Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Megahorn bug physical 120 85% 10 Inflicts regular damage with no additional effect.
Attack Order bug physical 90 100% 15 Has an increased chance for a critical hit.
Bug Buzz bug special 90 100% 10 Has a chance to lower the target’s Special Defense by one stage.
First Impression bug physical 90 100% 10 Can only be used as the first move after the user enters battle.
Pollen Puff bug special 90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
Leech Life bug physical 80 100% 10 Drains half the damage inflicted to heal the user.
Lunge bug physical 80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
X Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam bug special 75 100% 15 Has a chance to confuse the target.
Skitter Smack bug physical 70 90% 10 Inflicts regular damage with no additional effect.
U Turn bug physical 70 100% 20 User must switch out after attacking.
Steamroller bug physical 65 100% 20 Has a chance to make the target flinch.
Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Silver Wind bug special 60 100% 5 Has a chance to raise all of the user’s stats by one stage.
Fell Stinger bug physical 50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Pounce bug physical 50 100% 20
Struggle Bug bug special 50 100% 20 Has a chance to lower the target’s Special Attack by one stage.
Fury Cutter bug physical 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pin Missile bug physical 25 95% 20 Hits 2-5 times in one turn.
Twineedle bug physical 25 100% 20 Hits twice in the same turn. Has a chance to poison the target.
Infestation bug special 20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Max Flutterby bug physical 10 10 Inflicts regular damage with no additional effect.
Defend Order bug status 10 Raises the user’s Defense and Special Defense by one stage.
Heal Order bug status 10 Heals the user by half its max HP.
Powder bug status 100% 20 Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Quiver Dance bug status 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage Powder bug status 20 Redirects the target’s single-target effects to the user for this turn.
Savage Spin Out Physical bug physical 1 Inflicts regular damage with no additional effect.
Savage Spin Out Special bug special 1 Inflicts regular damage with no additional effect.
Silk Trap bug status 10
Spider Web bug status 10 Prevents the target from leaving battle.
Sticky Web bug status 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
String Shot bug status 95% 40 Lowers the target’s Speed by two stages.
Tail Glow bug status 20 Raises the user’s Special Attack by three stages.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.