Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Explosion normal physical 250 100% 5 User faints.
Pulverizing Pancake normal physical 210 1 Inflicts regular damage with no additional effect.
Self Destruct normal physical 200 100% 5 User faints.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Blood Moon normal special 140 100% 5
Boomburst normal special 140 100% 10 Inflicts regular damage.
Last Resort normal physical 140 100% 5 Can only be used after all of the user’s other moves have been used.
Skull Bash normal physical 130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Double Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Head Charge normal physical 120 100% 15 User receives 1/4 the damage it inflicts in recoil.
Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
Multi Attack normal physical 120 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Techno Blast normal special 120 100% 5 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tera Starstorm normal special 120 100% 5
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Egg Bomb normal physical 100 75% 10 Inflicts regular damage with no additional effect.
Hyper Drill normal physical 100 100% 5
Judgment normal special 100 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
Raging Bull normal physical 90 100% 10
Revelation Dance normal special 90 100% 15 Has the same type as the user.
Rock Climb normal physical 90 85% 20 Has a chance to confuse the target.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Body Slam normal physical 85 100% 15 Has a chance to paralyze the target.
Extreme Speed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
Hyper Fang normal physical 80 90% 15 Has a chance to make the target flinch.
Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
Razor Wind normal special 80 100% 10 Requires a turn to charge before attacking.
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Tera Blast normal special 80 100% 10
Tri Attack normal special 80 100% 10 Has a chance to burn, freeze, or paralyze the target.
Crush Claw normal physical 75 95% 10 Has a chance to lower the target’s Defense by one stage.
Relic Song normal special 75 100% 10 Has a chance to put the target to sleep.
Chip Away normal physical 70 100% 20 Ignores the target’s stat modifiers.
Dizzy Punch normal physical 70 100% 10 Has a chance to confuse the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Headbutt normal physical 70 100% 15 Has a chance to make the target flinch.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Secret Power normal physical 70 100% 20 Has a chance to inflict a status effect which depends upon the terrain.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Smelling Salts normal physical 70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
Stomp normal physical 65 100% 20 Has a chance to make the target flinch.
Covet normal physical 60 100% 25 Takes the target’s item.
Hidden Power normal special 60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
Round normal special 60 100% 15 Has double power if it’s used more than once per turn.
Swift normal special 60 20 Never misses.
Vice Grip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Rapid Spin normal physical 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Snore normal special 50 100% 15 Has a chance to make the target flinch. Only works if the user is sleeping.
Struggle normal physical 50 1 User takes 1/4 its max HP in recoil.
Terrain Pulse normal special 50 100% 10 Inflicts regular damage with no additional effect.
Weather Ball normal special 50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
False Swipe normal physical 40 100% 40 Cannot lower the target’s HP below 1.
Hold Back normal physical 40 100% 40 Cannot lower the target’s HP below 1.
Pay Day normal physical 40 100% 20 Scatters money on the ground worth five times the user’s level.
Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Tackle normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Double Hit normal physical 35 90% 10 Hits twice in one turn.
Feint normal physical 30 100% 10 Hits through Protect and Detect.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Population Bomb normal physical 20 90% 10
Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Spike Cannon normal physical 20 100% 15 Hits 2-5 times in one turn.
Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Barrage normal physical 15 85% 20 Hits 2-5 times in one turn.
Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Double Slap normal physical 15 85% 10 Hits 2-5 times in one turn.
Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Constrict normal physical 10 100% 35 Has a chance to lower the target’s Speed by one stage.
Max Strike normal physical 10 10 Inflicts regular damage with no additional effect.
Acupressure normal status 30 Raises one of a friendly Pokémon’s stats at random by two stages.
After You normal status 15 Makes the target act next this turn.
Assist normal status 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Attract normal status 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass normal status 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Belly Drum normal status 10 User pays half its max HP to max out its Attack.
Bestow normal status 15 Gives the user’s held item to the target.
Bide normal physical 10 User waits for two turns, then hits back for twice the damage it took.
Block normal status 5 Prevents the target from leaving battle.
Breakneck Blitz Physical normal physical 1 Inflicts regular damage with no additional effect.
Breakneck Blitz Special normal special 1 Inflicts regular damage with no additional effect.
Camouflage normal status 20 User’s type changes to match the terrain.
Captivate normal status 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Celebrate normal status 40 Does nothing.
Confide normal status 20 Lowers the target’s Special Attack by one stage.
Conversion normal status 30 User’s type changes to the type of one of its moves at random.
Conversion 2 normal status 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat normal status 20 Uses the target’s last used move.
Court Change normal status 100% 10
Crush Grip normal physical 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Defense Curl normal status 40 Raises user’s Defense by one stage.
Disable normal status 100% 20 Disables the target’s last used move for 1-8 turns.
Doodle normal status 100% 10
Double Team normal status 15 Raises the user’s evasion by one stage.
Encore normal status 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor normal physical 100% 5 Lowers the target’s HP to equal the user’s.
Endure normal status 10 Prevents the user’s HP from lowering below 1 this turn.
Entrainment normal status 100% 15 Copies the user’s ability onto the target.
Extreme Evoboost normal status 1 Raises all of the user’s stats by two stages.
Fillet Away normal status 10
Flail normal physical 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flash normal status 100% 20 Lowers the target’s accuracy by one stage.
Focus Energy normal status 30 Increases the user’s chance to score a critical hit.
Follow Me normal status 20 Redirects the target’s single-target effects to the user for this turn.
Foresight normal status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Frustration normal physical 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Glare normal status 100% 30 Paralyzes the target.
Growl normal status 100% 40 Lowers the target’s Attack by one stage.
Growth normal status 20 Raises the user’s Attack and Special Attack by one stage.
Guillotine normal physical 30% 5 Causes a one-hit KO.
Happy Hour normal status 30 Doubles prize money.
Harden normal status 30 Raises the user’s Defense by one stage.
Heal Bell normal status 5 Cures the entire party of major status effects.
Helping Hand normal status 20 Ally’s next move inflicts half more damage.
Hold Hands normal status 40 Does nothing.
Horn Drill normal physical 30% 5 Causes a one-hit KO.
Howl normal status 40 Raises the user’s Attack by one stage.
Laser Focus normal status 30 Guarantees a critical hit with the user’s next move.
Leer normal status 100% 30 Lowers the target’s Defense by one stage.
Lock On normal status 5 Ensures that the user’s next move will hit the target.
Lovely Kiss normal status 75% 10 Puts the target to sleep.
Lucky Chant normal status 30 Prevents the target from scoring critical hits for five turns.
Max Guard normal status 10 Prevents any moves from hitting the user this turn.
Me First normal status 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look normal status 5 Prevents the target from leaving battle.
Metronome normal status 10 Randomly selects and uses any move in the game.
Milk Drink normal status 5 Heals the user by half its max HP.
Mimic normal status 10 Copies the target’s last used move.
Mind Reader normal status 5 Ensures that the user’s next move will hit the target.
Minimize normal status 10 Raises the user’s evasion by two stages.
Morning Sun normal status 5 Heals the user by half its max HP. Affected by weather.
Natural Gift normal physical 100% 15 Power and type depend on the held berry.
Nature Power normal status 20 Uses a move which depends upon the terrain.
Noble Roar normal status 100% 30 Lowers the target’s Attack and Special Attack by one stage.
Odor Sleuth normal status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pain Split normal status 20 Sets the user’s and targets’s HP to the average of their current HP.
Perish Song normal status 5 User and target both faint after three turns.
Play Nice normal status 20 Lowers the target’s Attack by one stage.
Power Shift normal status 10
Present normal physical 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect normal status 10 Prevents any moves from hitting the user this turn.
Psych Up normal status 10 Discards the user’s stat changes and copies the target’s.
Recover normal status 5 Heals the user by half its max HP.
Recycle normal status 10 User recovers the item it last used up.
Reflect Type normal status 15 User becomes the target’s type.
Refresh normal status 20 Cleanses the user of a burn, paralysis, or poison.
Return normal physical 100% 20 Power increases with happiness, up to a maximum of 102.
Revival Blessing normal status 1
Roar normal status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Safeguard normal status 25 Protects the user’s field from major status ailments and confusion for five turns.
Scary Face normal status 100% 10 Lowers the target’s Speed by two stages.
Screech normal status 85% 40 Lowers the target’s Defense by two stages.
Sharpen normal status 30 Raises the user’s Attack by one stage.
Shed Tail normal status 10
Shell Smash normal status 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Simple Beam normal status 100% 15 Changes the target’s ability to Simple.
Sing normal status 55% 15 Puts the target to sleep.
Sketch normal status 1 Permanently becomes the target’s last used move.
Slack Off normal status 5 Heals the user by half its max HP.
Sleep Talk normal status 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Smokescreen normal status 100% 20 Lowers the target’s accuracy by one stage.
Soft Boiled normal status 5 Heals the user by half its max HP.
Sonic Boom normal special 90% 20 Inflicts 20 points of damage.
Spit Up normal special 100% 10 Power is 100 times the amount of energy Stockpiled.
Splash normal status 40 Does nothing.
Spotlight normal status 15 Forces the target’s opponents to aim at the target for the rest of the turn.
Stockpile normal status 20 Stores energy up to three times for use with Spit Up and Swallow.
Stuff Cheeks normal status 10 Cures the entire party of major status effects after inflicting damage.
Substitute normal status 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Super Fang normal physical 90% 10 Inflicts damage equal to half the target’s HP.
Supersonic normal status 55% 20 Confuses the target.
Swagger normal status 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swallow normal status 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Scent normal status 100% 20 Lowers the target’s evasion by one stage.
Swords Dance normal status 20 Raises the user’s Attack by two stages.
Tail Whip normal status 100% 30 Lowers the target’s Defense by one stage.
Tearful Look normal status 20 Lowers the target’s Attack and Special Attack by one stage.
Teatime normal status 10
Teeter Dance normal status 100% 20 Confuses the target.
Tickle normal status 100% 20 Lowers the target’s Attack and Defense by one stage.
Tidy Up normal status 10
Transform normal status 10 User becomes a copy of the target until it leaves battle.
Trump Card normal special 5 Power increases when this move has less PP, up to a maximum of 200.
Veevee Volley normal physical 20 Inflicts regular damage with no additional effect.
Whirlwind normal status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wish normal status 10 User will recover half its max HP at the end of the next turn.
Work Up normal status 30 Raises the user’s Attack and Special Attack by one stage each.
Wring Out normal special 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Yawn normal status 10 Target sleeps at the end of the next turn.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.