Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Oceanic Operetta | water | special | 195 | – | 1 | Inflicts regular damage with no additional effect. |
| Hydro Cannon | water | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Water Spout | water | special | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Wave Crash | water | physical | 120 | 100% | 10 | |
| Hydro Pump | water | special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| Origin Pulse | water | special | 110 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Steam Eruption | water | special | 110 | 95% | 5 | Has a chance to burn the target. |
| Crabhammer | water | physical | 100 | 90% | 10 | Has an increased chance for a critical hit. |
| Aqua Tail | water | physical | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Muddy Water | water | special | 90 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Sparkling Aria | water | special | 90 | 100% | 10 | Cures the target of burns. |
| Splishy Splash | water | special | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Surf | water | special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Fishious Rend | water | physical | 85 | 100% | 10 | |
| Liquidation | water | physical | 85 | 100% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Aqua Step | water | physical | 80 | 100% | 10 | |
| Dive | water | physical | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Hydro Steam | water | special | 80 | 100% | 15 | |
| Scald | water | special | 80 | 100% | 15 | Has a chance to burn the target. |
| Snipe Shot | water | special | 80 | 100% | 15 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
| Water Pledge | water | special | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Waterfall | water | physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Razor Shell | water | physical | 75 | 95% | 10 | Has a chance to lower the target’s Defense by one stage. |
| Aqua Cutter | water | physical | 70 | 100% | 20 | |
| Brine | water | special | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
| Bubble Beam | water | special | 65 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| Octazooka | water | special | 65 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Bouncy Bubble | water | special | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Flip Turn | water | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Jet Punch | water | physical | 60 | 100% | 15 | |
| Water Pulse | water | special | 60 | 100% | 20 | Has a chance to confuse the target. |
| Chilling Water | water | special | 50 | 100% | 20 | |
| Aqua Jet | water | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Bubble | water | special | 40 | 100% | 30 | Has a chance to lower the target’s Speed by one stage. |
| Water Gun | water | special | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Clamp | water | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Whirlpool | water | special | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Triple Dive | water | physical | 30 | 95% | 10 | |
| Surging Strikes | water | physical | 25 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Water Shuriken | water | special | 15 | 100% | 20 | Hits 2–5 times. |
| Max Geyser | water | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Aqua Ring | water | status | – | – | 20 | Restores 1/16 of the user’s max HP each turn. |
| Hydro Vortex Physical | water | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Hydro Vortex Special | water | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Life Dew | water | status | – | – | 10 | |
| Rain Dance | water | status | – | – | 5 | Changes the weather to rain for five turns. |
| Soak | water | status | – | 100% | 20 | Changes the target’s type to Water. |
| Water Sport | water | status | – | – | 15 | Halves all Fire-type damage. |
| Withdraw | water | status | – | – | 40 | Raises the user’s Defense by one stage. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.