Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Oceanic Operetta water special 195 1 Inflicts regular damage with no additional effect.
Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
Water Spout water special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Wave Crash water physical 120 100% 10
Hydro Pump water special 110 80% 5 Inflicts regular damage with no additional effect.
Origin Pulse water special 110 85% 10 Inflicts regular damage with no additional effect.
Steam Eruption water special 110 95% 5 Has a chance to burn the target.
Crabhammer water physical 100 90% 10 Has an increased chance for a critical hit.
Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Muddy Water water special 90 85% 10 Has a chance to lower the target’s accuracy by one stage.
Sparkling Aria water special 90 100% 10 Cures the target of burns.
Splishy Splash water special 90 100% 15 Inflicts regular damage with no additional effect.
Surf water special 90 100% 15 Inflicts regular damage and can hit Dive users.
Fishious Rend water physical 85 100% 10
Liquidation water physical 85 100% 10 Has a chance to lower the target’s Defense by one stage.
Aqua Step water physical 80 100% 10
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Hydro Steam water special 80 100% 15
Scald water special 80 100% 15 Has a chance to burn the target.
Snipe Shot water special 80 100% 15 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Water Pledge water special 80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Waterfall water physical 80 100% 15 Has a chance to make the target flinch.
Razor Shell water physical 75 95% 10 Has a chance to lower the target’s Defense by one stage.
Aqua Cutter water physical 70 100% 20
Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam water special 65 100% 20 Has a chance to lower the target’s Speed by one stage.
Octazooka water special 65 85% 10 Has a chance to lower the target’s accuracy by one stage.
Bouncy Bubble water special 60 100% 20 Inflicts regular damage with no additional effect.
Flip Turn water physical 60 100% 20 Inflicts regular damage with no additional effect.
Jet Punch water physical 60 100% 15
Water Pulse water special 60 100% 20 Has a chance to confuse the target.
Chilling Water water special 50 100% 20
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Bubble water special 40 100% 30 Has a chance to lower the target’s Speed by one stage.
Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
Clamp water physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Triple Dive water physical 30 95% 10
Surging Strikes water physical 25 100% 5 Inflicts regular damage with no additional effect.
Water Shuriken water special 15 100% 20 Hits 2–5 times.
Max Geyser water physical 10 10 Inflicts regular damage with no additional effect.
Aqua Ring water status 20 Restores 1/16 of the user’s max HP each turn.
Hydro Vortex Physical water physical 1 Inflicts regular damage with no additional effect.
Hydro Vortex Special water special 1 Inflicts regular damage with no additional effect.
Life Dew water status 10
Rain Dance water status 5 Changes the weather to rain for five turns.
Soak water status 100% 20 Changes the target’s type to Water.
Water Sport water status 15 Halves all Fire-type damage.
Withdraw water status 40 Raises the user’s Defense by one stage.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.