Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | normal | physical | 250 | 100% | 5 | User faints. |
| Catastropika | electric | physical | 210 | – | 1 | Inflicts regular damage with no additional effect. |
| Pulverizing Pancake | normal | physical | 210 | – | 1 | Inflicts regular damage with no additional effect. |
| Searing Sunraze Smash | steel | physical | 200 | – | 1 | Cannot be disrupted by abilities. |
| Self Destruct | normal | physical | 200 | 100% | 5 | User faints. |
| Soul Stealing 7 Star Strike | ghost | physical | 195 | – | 1 | Inflicts regular damage with no additional effect. |
| Lets Snuggle Forever | fairy | physical | 190 | – | 1 | Inflicts regular damage with no additional effect. |
| Splintered Stormshards | rock | physical | 190 | – | 1 | Inflicts damage and removes any terrain present on the battlefield. |
| Malicious Moonsault | dark | physical | 180 | – | 1 | Inflicts regular damage with no additional effect. |
| Sinister Arrow Raid | ghost | physical | 180 | – | 1 | Inflicts regular damage with no additional effect. |
| V Create | fire | physical | 180 | 95% | 5 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Gigaton Hammer | steel | physical | 160 | 100% | 5 | |
| Focus Punch | fighting | physical | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Giga Impact | normal | physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Head Smash | rock | physical | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Meteor Assault | fighting | physical | 150 | 100% | 5 | User foregoes its next turn to recharge. |
| Rock Wrecker | rock | physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Freeze Shock | ice | physical | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a chance to paralyze the target. |
| Last Resort | normal | physical | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Sky Attack | physical | 140 | 90% | 5 | User charges for one turn before attacking. Has a chance to make the target flinch. | |
| Bolt Strike | electric | physical | 130 | 85% | 5 | Has a chance to paralyze the target. |
| High Jump Kick | fighting | physical | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Skull Bash | normal | physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Steel Roller | steel | physical | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Solar Blade | grass | physical | 125 | 100% | 10 | Requires a turn to charge before attacking. |
| Axe Kick | fighting | physical | 120 | 90% | 10 | |
| Brave Bird | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Close Combat | fighting | physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Double Edge | normal | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Double Shock | electric | physical | 120 | 100% | 5 | |
| Dragon Ascent | physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Flare Blitz | fire | physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Glacial Lance | ice | physical | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Glaive Rush | dragon | physical | 120 | 100% | 5 | |
| Gunk Shot | poison | physical | 120 | 80% | 5 | Has a chance to poison the target. |
| Head Charge | normal | physical | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Headlong Rush | ground | physical | 120 | 100% | 5 | |
| Mega Kick | normal | physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Megahorn | bug | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Multi Attack | normal | physical | 120 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Outrage | dragon | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Power Whip | grass | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Precipice Blades | ground | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Pyro Ball | fire | physical | 120 | 90% | 5 | Has a chance to burn the target. |
| Raging Fury | fire | physical | 120 | 100% | 10 | |
| Superpower | fighting | physical | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Thrash | normal | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Volt Tackle | electric | physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Wave Crash | water | physical | 120 | 100% | 10 | |
| Wood Hammer | grass | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Aura Wheel | electric | physical | 110 | 100% | 10 | |
| Poltergeist | ghost | physical | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
| Beak Blast | physical | 100 | 100% | 15 | Inflicts a burn on any Pokémon that makes contact before the attack. | |
| Behemoth Bash | steel | physical | 100 | 100% | 5 | |
| Behemoth Blade | steel | physical | 100 | 100% | 5 | |
| Collision Course | fighting | physical | 100 | 100% | 5 | |
| Combat Torque | fighting | physical | 100 | 100% | 10 | |
| Crabhammer | water | physical | 100 | 90% | 10 | Has an increased chance for a critical hit. |
| Cross Chop | fighting | physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Diamond Storm | rock | physical | 100 | 95% | 5 | Has a chance to raise the user’s Defense by two stages for each target hit. |
| Dragon Rush | dragon | physical | 100 | 75% | 10 | Has a chance to make the target flinch. |
| Dynamic Punch | fighting | physical | 100 | 50% | 5 | Has a chance to confuse the target. |
| Earthquake | ground | physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Egg Bomb | normal | physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Flying Press | fighting | physical | 100 | 95% | 10 | Deals both Fighting and Flying-type damage. |
| Fusion Bolt | electric | physical | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. |
| Hammer Arm | fighting | physical | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Hyper Drill | normal | physical | 100 | 100% | 5 | |
| Hyperspace Fury | dark | physical | 100 | – | 5 | Ignores and destroys protection effects. |
| Ice Hammer | ice | physical | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Iron Tail | steel | physical | 100 | 75% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Ivy Cudgel | grass | physical | 100 | 100% | 10 | |
| Jump Kick | fighting | physical | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Magical Torque | fairy | physical | 100 | 100% | 10 | |
| Max Flare | fire | physical | 100 | – | 10 | Inflicts regular damage with no additional effect. |
| Mountain Gale | ice | physical | 100 | 85% | 10 | |
| Noxious Torque | poison | physical | 100 | 100% | 10 | |
| Plasma Fists | electric | physical | 100 | 100% | 15 | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. |
| Sacred Fire | fire | physical | 100 | 95% | 5 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Sappy Seed | grass | physical | 100 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Spin Out | steel | physical | 100 | 100% | 5 | |
| Stone Edge | rock | physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Sunsteel Strike | steel | physical | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Supercell Slam | electric | physical | 100 | 95% | 15 | |
| Foul Play | dark | physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| High Horsepower | ground | physical | 95 | 95% | 10 | Inflicts regular damage with no additional effect. |
| Mighty Cleave | rock | physical | 95 | 100% | 5 | |
| Aqua Tail | water | physical | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Attack Order | bug | physical | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Bitter Blade | fire | physical | 90 | 100% | 10 | |
| Dragon Hammer | dragon | physical | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| First Impression | bug | physical | 90 | 100% | 10 | Can only be used as the first move after the user enters battle. |
| Floaty Fall | physical | 90 | 95% | 15 | Inflicts regular damage with no additional effect. | |
| Fly | physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| Lands Wrath | ground | physical | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Leaf Blade | grass | physical | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Meteor Mash | steel | physical | 90 | 90% | 10 | Has a chance to raise the user’s Attack by one stage. |
| Petal Blizzard | grass | physical | 90 | 100% | 15 | Inflicts regular damage. |
| Phantom Force | ghost | physical | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Play Rough | fairy | physical | 90 | 90% | 10 | Has a chance to lower the target’s Attack by one stage. |
| Raging Bull | normal | physical | 90 | 100% | 10 | |
| Rock Climb | normal | physical | 90 | 85% | 20 | Has a chance to confuse the target. |
| Sacred Sword | fighting | physical | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Spectral Thief | ghost | physical | 90 | 100% | 10 | Steals the target’s stat increases, then inflicts damage. |
| Take Down | normal | physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Thousand Arrows | ground | physical | 90 | 100% | 10 | Grounds the target, and hits even Flying-type or levitating Pokémon. |
| Thousand Waves | ground | physical | 90 | 100% | 10 | Prevents the target from leaving battle. |
| Thunderous Kick | fighting | physical | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Triple Arrows | fighting | physical | 90 | 100% | 10 | |
| Wild Charge | electric | physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Blaze Kick | fire | physical | 85 | 90% | 10 | Has an increased chance for a critical hit and a chance to burn the target. |
| Body Slam | normal | physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
| Bolt Beak | electric | physical | 85 | 100% | 10 | |
| Bounce | physical | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Darkest Lariat | dark | physical | 85 | 100% | 10 | Ignores the target’s stat modifiers. |
| Fishious Rend | water | physical | 85 | 100% | 10 | |
| Icicle Crash | ice | physical | 85 | 90% | 10 | Has a chance to make the target flinch. |
| Kowtow Cleave | dark | physical | 85 | – | 10 | |
| Liquidation | water | physical | 85 | 100% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Psychic Fangs | psychic | physical | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
| Sky Uppercut | fighting | physical | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| Anchor Shot | steel | physical | 80 | 100% | 20 | Traps the target. |
| Aqua Step | water | physical | 80 | 100% | 10 | |
| Blazing Torque | fire | physical | 80 | 100% | 10 | |
| Body Press | fighting | physical | 80 | 100% | 10 | |
| Crunch | dark | physical | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Dig | ground | physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Dire Claw | poison | physical | 80 | 100% | 15 | |
| Dive | water | physical | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Dragon Claw | dragon | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Drill Peck | physical | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Drill Run | ground | physical | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| Drum Beating | grass | physical | 80 | 100% | 10 | Has a chance to lower the target’s Speed by one stage. |
| Extreme Speed | normal | physical | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| False Surrender | dark | physical | 80 | – | 10 | Never misses. |
| Fire Lash | fire | physical | 80 | 100% | 15 | Lowers the target’s Defense by one stage after inflicting damage. |
| Grav Apple | grass | physical | 80 | 100% | 10 | Lowers the target’s Defense by one stage after inflicting damage. |
| Hyper Fang | normal | physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Ice Spinner | ice | physical | 80 | 100% | 15 | |
| Iron Head | steel | physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Jaw Lock | dark | physical | 80 | 100% | 10 | Seeds the target after inflicting damage. |
| Leech Life | bug | physical | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Lunge | bug | physical | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Mega Punch | normal | physical | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| Order Up | dragon | physical | 80 | 100% | 10 | |
| Poison Jab | poison | physical | 80 | 100% | 20 | Has a chance to poison the target. |
| Psyblade | psychic | physical | 80 | 100% | 15 | |
| Seed Bomb | grass | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Slam | normal | physical | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Spirit Shackle | ghost | physical | 80 | 100% | 10 | Traps the target. |
| Strength | normal | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Submission | fighting | physical | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Throat Chop | dark | physical | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| Waterfall | water | physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Wicked Torque | dark | physical | 80 | 100% | 10 | |
| X Scissor | bug | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Zen Headbutt | psychic | physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Zing Zap | electric | physical | 80 | 100% | 10 | Has a chance to make the target flinch. |
| Zippy Zap | electric | physical | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Brick Break | fighting | physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Crush Claw | normal | physical | 75 | 95% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Drain Punch | fighting | physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Fire Punch | fire | physical | 75 | 100% | 15 | Has a chance to burn the target. |
| Horn Leech | grass | physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Ice Punch | ice | physical | 75 | 100% | 15 | Has a chance to freeze the target. |
| Lash Out | dark | physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Razor Shell | water | physical | 75 | 95% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Rock Slide | rock | physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| Spirit Break | fairy | physical | 75 | 100% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Stomping Tantrum | ground | physical | 75 | 100% | 10 | Has double power if the user’s last move failed. |
| Temper Flare | fire | physical | 75 | 100% | 10 | |
| Thunder Punch | electric | physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| Wicked Blow | dark | physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Aqua Cutter | water | physical | 70 | 100% | 20 | |
| Chip Away | normal | physical | 70 | 100% | 20 | Ignores the target’s stat modifiers. |
| Cross Poison | poison | physical | 70 | 100% | 20 | Has an increased chance for a critical hit and a chance to poison the target. |
| Dizzy Punch | normal | physical | 70 | 100% | 10 | Has a chance to confuse the target. |
| Facade | normal | physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Flower Trick | grass | physical | 70 | – | 10 | |
| Headbutt | normal | physical | 70 | 100% | 15 | Has a chance to make the target flinch. |
| Night Slash | dark | physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Psycho Cut | psychic | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Psyshield Bash | psychic | physical | 70 | 90% | 10 | |
| Retaliate | normal | physical | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Secret Power | normal | physical | 70 | 100% | 20 | Has a chance to inflict a status effect which depends upon the terrain. |
| Skitter Smack | bug | physical | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Slash | normal | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Smart Strike | steel | physical | 70 | – | 10 | Never misses. |
| Smelling Salts | normal | physical | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Steel Wing | steel | physical | 70 | 90% | 25 | Has a chance to raise the user’s Defense by one stage. |
| Sucker Punch | dark | physical | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Trop Kick | grass | physical | 70 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| U Turn | bug | physical | 70 | 100% | 20 | User must switch out after attacking. |
| Vital Throw | fighting | physical | 70 | – | 10 | Never misses. |
| Wake Up Slap | fighting | physical | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
| Bone Club | ground | physical | 65 | 85% | 20 | Has a chance to make the target flinch. |
| Ceaseless Edge | dark | physical | 65 | 90% | 15 | |
| Fire Fang | fire | physical | 65 | 95% | 15 | Has a chance to burn the target and a chance to make the target flinch. |
| Horn Attack | normal | physical | 65 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Ice Fang | ice | physical | 65 | 95% | 15 | Has a chance to freeze the target and a chance to make the target flinch. |
| Knock Off | dark | physical | 65 | 100% | 20 | Target drops its held item. |
| Low Sweep | fighting | physical | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| Spark | electric | physical | 65 | 100% | 20 | Has a chance to paralyze the target. |
| Steamroller | bug | physical | 65 | 100% | 20 | Has a chance to make the target flinch. |
| Stomp | normal | physical | 65 | 100% | 20 | Has a chance to make the target flinch. |
| Stone Axe | rock | physical | 65 | 90% | 15 | |
| Thunder Fang | electric | physical | 65 | 95% | 15 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Upper Hand | fighting | physical | 65 | 100% | 15 | |
| Aerial Ace | physical | 60 | – | 20 | Never misses. | |
| Assurance | dark | physical | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Avalanche | ice | physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Barb Barrage | poison | physical | 60 | 100% | 10 | |
| Bite | dark | physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Breaking Swipe | dragon | physical | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Brutal Swing | dark | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Bug Bite | bug | physical | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Bulldoze | ground | physical | 60 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| Circle Throw | fighting | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Covet | normal | physical | 60 | 100% | 25 | Takes the target’s item. |
| Double Iron Bash | steel | physical | 60 | 100% | 5 | Hits twice in one turn. |
| Dragon Tail | dragon | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Feint Attack | dark | physical | 60 | – | 20 | Never misses. |
| Flame Wheel | fire | physical | 60 | 100% | 25 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flip Turn | water | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Force Palm | fighting | physical | 60 | 100% | 10 | Has a chance to paralyze the target. |
| Heart Stamp | psychic | physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Jet Punch | water | physical | 60 | 100% | 15 | |
| Magnet Bomb | steel | physical | 60 | – | 20 | Never misses. |
| Needle Arm | grass | physical | 60 | 100% | 15 | Has a chance to make the target flinch. |
| Pluck | physical | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Revenge | fighting | physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Rock Tomb | rock | physical | 60 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| Rolling Kick | fighting | physical | 60 | 85% | 15 | Has a chance to make the target flinch. |
| Sizzly Slide | fire | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Sky Drop | physical | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
| Storm Throw | fighting | physical | 60 | 100% | 10 | Always scores a critical hit. |
| Thief | dark | physical | 60 | 100% | 25 | Takes the target’s item. |
| Wing Attack | physical | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Acrobatics | physical | 55 | 100% | 15 | Has double power if the user has no held item. | |
| Grassy Glide | grass | physical | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Razor Leaf | grass | physical | 55 | 95% | 25 | Has an increased chance for a critical hit. |
| Vice Grip | normal | physical | 55 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Bonemerang | ground | physical | 50 | 90% | 10 | Hits twice in one turn. |
| Cut | normal | physical | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Dragon Darts | dragon | physical | 50 | 100% | 10 | |
| Fell Stinger | bug | physical | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. |
| Flame Charge | fire | physical | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Gear Grind | steel | physical | 50 | 85% | 15 | Hits twice in one turn. |
| Karate Chop | fighting | physical | 50 | 100% | 25 | Has an increased chance for a critical hit. |
| Last Respects | ghost | physical | 50 | 100% | 10 | |
| Metal Claw | steel | physical | 50 | 95% | 35 | Has a chance to raise the user’s Attack by one stage. |
| Payback | dark | physical | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Poison Fang | poison | physical | 50 | 100% | 15 | Has a chance to badly poison the target. |
| Poison Tail | poison | physical | 50 | 100% | 25 | Has an increased chance for a critical hit and a chance to poison the target. |
| Pounce | bug | physical | 50 | 100% | 20 | |
| Rage Fist | ghost | physical | 50 | 100% | 10 | |
| Rapid Spin | normal | physical | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Rock Throw | rock | physical | 50 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Smack Down | rock | physical | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| Struggle | normal | physical | 50 | – | 1 | User takes 1/4 its max HP in recoil. |
| Trailblaze | grass | physical | 50 | 100% | 20 | |
| Vine Whip | grass | physical | 45 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Accelerock | rock | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Aqua Jet | water | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Branch Poke | grass | physical | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Bullet Punch | steel | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Dual Chop | dragon | physical | 40 | 90% | 15 | Hits twice in one turn. |
| Dual Wingbeat | physical | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Fake Out | normal | physical | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| False Swipe | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Fury Cutter | bug | physical | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Hold Back | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Ice Shard | ice | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Leafage | grass | physical | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Mach Punch | fighting | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Pay Day | normal | physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| Pound | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Power Up Punch | fighting | physical | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. |
| Pursuit | dark | physical | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
| Quick Attack | normal | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Rock Smash | fighting | physical | 40 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Salt Cure | rock | physical | 40 | 100% | 15 | |
| Scratch | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Tackle | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Clamp | water | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Double Hit | normal | physical | 35 | 90% | 10 | Hits twice in one turn. |
| Peck | physical | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Sand Tomb | ground | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Snap Trap | grass | physical | 35 | 100% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Astonish | ghost | physical | 30 | 100% | 15 | Has a chance to make the target flinch. |
| Double Kick | fighting | physical | 30 | 100% | 30 | Hits twice in one turn. |
| Feint | normal | physical | 30 | 100% | 10 | Hits through Protect and Detect. |
| Ice Ball | ice | physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Lick | ghost | physical | 30 | 100% | 30 | Has a chance to paralyze the target. |
| Mortal Spin | poison | physical | 30 | 100% | 15 | |
| Rollout | rock | physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Triple Dive | water | physical | 30 | 95% | 10 | |
| Bone Rush | ground | physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Bullet Seed | grass | physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Icicle Spear | ice | physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Pin Missile | bug | physical | 25 | 95% | 20 | Hits 2-5 times in one turn. |
| Rock Blast | rock | physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Scale Shot | dragon | physical | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Surging Strikes | water | physical | 25 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Tail Slap | normal | physical | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Twineedle | bug | physical | 25 | 100% | 20 | Hits twice in the same turn. Has a chance to poison the target. |
| Nuzzle | electric | physical | 20 | 100% | 20 | Has a chance to paralyze the target. |
| Population Bomb | normal | physical | 20 | 90% | 10 | |
| Power Trip | dark | physical | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Rage | normal | physical | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Spike Cannon | normal | physical | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Triple Axel | ice | physical | 20 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Comet Punch | normal | physical | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Fury Swipes | normal | physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Arm Thrust | fighting | physical | 15 | 100% | 20 | Hits 2-5 times in one turn. |
| Barrage | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Bind | normal | physical | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Double Slap | normal | physical | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Fury Attack | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Poison Sting | poison | physical | 15 | 100% | 35 | Has a chance to poison the target. |
| Wrap | normal | physical | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Constrict | normal | physical | 10 | 100% | 35 | Has a chance to lower the target’s Speed by one stage. |
| Max Airstream | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. | |
| Max Darkness | dark | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Flutterby | bug | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Geyser | water | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Hailstorm | ice | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Knuckle | fighting | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Lightning | electric | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Mindstorm | psychic | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Ooze | poison | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Overgrowth | grass | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Phantasm | ghost | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Quake | ground | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Rockfall | rock | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Starfall | fairy | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Steelspike | steel | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Strike | normal | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Max Wyrmwind | dragon | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Triple Kick | fighting | physical | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. |
| Comeuppance | dark | physical | 1 | 100% | 10 | |
| Acid Downpour Physical | poison | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| All Out Pummeling Physical | fighting | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Beat Up | dark | physical | – | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Bide | normal | physical | – | – | 10 | User waits for two turns, then hits back for twice the damage it took. |
| Black Hole Eclipse Physical | dark | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Bloom Doom Physical | grass | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Breakneck Blitz Physical | normal | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Continental Crush Physical | rock | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Corkscrew Crash Physical | steel | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Counter | fighting | physical | – | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Crush Grip | normal | physical | – | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Devastating Drake Physical | dragon | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Endeavor | normal | physical | – | 100% | 5 | Lowers the target’s HP to equal the user’s. |
| Fissure | ground | physical | – | 30% | 5 | Causes a one-hit KO. |
| Flail | normal | physical | – | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Fling | dark | physical | – | 100% | 10 | Throws held item at the target; power depends on the item. |
| Frustration | normal | physical | – | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Gigavolt Havoc Physical | electric | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Guillotine | normal | physical | – | 30% | 5 | Causes a one-hit KO. |
| Gyro Ball | steel | physical | – | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Hard Press | steel | physical | – | 100% | 10 | |
| Heat Crash | fire | physical | – | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heavy Slam | steel | physical | – | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Horn Drill | normal | physical | – | 30% | 5 | Causes a one-hit KO. |
| Hydro Vortex Physical | water | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Inferno Overdrive Physical | fire | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Low Kick | fighting | physical | – | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Magnitude | ground | physical | – | 100% | 30 | Power varies randomly from 10 to 150. |
| Metal Burst | steel | physical | – | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Natural Gift | normal | physical | – | 100% | 15 | Power and type depend on the held berry. |
| Never Ending Nightmare Physical | ghost | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Present | normal | physical | – | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Punishment | dark | physical | – | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| Return | normal | physical | – | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Reversal | fighting | physical | – | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Savage Spin Out Physical | bug | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Seismic Toss | fighting | physical | – | 100% | 20 | Inflicts damage equal to the user’s level. |
| Shattered Psyche Physical | psychic | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Subzero Slammer Physical | ice | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Super Fang | normal | physical | – | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Supersonic Skystrike Physical | physical | – | – | 1 | Inflicts regular damage with no additional effect. | |
| Tectonic Rage Physical | ground | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Twinkle Tackle Physical | fairy | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Veevee Volley | normal | physical | – | – | 20 | Inflicts regular damage with no additional effect. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.