Tailwind
status
For three turns, friendly Pokémon have doubled Speed.
Stats
| Power | None (status move) |
|---|---|
| Accuracy | Never misses |
| PP | 15 |
| Priority | 0 |
| Category | status |
| Target | users field |
| Introduced | Generation IV |
In game description
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Pokemon that learn Tailwind
#0006
Charizard
#0012
Butterfree
#0015
Beedrill
#0016
Pidgey
#0017
Pidgeotto
#0018
Pidgeot
#0021
Spearow
#0022
Fearow
#0041
Zubat
#0042
Golbat
#0049
Venomoth
#0083
Farfetchd
#0084
Doduo
#0085
Dodrio
#0123
Scyther
#0142
Aerodactyl
#0144
Articuno
#0145
Zapdos
#0146
Moltres
#0149
Dragonite
#0151
Mew
#0163
Hoothoot
#0164
Noctowl
#0165
Ledyba
#0166
Ledian
#0169
Crobat
#0176
Togetic
#0177
Natu
#0178
Xatu
#0187
Hoppip
#0188
Skiploom
#0189
Jumpluff
#0193
Yanma
#0198
Murkrow
#0207
Gligar
#0212
Scizor
#0225
Delibird
#0226
Mantine
#0227
Skarmory
#0245
Suicune
Charizard
#0012
Butterfree
#0015
Beedrill
#0016
Pidgey
#0017
Pidgeotto
#0018
Pidgeot
#0021
Spearow
#0022
Fearow
#0041
Zubat
#0042
Golbat
#0049
Venomoth
#0083
Farfetchd
#0084
Doduo
#0085
Dodrio
#0123
Scyther
#0142
Aerodactyl
#0144
Articuno
#0145
Zapdos
#0146
Moltres
#0149
Dragonite
#0151
Mew
#0163
Hoothoot
#0164
Noctowl
#0165
Ledyba
#0166
Ledian
#0169
Crobat
#0176
Togetic
#0177
Natu
#0178
Xatu
#0187
Hoppip
#0188
Skiploom
#0189
Jumpluff
#0193
Yanma
#0198
Murkrow
#0207
Gligar
#0212
Scizor
#0225
Delibird
#0226
Mantine
#0227
Skarmory
#0245
Suicune
Showing the first 40. Availability varies by server, since some restrict move tutors or TMs.
Using Tailwind in Cobblemon
Tailwind deals no damage, so its value is entirely in what it sets up. Status moves are usually the difference in a close gym fight, and sleep or paralysis also make a wild Pokemon far easier to catch.
Check the type chart before relying on it, and look up specific targets in the Pokedex where dual-type multipliers are already worked out.