Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | normal | physical | 250 | 100% | 5 | User faints. |
| Pulverizing Pancake | normal | physical | 210 | – | 1 | Inflicts regular damage with no additional effect. |
| Self Destruct | normal | physical | 200 | 100% | 5 | User faints. |
| Giga Impact | normal | physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Beam | normal | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Blood Moon | normal | special | 140 | 100% | 5 | |
| Boomburst | normal | special | 140 | 100% | 10 | Inflicts regular damage. |
| Last Resort | normal | physical | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Skull Bash | normal | physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Double Edge | normal | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Head Charge | normal | physical | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Mega Kick | normal | physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Multi Attack | normal | physical | 120 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Techno Blast | normal | special | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Tera Starstorm | normal | special | 120 | 100% | 5 | |
| Thrash | normal | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Egg Bomb | normal | physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Hyper Drill | normal | physical | 100 | 100% | 5 | |
| Judgment | normal | special | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Hyper Voice | normal | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Raging Bull | normal | physical | 90 | 100% | 10 | |
| Revelation Dance | normal | special | 90 | 100% | 15 | Has the same type as the user. |
| Rock Climb | normal | physical | 90 | 85% | 20 | Has a chance to confuse the target. |
| Take Down | normal | physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Uproar | normal | special | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Body Slam | normal | physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
| Extreme Speed | normal | physical | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Hyper Fang | normal | physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Mega Punch | normal | physical | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| Razor Wind | normal | special | 80 | 100% | 10 | Requires a turn to charge before attacking. |
| Slam | normal | physical | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Strength | normal | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Tera Blast | normal | special | 80 | 100% | 10 | |
| Tri Attack | normal | special | 80 | 100% | 10 | Has a chance to burn, freeze, or paralyze the target. |
| Crush Claw | normal | physical | 75 | 95% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Relic Song | normal | special | 75 | 100% | 10 | Has a chance to put the target to sleep. |
| Chip Away | normal | physical | 70 | 100% | 20 | Ignores the target’s stat modifiers. |
| Dizzy Punch | normal | physical | 70 | 100% | 10 | Has a chance to confuse the target. |
| Facade | normal | physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Headbutt | normal | physical | 70 | 100% | 15 | Has a chance to make the target flinch. |
| Retaliate | normal | physical | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Secret Power | normal | physical | 70 | 100% | 20 | Has a chance to inflict a status effect which depends upon the terrain. |
| Slash | normal | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Smelling Salts | normal | physical | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Horn Attack | normal | physical | 65 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Stomp | normal | physical | 65 | 100% | 20 | Has a chance to make the target flinch. |
| Covet | normal | physical | 60 | 100% | 25 | Takes the target’s item. |
| Hidden Power | normal | special | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| Round | normal | special | 60 | 100% | 15 | Has double power if it’s used more than once per turn. |
| Swift | normal | special | 60 | – | 20 | Never misses. |
| Vice Grip | normal | physical | 55 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Cut | normal | physical | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Rapid Spin | normal | physical | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Snore | normal | special | 50 | 100% | 15 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Struggle | normal | physical | 50 | – | 1 | User takes 1/4 its max HP in recoil. |
| Terrain Pulse | normal | special | 50 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Weather Ball | normal | special | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
| Echoed Voice | normal | special | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Fake Out | normal | physical | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| False Swipe | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Hold Back | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Pay Day | normal | physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| Pound | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Quick Attack | normal | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Scratch | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Tackle | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Double Hit | normal | physical | 35 | 90% | 10 | Hits twice in one turn. |
| Feint | normal | physical | 30 | 100% | 10 | Hits through Protect and Detect. |
| Tail Slap | normal | physical | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Population Bomb | normal | physical | 20 | 90% | 10 | |
| Rage | normal | physical | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Spike Cannon | normal | physical | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Comet Punch | normal | physical | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Fury Swipes | normal | physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Barrage | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Bind | normal | physical | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Double Slap | normal | physical | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Fury Attack | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Wrap | normal | physical | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Constrict | normal | physical | 10 | 100% | 35 | Has a chance to lower the target’s Speed by one stage. |
| Max Strike | normal | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Acupressure | normal | status | – | – | 30 | Raises one of a friendly Pokémon’s stats at random by two stages. |
| After You | normal | status | – | – | 15 | Makes the target act next this turn. |
| Assist | normal | status | – | – | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Attract | normal | status | – | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Baton Pass | normal | status | – | – | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Belly Drum | normal | status | – | – | 10 | User pays half its max HP to max out its Attack. |
| Bestow | normal | status | – | – | 15 | Gives the user’s held item to the target. |
| Bide | normal | physical | – | – | 10 | User waits for two turns, then hits back for twice the damage it took. |
| Block | normal | status | – | – | 5 | Prevents the target from leaving battle. |
| Breakneck Blitz Physical | normal | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Breakneck Blitz Special | normal | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Camouflage | normal | status | – | – | 20 | User’s type changes to match the terrain. |
| Captivate | normal | status | – | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Celebrate | normal | status | – | – | 40 | Does nothing. |
| Confide | normal | status | – | – | 20 | Lowers the target’s Special Attack by one stage. |
| Conversion | normal | status | – | – | 30 | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | normal | status | – | – | 30 | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | normal | status | – | – | 20 | Uses the target’s last used move. |
| Court Change | normal | status | – | 100% | 10 | |
| Crush Grip | normal | physical | – | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Defense Curl | normal | status | – | – | 40 | Raises user’s Defense by one stage. |
| Disable | normal | status | – | 100% | 20 | Disables the target’s last used move for 1-8 turns. |
| Doodle | normal | status | – | 100% | 10 | |
| Double Team | normal | status | – | – | 15 | Raises the user’s evasion by one stage. |
| Encore | normal | status | – | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | normal | physical | – | 100% | 5 | Lowers the target’s HP to equal the user’s. |
| Endure | normal | status | – | – | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| Entrainment | normal | status | – | 100% | 15 | Copies the user’s ability onto the target. |
| Extreme Evoboost | normal | status | – | – | 1 | Raises all of the user’s stats by two stages. |
| Fillet Away | normal | status | – | – | 10 | |
| Flail | normal | physical | – | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flash | normal | status | – | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Focus Energy | normal | status | – | – | 30 | Increases the user’s chance to score a critical hit. |
| Follow Me | normal | status | – | – | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Foresight | normal | status | – | – | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Frustration | normal | physical | – | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Glare | normal | status | – | 100% | 30 | Paralyzes the target. |
| Growl | normal | status | – | 100% | 40 | Lowers the target’s Attack by one stage. |
| Growth | normal | status | – | – | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Guillotine | normal | physical | – | 30% | 5 | Causes a one-hit KO. |
| Happy Hour | normal | status | – | – | 30 | Doubles prize money. |
| Harden | normal | status | – | – | 30 | Raises the user’s Defense by one stage. |
| Heal Bell | normal | status | – | – | 5 | Cures the entire party of major status effects. |
| Helping Hand | normal | status | – | – | 20 | Ally’s next move inflicts half more damage. |
| Hold Hands | normal | status | – | – | 40 | Does nothing. |
| Horn Drill | normal | physical | – | 30% | 5 | Causes a one-hit KO. |
| Howl | normal | status | – | – | 40 | Raises the user’s Attack by one stage. |
| Laser Focus | normal | status | – | – | 30 | Guarantees a critical hit with the user’s next move. |
| Leer | normal | status | – | 100% | 30 | Lowers the target’s Defense by one stage. |
| Lock On | normal | status | – | – | 5 | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | normal | status | – | 75% | 10 | Puts the target to sleep. |
| Lucky Chant | normal | status | – | – | 30 | Prevents the target from scoring critical hits for five turns. |
| Max Guard | normal | status | – | – | 10 | Prevents any moves from hitting the user this turn. |
| Me First | normal | status | – | – | 20 | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | normal | status | – | – | 5 | Prevents the target from leaving battle. |
| Metronome | normal | status | – | – | 10 | Randomly selects and uses any move in the game. |
| Milk Drink | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Mimic | normal | status | – | – | 10 | Copies the target’s last used move. |
| Mind Reader | normal | status | – | – | 5 | Ensures that the user’s next move will hit the target. |
| Minimize | normal | status | – | – | 10 | Raises the user’s evasion by two stages. |
| Morning Sun | normal | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Natural Gift | normal | physical | – | 100% | 15 | Power and type depend on the held berry. |
| Nature Power | normal | status | – | – | 20 | Uses a move which depends upon the terrain. |
| Noble Roar | normal | status | – | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. |
| Odor Sleuth | normal | status | – | – | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Pain Split | normal | status | – | – | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Perish Song | normal | status | – | – | 5 | User and target both faint after three turns. |
| Play Nice | normal | status | – | – | 20 | Lowers the target’s Attack by one stage. |
| Power Shift | normal | status | – | – | 10 | |
| Present | normal | physical | – | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Protect | normal | status | – | – | 10 | Prevents any moves from hitting the user this turn. |
| Psych Up | normal | status | – | – | 10 | Discards the user’s stat changes and copies the target’s. |
| Recover | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Recycle | normal | status | – | – | 10 | User recovers the item it last used up. |
| Reflect Type | normal | status | – | – | 15 | User becomes the target’s type. |
| Refresh | normal | status | – | – | 20 | Cleanses the user of a burn, paralysis, or poison. |
| Return | normal | physical | – | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Revival Blessing | normal | status | – | – | 1 | |
| Roar | normal | status | – | – | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Safeguard | normal | status | – | – | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| Scary Face | normal | status | – | 100% | 10 | Lowers the target’s Speed by two stages. |
| Screech | normal | status | – | 85% | 40 | Lowers the target’s Defense by two stages. |
| Sharpen | normal | status | – | – | 30 | Raises the user’s Attack by one stage. |
| Shed Tail | normal | status | – | – | 10 | |
| Shell Smash | normal | status | – | – | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Simple Beam | normal | status | – | 100% | 15 | Changes the target’s ability to Simple. |
| Sing | normal | status | – | 55% | 15 | Puts the target to sleep. |
| Sketch | normal | status | – | – | 1 | Permanently becomes the target’s last used move. |
| Slack Off | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Sleep Talk | normal | status | – | – | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Smokescreen | normal | status | – | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Soft Boiled | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Sonic Boom | normal | special | – | 90% | 20 | Inflicts 20 points of damage. |
| Spit Up | normal | special | – | 100% | 10 | Power is 100 times the amount of energy Stockpiled. |
| Splash | normal | status | – | – | 40 | Does nothing. |
| Spotlight | normal | status | – | – | 15 | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Stockpile | normal | status | – | – | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Stuff Cheeks | normal | status | – | – | 10 | Cures the entire party of major status effects after inflicting damage. |
| Substitute | normal | status | – | – | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Super Fang | normal | physical | – | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Supersonic | normal | status | – | 55% | 20 | Confuses the target. |
| Swagger | normal | status | – | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | normal | status | – | – | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Scent | normal | status | – | 100% | 20 | Lowers the target’s evasion by one stage. |
| Swords Dance | normal | status | – | – | 20 | Raises the user’s Attack by two stages. |
| Tail Whip | normal | status | – | 100% | 30 | Lowers the target’s Defense by one stage. |
| Tearful Look | normal | status | – | – | 20 | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | normal | status | – | – | 10 | |
| Teeter Dance | normal | status | – | 100% | 20 | Confuses the target. |
| Tickle | normal | status | – | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | normal | status | – | – | 10 | |
| Transform | normal | status | – | – | 10 | User becomes a copy of the target until it leaves battle. |
| Trump Card | normal | special | – | – | 5 | Power increases when this move has less PP, up to a maximum of 200. |
| Veevee Volley | normal | physical | – | – | 20 | Inflicts regular damage with no additional effect. |
| Whirlwind | normal | status | – | – | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wish | normal | status | – | – | 10 | User will recover half its max HP at the end of the next turn. |
| Work Up | normal | status | – | – | 30 | Raises the user’s Attack and Special Attack by one stage each. |
| Wring Out | normal | special | – | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Yawn | normal | status | – | – | 10 | Target sleeps at the end of the next turn. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.