Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Sky Attack | physical | 140 | 90% | 5 | User charges for one turn before attacking. Has a chance to make the target flinch. | |
| Brave Bird | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dragon Ascent | physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Hurricane | special | 110 | 70% | 10 | Has a chance to confuse the target. | |
| Aeroblast | special | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
| Beak Blast | physical | 100 | 100% | 15 | Inflicts a burn on any Pokémon that makes contact before the attack. | |
| Bleakwind Storm | special | 100 | 80% | 10 | ||
| Floaty Fall | physical | 90 | 95% | 15 | Inflicts regular damage with no additional effect. | |
| Fly | physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| Bounce | physical | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Drill Peck | physical | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Oblivion Wing | special | 80 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| Air Slash | special | 75 | 95% | 15 | Has a chance to make the target flinch. | |
| Chatter | special | 65 | 100% | 20 | Has a higher chance to confuse the target when the recorded sound is louder. | |
| Aerial Ace | physical | 60 | – | 20 | Never misses. | |
| Air Cutter | special | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| Pluck | physical | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Sky Drop | physical | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
| Wing Attack | physical | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Acrobatics | physical | 55 | 100% | 15 | Has double power if the user has no held item. | |
| Dual Wingbeat | physical | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Gust | special | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| Peck | physical | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Max Airstream | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. | |
| Defog | status | – | – | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Feather Dance | status | – | 100% | 15 | Lowers the target’s Attack by two stages. | |
| Mirror Move | status | – | – | 20 | Uses the target’s last used move. | |
| Roost | status | – | – | 5 | Heals the user by half its max HP. | |
| Supersonic Skystrike Physical | physical | – | – | 1 | Inflicts regular damage with no additional effect. | |
| Supersonic Skystrike Special | special | – | – | 1 | Inflicts regular damage with no additional effect. | |
| Tailwind | status | – | – | 15 | For three turns, friendly Pokémon have doubled Speed. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.