Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Light That Burns The Sky | psychic | special | 200 | – | 1 | Inflicts damage using either Attack or Special Attack stat, whichever is higher. |
| Genesis Supernova | psychic | special | 185 | – | 1 | Changes the terrain to Psychic Terrain after inflicting damage. |
| Prismatic Laser | psychic | special | 160 | 100% | 10 | User foregoes its next turn to recharge. |
| Psycho Boost | psychic | special | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Future Sight | psychic | special | 120 | 100% | 10 | Hits the target two turns later. |
| Synchronoise | psychic | special | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
| Dream Eater | psychic | special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Photon Geyser | psychic | special | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Psystrike | psychic | special | 100 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Luster Purge | psychic | special | 95 | 100% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| Mist Ball | psychic | special | 95 | 100% | 5 | Has a chance to lower the target’s Special Attack by one stage. |
| Freezing Glare | psychic | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Psychic | psychic | special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic Fangs | psychic | physical | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
| Eerie Spell | psychic | special | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Esper Wing | psychic | special | 80 | 100% | 10 | |
| Expanding Force | psychic | special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Extrasensory | psychic | special | 80 | 100% | 20 | Has a chance to make the target flinch. |
| Glitzy Glow | psychic | special | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Hyperspace Hole | psychic | special | 80 | – | 5 | Ignores and destroys protection effects. |
| Lumina Crash | psychic | special | 80 | 100% | 10 | |
| Psyblade | psychic | physical | 80 | 100% | 15 | |
| Psyshock | psychic | special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Zen Headbutt | psychic | physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Psychic Noise | psychic | special | 75 | 100% | 10 | |
| Mystical Power | psychic | special | 70 | 90% | 10 | |
| Psycho Cut | psychic | physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Psyshield Bash | psychic | physical | 70 | 90% | 10 | |
| Psybeam | psychic | special | 65 | 100% | 20 | Has a chance to confuse the target. |
| Heart Stamp | psychic | physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Confusion | psychic | special | 50 | 100% | 25 | Has a chance to confuse the target. |
| Twin Beam | psychic | special | 40 | 100% | 10 | |
| Stored Power | psychic | special | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Max Mindstorm | psychic | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Agility | psychic | status | – | – | 30 | Raises the user’s Speed by two stages. |
| Ally Switch | psychic | status | – | – | 15 | User switches places with the friendly Pokémon opposite it. |
| Amnesia | psychic | status | – | – | 20 | Raises the user’s Special Defense by two stages. |
| Barrier | psychic | status | – | – | 20 | Raises the user’s Defense by two stages. |
| Calm Mind | psychic | status | – | – | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Cosmic Power | psychic | status | – | – | 20 | Raises the user’s Defense and Special Defense by one stage. |
| Gravity | psychic | status | – | – | 5 | Disables moves and immunities that involve flying or levitating for five turns. |
| Guard Split | psychic | status | – | – | 10 | Averages Defense and Special Defense with the target. |
| Guard Swap | psychic | status | – | – | 10 | User swaps Defense and Special Defense changes with the target. |
| Heal Block | psychic | status | – | 100% | 15 | Prevents target from restoring its HP for five turns. |
| Heal Pulse | psychic | status | – | – | 10 | Heals the target for half its max HP. |
| Healing Wish | psychic | status | – | – | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Swap | psychic | status | – | – | 10 | User and target swap stat changes. |
| Hypnosis | psychic | status | – | 60% | 20 | Puts the target to sleep. |
| Imprison | psychic | status | – | – | 10 | Prevents the target from using any moves that the user also knows. |
| Instruct | psychic | status | – | – | 15 | Forces the target to repeat its last used move. |
| Kinesis | psychic | status | – | 80% | 15 | Lowers the target’s accuracy by one stage. |
| Light Screen | psychic | status | – | – | 30 | Reduces damage from special attacks by 50% for five turns. |
| Lunar Blessing | psychic | status | – | – | 5 | |
| Lunar Dance | psychic | status | – | – | 10 | User faints, and its replacement is fully healed. |
| Magic Coat | psychic | status | – | – | 15 | Reflects back the first effect move used on the user this turn. |
| Magic Powder | psychic | status | – | 100% | 20 | |
| Magic Room | psychic | status | – | – | 10 | Negates held items for five turns. |
| Meditate | psychic | status | – | – | 40 | Raises the user’s Attack by one stage. |
| Miracle Eye | psychic | status | – | – | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | psychic | special | – | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Power Split | psychic | status | – | – | 10 | Averages Attack and Special Attack with the target. |
| Power Swap | psychic | status | – | – | 10 | User swaps Attack and Special Attack changes with the target. |
| Power Trick | psychic | status | – | – | 10 | User swaps Attack and Defense. |
| Psychic Terrain | psychic | status | – | – | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Shift | psychic | status | – | 100% | 10 | Transfers the user’s major status effect to the target. |
| Psywave | psychic | special | – | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. |
| Reflect | psychic | status | – | – | 20 | Reduces damage from physical attacks by half. |
| Rest | psychic | status | – | – | 5 | User sleeps for two turns, completely healing itself. |
| Role Play | psychic | status | – | – | 10 | Copies the target’s ability. |
| Shattered Psyche Physical | psychic | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Shattered Psyche Special | psychic | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Skill Swap | psychic | status | – | – | 10 | User and target swap abilities. |
| Speed Swap | psychic | status | – | – | 10 | Exchanges the user’s Speed with the target’s. |
| Take Heart | psychic | status | – | – | 10 | |
| Telekinesis | psychic | status | – | – | 15 | Moves have 100% accuracy against the target for three turns. |
| Teleport | psychic | status | – | – | 20 | Immediately ends wild battles. No effect otherwise. |
| Trick | psychic | status | – | 100% | 10 | User and target swap items. |
| Trick Room | psychic | status | – | – | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| Wonder Room | psychic | status | – | – | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.