Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Explosion normal physical 250 100% 5 User faints.
Catastropika electric physical 210 1 Inflicts regular damage with no additional effect.
Pulverizing Pancake normal physical 210 1 Inflicts regular damage with no additional effect.
Searing Sunraze Smash steel physical 200 1 Cannot be disrupted by abilities.
Self Destruct normal physical 200 100% 5 User faints.
Soul Stealing 7 Star Strike ghost physical 195 1 Inflicts regular damage with no additional effect.
Lets Snuggle Forever fairy physical 190 1 Inflicts regular damage with no additional effect.
Splintered Stormshards rock physical 190 1 Inflicts damage and removes any terrain present on the battlefield.
Malicious Moonsault dark physical 180 1 Inflicts regular damage with no additional effect.
Sinister Arrow Raid ghost physical 180 1 Inflicts regular damage with no additional effect.
V Create fire physical 180 95% 5 Lowers the user’s Defense, Special Defense, and Speed by one stage each.
Gigaton Hammer steel physical 160 100% 5
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Head Smash rock physical 150 80% 5 User receives 1/2 the damage inflicted in recoil.
Meteor Assault fighting physical 150 100% 5 User foregoes its next turn to recharge.
Rock Wrecker rock physical 150 90% 5 User foregoes its next turn to recharge.
Freeze Shock ice physical 140 90% 5 Requires a turn to charge before attacking. Has a chance to paralyze the target.
Last Resort normal physical 140 100% 5 Can only be used after all of the user’s other moves have been used.
Sky Attack flying physical 140 90% 5 User charges for one turn before attacking. Has a chance to make the target flinch.
Bolt Strike electric physical 130 85% 5 Has a chance to paralyze the target.
High Jump Kick fighting physical 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Skull Bash normal physical 130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Steel Roller steel physical 130 100% 5 Inflicts regular damage with no additional effect.
Solar Blade grass physical 125 100% 10 Requires a turn to charge before attacking.
Axe Kick fighting physical 120 90% 10
Brave Bird flying physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Close Combat fighting physical 120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Double Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Shock electric physical 120 100% 5
Dragon Ascent flying physical 120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Glacial Lance ice physical 120 100% 5 Inflicts regular damage with no additional effect.
Glaive Rush dragon physical 120 100% 5
Gunk Shot poison physical 120 80% 5 Has a chance to poison the target.
Head Charge normal physical 120 100% 15 User receives 1/4 the damage it inflicts in recoil.
Headlong Rush ground physical 120 100% 5
Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
Megahorn bug physical 120 85% 10 Inflicts regular damage with no additional effect.
Multi Attack normal physical 120 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Outrage dragon physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Power Whip grass physical 120 85% 10 Inflicts regular damage with no additional effect.
Precipice Blades ground physical 120 85% 10 Inflicts regular damage with no additional effect.
Pyro Ball fire physical 120 90% 5 Has a chance to burn the target.
Raging Fury fire physical 120 100% 10
Superpower fighting physical 120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Volt Tackle electric physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
Wave Crash water physical 120 100% 10
Wood Hammer grass physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Aura Wheel electric physical 110 100% 10
Poltergeist ghost physical 110 90% 5 Inflicts regular damage with no additional effect.
Beak Blast flying physical 100 100% 15 Inflicts a burn on any Pokémon that makes contact before the attack.
Behemoth Bash steel physical 100 100% 5
Behemoth Blade steel physical 100 100% 5
Collision Course fighting physical 100 100% 5
Combat Torque fighting physical 100 100% 10
Crabhammer water physical 100 90% 10 Has an increased chance for a critical hit.
Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
Diamond Storm rock physical 100 95% 5 Has a chance to raise the user’s Defense by two stages for each target hit.
Dragon Rush dragon physical 100 75% 10 Has a chance to make the target flinch.
Dynamic Punch fighting physical 100 50% 5 Has a chance to confuse the target.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Egg Bomb normal physical 100 75% 10 Inflicts regular damage with no additional effect.
Flying Press fighting physical 100 95% 10 Deals both Fighting and Flying-type damage.
Fusion Bolt electric physical 100 100% 5 With Fusion Flare, inflicts double damage.
Hammer Arm fighting physical 100 90% 10 Lowers user’s Speed by one stage.
Hyper Drill normal physical 100 100% 5
Hyperspace Fury dark physical 100 5 Ignores and destroys protection effects.
Ice Hammer ice physical 100 90% 10 Lowers user’s Speed by one stage.
Iron Tail steel physical 100 75% 15 Has a chance to lower the target’s Defense by one stage.
Ivy Cudgel grass physical 100 100% 10
Jump Kick fighting physical 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Magical Torque fairy physical 100 100% 10
Max Flare fire physical 100 10 Inflicts regular damage with no additional effect.
Mountain Gale ice physical 100 85% 10
Noxious Torque poison physical 100 100% 10
Plasma Fists electric physical 100 100% 15 After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Sacred Fire fire physical 100 95% 5 Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Sappy Seed grass physical 100 90% 10 Inflicts regular damage with no additional effect.
Spin Out steel physical 100 100% 5
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Sunsteel Strike steel physical 100 100% 5 Cannot be disrupted by abilities.
Supercell Slam electric physical 100 95% 15
Foul Play dark physical 95 100% 15 Calculates damage with the target’s attacking stat.
High Horsepower ground physical 95 95% 10 Inflicts regular damage with no additional effect.
Mighty Cleave rock physical 95 100% 5
Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Attack Order bug physical 90 100% 15 Has an increased chance for a critical hit.
Bitter Blade fire physical 90 100% 10
Dragon Hammer dragon physical 90 100% 15 Inflicts regular damage with no additional effect.
First Impression bug physical 90 100% 10 Can only be used as the first move after the user enters battle.
Floaty Fall flying physical 90 95% 15 Inflicts regular damage with no additional effect.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Lands Wrath ground physical 90 100% 10 Inflicts regular damage with no additional effect.
Leaf Blade grass physical 90 100% 15 Has an increased chance for a critical hit.
Meteor Mash steel physical 90 90% 10 Has a chance to raise the user’s Attack by one stage.
Petal Blizzard grass physical 90 100% 15 Inflicts regular damage.
Phantom Force ghost physical 90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Play Rough fairy physical 90 90% 10 Has a chance to lower the target’s Attack by one stage.
Raging Bull normal physical 90 100% 10
Rock Climb normal physical 90 85% 20 Has a chance to confuse the target.
Sacred Sword fighting physical 90 100% 15 Ignores the target’s stat modifiers.
Spectral Thief ghost physical 90 100% 10 Steals the target’s stat increases, then inflicts damage.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thousand Arrows ground physical 90 100% 10 Grounds the target, and hits even Flying-type or levitating Pokémon.
Thousand Waves ground physical 90 100% 10 Prevents the target from leaving battle.
Thunderous Kick fighting physical 90 100% 10 Inflicts regular damage with no additional effect.
Triple Arrows fighting physical 90 100% 10
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Blaze Kick fire physical 85 90% 10 Has an increased chance for a critical hit and a chance to burn the target.
Body Slam normal physical 85 100% 15 Has a chance to paralyze the target.
Bolt Beak electric physical 85 100% 10
Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Darkest Lariat dark physical 85 100% 10 Ignores the target’s stat modifiers.
Fishious Rend water physical 85 100% 10
Icicle Crash ice physical 85 90% 10 Has a chance to make the target flinch.
Kowtow Cleave dark physical 85 10
Liquidation water physical 85 100% 10 Has a chance to lower the target’s Defense by one stage.
Psychic Fangs psychic physical 85 100% 10 Destroys Reflect and Light Screen.
Sky Uppercut fighting physical 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Anchor Shot steel physical 80 100% 20 Traps the target.
Aqua Step water physical 80 100% 10
Blazing Torque fire physical 80 100% 10
Body Press fighting physical 80 100% 10
Crunch dark physical 80 100% 15 Has a chance to lower the target’s Defense by one stage.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Dire Claw poison physical 80 100% 15
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Drill Peck flying physical 80 100% 20 Inflicts regular damage with no additional effect.
Drill Run ground physical 80 95% 10 Has an increased chance for a critical hit.
Drum Beating grass physical 80 100% 10 Has a chance to lower the target’s Speed by one stage.
Extreme Speed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
False Surrender dark physical 80 10 Never misses.
Fire Lash fire physical 80 100% 15 Lowers the target’s Defense by one stage after inflicting damage.
Grav Apple grass physical 80 100% 10 Lowers the target’s Defense by one stage after inflicting damage.
Hyper Fang normal physical 80 90% 15 Has a chance to make the target flinch.
Ice Spinner ice physical 80 100% 15
Iron Head steel physical 80 100% 15 Has a chance to make the target flinch.
Jaw Lock dark physical 80 100% 10 Seeds the target after inflicting damage.
Leech Life bug physical 80 100% 10 Drains half the damage inflicted to heal the user.
Lunge bug physical 80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
Order Up dragon physical 80 100% 10
Poison Jab poison physical 80 100% 20 Has a chance to poison the target.
Psyblade psychic physical 80 100% 15
Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Spirit Shackle ghost physical 80 100% 10 Traps the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Submission fighting physical 80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Throat Chop dark physical 80 100% 15 Prevents the target from using sound-based moves for two turns.
Waterfall water physical 80 100% 15 Has a chance to make the target flinch.
Wicked Torque dark physical 80 100% 10
X Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Zen Headbutt psychic physical 80 90% 15 Has a chance to make the target flinch.
Zing Zap electric physical 80 100% 10 Has a chance to make the target flinch.
Zippy Zap electric physical 80 100% 10 Inflicts regular damage with no additional effect.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Crush Claw normal physical 75 95% 10 Has a chance to lower the target’s Defense by one stage.
Drain Punch fighting physical 75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch fire physical 75 100% 15 Has a chance to burn the target.
Horn Leech grass physical 75 100% 10 Drains half the damage inflicted to heal the user.
Ice Punch ice physical 75 100% 15 Has a chance to freeze the target.
Lash Out dark physical 75 100% 5 Inflicts regular damage with no additional effect.
Razor Shell water physical 75 95% 10 Has a chance to lower the target’s Defense by one stage.
Rock Slide rock physical 75 90% 10 Has a chance to make the target flinch.
Spirit Break fairy physical 75 100% 15 Has a chance to lower the target’s Special Attack by one stage.
Stomping Tantrum ground physical 75 100% 10 Has double power if the user’s last move failed.
Temper Flare fire physical 75 100% 10
Thunder Punch electric physical 75 100% 15 Has a chance to paralyze the target.
Wicked Blow dark physical 75 100% 5 Inflicts regular damage with no additional effect.
Aqua Cutter water physical 70 100% 20
Chip Away normal physical 70 100% 20 Ignores the target’s stat modifiers.
Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a chance to poison the target.
Dizzy Punch normal physical 70 100% 10 Has a chance to confuse the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Flower Trick grass physical 70 10
Headbutt normal physical 70 100% 15 Has a chance to make the target flinch.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Psycho Cut psychic physical 70 100% 20 Has an increased chance for a critical hit.
Psyshield Bash psychic physical 70 90% 10
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Secret Power normal physical 70 100% 20 Has a chance to inflict a status effect which depends upon the terrain.
Skitter Smack bug physical 70 90% 10 Inflicts regular damage with no additional effect.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Smart Strike steel physical 70 10 Never misses.
Smelling Salts normal physical 70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Steel Wing steel physical 70 90% 25 Has a chance to raise the user’s Defense by one stage.
Sucker Punch dark physical 70 100% 5 Only works if the target is about to use a damaging move.
Trop Kick grass physical 70 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
U Turn bug physical 70 100% 20 User must switch out after attacking.
Vital Throw fighting physical 70 10 Never misses.
Wake Up Slap fighting physical 70 100% 10 If the target is asleep, has double power and wakes it up.
Bone Club ground physical 65 85% 20 Has a chance to make the target flinch.
Ceaseless Edge dark physical 65 90% 15
Fire Fang fire physical 65 95% 15 Has a chance to burn the target and a chance to make the target flinch.
Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
Ice Fang ice physical 65 95% 15 Has a chance to freeze the target and a chance to make the target flinch.
Knock Off dark physical 65 100% 20 Target drops its held item.
Low Sweep fighting physical 65 100% 20 Lowers the target’s Speed by one stage.
Spark electric physical 65 100% 20 Has a chance to paralyze the target.
Steamroller bug physical 65 100% 20 Has a chance to make the target flinch.
Stomp normal physical 65 100% 20 Has a chance to make the target flinch.
Stone Axe rock physical 65 90% 15
Thunder Fang electric physical 65 95% 15 Has a chance to paralyze the target and a chance to make the target flinch.
Upper Hand fighting physical 65 100% 15
Aerial Ace flying physical 60 20 Never misses.
Assurance dark physical 60 100% 10 Power is doubled if the target has already received damage this turn.
Avalanche ice physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Barb Barrage poison physical 60 100% 10
Bite dark physical 60 100% 25 Has a chance to make the target flinch.
Breaking Swipe dragon physical 60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
Brutal Swing dark physical 60 100% 20 Inflicts regular damage with no additional effect.
Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Bulldoze ground physical 60 100% 20 Has a chance to lower the target’s Speed by one stage.
Circle Throw fighting physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Covet normal physical 60 100% 25 Takes the target’s item.
Double Iron Bash steel physical 60 100% 5 Hits twice in one turn.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Feint Attack dark physical 60 20 Never misses.
Flame Wheel fire physical 60 100% 25 Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Flip Turn water physical 60 100% 20 Inflicts regular damage with no additional effect.
Force Palm fighting physical 60 100% 10 Has a chance to paralyze the target.
Heart Stamp psychic physical 60 100% 25 Has a chance to make the target flinch.
Jet Punch water physical 60 100% 15
Magnet Bomb steel physical 60 20 Never misses.
Needle Arm grass physical 60 100% 15 Has a chance to make the target flinch.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Rock Tomb rock physical 60 95% 15 Has a chance to lower the target’s Speed by one stage.
Rolling Kick fighting physical 60 85% 15 Has a chance to make the target flinch.
Sizzly Slide fire physical 60 100% 20 Inflicts regular damage with no additional effect.
Sky Drop flying physical 60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Storm Throw fighting physical 60 100% 10 Always scores a critical hit.
Thief dark physical 60 100% 25 Takes the target’s item.
Wing Attack flying physical 60 100% 35 Inflicts regular damage with no additional effect.
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
Grassy Glide grass physical 55 100% 20 Inflicts regular damage with no additional effect.
Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
Vice Grip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
Bonemerang ground physical 50 90% 10 Hits twice in one turn.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Dragon Darts dragon physical 50 100% 10
Fell Stinger bug physical 50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Gear Grind steel physical 50 85% 15 Hits twice in one turn.
Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
Last Respects ghost physical 50 100% 10
Metal Claw steel physical 50 95% 35 Has a chance to raise the user’s Attack by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Poison Fang poison physical 50 100% 15 Has a chance to badly poison the target.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a chance to poison the target.
Pounce bug physical 50 100% 20
Rage Fist ghost physical 50 100% 10
Rapid Spin normal physical 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Throw rock physical 50 90% 15 Inflicts regular damage with no additional effect.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Struggle normal physical 50 1 User takes 1/4 its max HP in recoil.
Trailblaze grass physical 50 100% 20
Vine Whip grass physical 45 100% 25 Inflicts regular damage with no additional effect.
Accelerock rock physical 40 100% 20 Inflicts regular damage with no additional effect.
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Branch Poke grass physical 40 100% 40 Inflicts regular damage with no additional effect.
Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
Dual Chop dragon physical 40 90% 15 Hits twice in one turn.
Dual Wingbeat flying physical 40 90% 10 Inflicts regular damage with no additional effect.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
False Swipe normal physical 40 100% 40 Cannot lower the target’s HP below 1.
Fury Cutter bug physical 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Hold Back normal physical 40 100% 40 Cannot lower the target’s HP below 1.
Ice Shard ice physical 40 100% 30 Inflicts regular damage with no additional effect.
Leafage grass physical 40 100% 40 Inflicts regular damage with no additional effect.
Mach Punch fighting physical 40 100% 30 Inflicts regular damage with no additional effect.
Pay Day normal physical 40 100% 20 Scatters money on the ground worth five times the user’s level.
Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Power Up Punch fighting physical 40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
Pursuit dark physical 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Rock Smash fighting physical 40 100% 15 Has a chance to lower the target’s Defense by one stage.
Salt Cure rock physical 40 100% 15
Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Tackle normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Clamp water physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Double Hit normal physical 35 90% 10 Hits twice in one turn.
Peck flying physical 35 100% 35 Inflicts regular damage with no additional effect.
Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Snap Trap grass physical 35 100% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Astonish ghost physical 30 100% 15 Has a chance to make the target flinch.
Double Kick fighting physical 30 100% 30 Hits twice in one turn.
Feint normal physical 30 100% 10 Hits through Protect and Detect.
Ice Ball ice physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Lick ghost physical 30 100% 30 Has a chance to paralyze the target.
Mortal Spin poison physical 30 100% 15
Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Triple Dive water physical 30 95% 10
Bone Rush ground physical 25 90% 10 Hits 2-5 times in one turn.
Bullet Seed grass physical 25 100% 30 Hits 2-5 times in one turn.
Icicle Spear ice physical 25 100% 30 Hits 2-5 times in one turn.
Pin Missile bug physical 25 95% 20 Hits 2-5 times in one turn.
Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
Scale Shot dragon physical 25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Surging Strikes water physical 25 100% 5 Inflicts regular damage with no additional effect.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Twineedle bug physical 25 100% 20 Hits twice in the same turn. Has a chance to poison the target.
Nuzzle electric physical 20 100% 20 Has a chance to paralyze the target.
Population Bomb normal physical 20 90% 10
Power Trip dark physical 20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Spike Cannon normal physical 20 100% 15 Hits 2-5 times in one turn.
Triple Axel ice physical 20 90% 10 Inflicts regular damage with no additional effect.
Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Arm Thrust fighting physical 15 100% 20 Hits 2-5 times in one turn.
Barrage normal physical 15 85% 20 Hits 2-5 times in one turn.
Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Double Slap normal physical 15 85% 10 Hits 2-5 times in one turn.
Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
Poison Sting poison physical 15 100% 35 Has a chance to poison the target.
Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Constrict normal physical 10 100% 35 Has a chance to lower the target’s Speed by one stage.
Max Airstream flying physical 10 10 Inflicts regular damage with no additional effect.
Max Darkness dark physical 10 10 Inflicts regular damage with no additional effect.
Max Flutterby bug physical 10 10 Inflicts regular damage with no additional effect.
Max Geyser water physical 10 10 Inflicts regular damage with no additional effect.
Max Hailstorm ice physical 10 10 Inflicts regular damage with no additional effect.
Max Knuckle fighting physical 10 10 Inflicts regular damage with no additional effect.
Max Lightning electric physical 10 10 Inflicts regular damage with no additional effect.
Max Mindstorm psychic physical 10 10 Inflicts regular damage with no additional effect.
Max Ooze poison physical 10 10 Inflicts regular damage with no additional effect.
Max Overgrowth grass physical 10 10 Inflicts regular damage with no additional effect.
Max Phantasm ghost physical 10 10 Inflicts regular damage with no additional effect.
Max Quake ground physical 10 10 Inflicts regular damage with no additional effect.
Max Rockfall rock physical 10 10 Inflicts regular damage with no additional effect.
Max Starfall fairy physical 10 10 Inflicts regular damage with no additional effect.
Max Steelspike steel physical 10 10 Inflicts regular damage with no additional effect.
Max Strike normal physical 10 10 Inflicts regular damage with no additional effect.
Max Wyrmwind dragon physical 10 10 Inflicts regular damage with no additional effect.
Triple Kick fighting physical 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
Comeuppance dark physical 1 100% 10
Acid Downpour Physical poison physical 1 Inflicts regular damage with no additional effect.
All Out Pummeling Physical fighting physical 1 Inflicts regular damage with no additional effect.
Beat Up dark physical 100% 10 Hits once for every conscious Pokémon the trainer has.
Bide normal physical 10 User waits for two turns, then hits back for twice the damage it took.
Black Hole Eclipse Physical dark physical 1 Inflicts regular damage with no additional effect.
Bloom Doom Physical grass physical 1 Inflicts regular damage with no additional effect.
Breakneck Blitz Physical normal physical 1 Inflicts regular damage with no additional effect.
Continental Crush Physical rock physical 1 Inflicts regular damage with no additional effect.
Corkscrew Crash Physical steel physical 1 Inflicts regular damage with no additional effect.
Counter fighting physical 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Grip normal physical 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Devastating Drake Physical dragon physical 1 Inflicts regular damage with no additional effect.
Endeavor normal physical 100% 5 Lowers the target’s HP to equal the user’s.
Fissure ground physical 30% 5 Causes a one-hit KO.
Flail normal physical 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fling dark physical 100% 10 Throws held item at the target; power depends on the item.
Frustration normal physical 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Gigavolt Havoc Physical electric physical 1 Inflicts regular damage with no additional effect.
Guillotine normal physical 30% 5 Causes a one-hit KO.
Gyro Ball steel physical 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Hard Press steel physical 100% 10
Heat Crash fire physical 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Heavy Slam steel physical 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Horn Drill normal physical 30% 5 Causes a one-hit KO.
Hydro Vortex Physical water physical 1 Inflicts regular damage with no additional effect.
Inferno Overdrive Physical fire physical 1 Inflicts regular damage with no additional effect.
Low Kick fighting physical 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnitude ground physical 100% 30 Power varies randomly from 10 to 150.
Metal Burst steel physical 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Natural Gift normal physical 100% 15 Power and type depend on the held berry.
Never Ending Nightmare Physical ghost physical 1 Inflicts regular damage with no additional effect.
Present normal physical 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Punishment dark physical 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Return normal physical 100% 20 Power increases with happiness, up to a maximum of 102.
Reversal fighting physical 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Savage Spin Out Physical bug physical 1 Inflicts regular damage with no additional effect.
Seismic Toss fighting physical 100% 20 Inflicts damage equal to the user’s level.
Shattered Psyche Physical psychic physical 1 Inflicts regular damage with no additional effect.
Subzero Slammer Physical ice physical 1 Inflicts regular damage with no additional effect.
Super Fang normal physical 90% 10 Inflicts damage equal to half the target’s HP.
Supersonic Skystrike Physical flying physical 1 Inflicts regular damage with no additional effect.
Tectonic Rage Physical ground physical 1 Inflicts regular damage with no additional effect.
Twinkle Tackle Physical fairy physical 1 Inflicts regular damage with no additional effect.
Veevee Volley normal physical 20 Inflicts regular damage with no additional effect.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.