a chance to make the target flinch.
Ice Spinner ice physical 80 100% 15
Ice Punch ice physical 75 100% 15 Has a chance to freeze the target.
Freeze Dry ice special 70 100% 20 Super-effective against Water.
Aurora Beam ice special 65 100% 20 Has a chance to lower the target’s Attack by one stage.
Glaciate ice special 65 95% 10 Lowers the target’s Speed by one stage.
Ice Fang ice physical 65 95% 15 Has a chance to freeze the target and a chance to make the target flinch.
Avalanche ice physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Frost Breath ice special 60 90% 10 Always scores a critical hit.
Icy Wind ice special 55 95% 15 Has a chance to lower the target’s Speed by one stage.
Ice Shard ice physical 40 100% 30 Inflicts regular damage with no additional effect.
Powder Snow ice special 40 100% 25 Has a chance to freeze the target.
Ice Ball ice physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Icicle Spear ice physical 25 100% 30 Hits 2-5 times in one turn.
Triple Axel ice physical 20 90% 10 Inflicts regular damage with no additional effect.
Max Hailstorm ice physical 10 10 Inflicts regular damage with no additional effect.
Aurora Veil ice status 20 Reduces damage five turns, but must be used during hail.
Chilly Reception ice status 10
Hail ice status 10 Changes the weather to a hailstorm for five turns.
Haze ice status 30 Resets all Pokémon’s stats, accuracy, and evasion.
Mist ice status 30 Protects the user’s stats from being changed by enemy moves.
Sheer Cold ice special 30% 5 Causes a one-hit KO.
Snowscape ice status 10
Subzero Slammer Physical ice physical 1 Inflicts regular damage with no additional effect.
Subzero Slammer Special ice special 1 Inflicts regular damage with no additional effect.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.