Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Acid Armor | poison | status | – | – | 20 | Raises the user’s Defense by two stages. |
| Acupressure | normal | status | – | – | 30 | Raises one of a friendly Pokémon’s stats at random by two stages. |
| After You | normal | status | – | – | 15 | Makes the target act next this turn. |
| Agility | psychic | status | – | – | 30 | Raises the user’s Speed by two stages. |
| Ally Switch | psychic | status | – | – | 15 | User switches places with the friendly Pokémon opposite it. |
| Amnesia | psychic | status | – | – | 20 | Raises the user’s Special Defense by two stages. |
| Aqua Ring | water | status | – | – | 20 | Restores 1/16 of the user’s max HP each turn. |
| Aromatherapy | grass | status | – | – | 5 | Cures the entire party of major status effects. |
| Aromatic Mist | fairy | status | – | – | 20 | Raises a selected ally’s Special Defense by one stage. |
| Assist | normal | status | – | – | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Attract | normal | status | – | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aurora Veil | ice | status | – | – | 20 | Reduces damage five turns, but must be used during hail. |
| Autotomize | steel | status | – | – | 15 | Raises the user’s Speed by two stages and halves the user’s weight. |
| Baby Doll Eyes | fairy | status | – | 100% | 30 | Lowers the target’s Attack by one stage. |
| Baneful Bunker | poison | status | – | – | 10 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
| Barrier | psychic | status | – | – | 20 | Raises the user’s Defense by two stages. |
| Baton Pass | normal | status | – | – | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Belly Drum | normal | status | – | – | 10 | User pays half its max HP to max out its Attack. |
| Bestow | normal | status | – | – | 15 | Gives the user’s held item to the target. |
| Block | normal | status | – | – | 5 | Prevents the target from leaving battle. |
| Bulk Up | fighting | status | – | – | 20 | Raises the user’s Attack and Defense by one stage. |
| Burning Bulwark | fire | status | – | – | 10 | |
| Calm Mind | psychic | status | – | – | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | normal | status | – | – | 20 | User’s type changes to match the terrain. |
| Captivate | normal | status | – | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Celebrate | normal | status | – | – | 40 | Does nothing. |
| Charge | electric | status | – | – | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charm | fairy | status | – | 100% | 20 | Lowers the target’s Attack by two stages. |
| Chilly Reception | ice | status | – | – | 10 | |
| Clangorous Soul | dragon | status | – | 100% | 5 | |
| Coaching | fighting | status | – | – | 10 | Inflicts regular damage with no additional effect. |
| Coil | poison | status | – | – | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Confide | normal | status | – | – | 20 | Lowers the target’s Special Attack by one stage. |
| Confuse Ray | ghost | status | – | 100% | 10 | Confuses the target. |
| Conversion | normal | status | – | – | 30 | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | normal | status | – | – | 30 | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | normal | status | – | – | 20 | Uses the target’s last used move. |
| Corrosive Gas | poison | status | – | 100% | 40 | Inflicts regular damage with no additional effect. |
| Cosmic Power | psychic | status | – | – | 20 | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Guard | grass | status | – | – | 10 | Raises the user’s Defense by three stages. |
| Cotton Spore | grass | status | – | 100% | 40 | Lowers the target’s Speed by two stages. |
| Court Change | normal | status | – | 100% | 10 | |
| Crafty Shield | fairy | status | – | – | 10 | Protects all friendly Pokémon from non-damaging moves. |
| Curse | ghost | status | – | – | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Dark Void | dark | status | – | 50% | 10 | Puts the target to sleep. |
| Decorate | fairy | status | – | – | 15 | |
| Defend Order | bug | status | – | – | 10 | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | normal | status | – | – | 40 | Raises user’s Defense by one stage. |
| Defog | status | – | – | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Destiny Bond | ghost | status | – | – | 5 | If the user faints this turn, the target automatically will, too. |
| Detect | fighting | status | – | – | 5 | Prevents any moves from hitting the user this turn. |
| Disable | normal | status | – | 100% | 20 | Disables the target’s last used move for 1-8 turns. |
| Doodle | normal | status | – | 100% | 10 | |
| Double Team | normal | status | – | – | 15 | Raises the user’s evasion by one stage. |
| Dragon Cheer | dragon | status | – | – | 15 | |
| Dragon Dance | dragon | status | – | – | 20 | Raises the user’s Attack and Speed by one stage. |
| Eerie Impulse | electric | status | – | 100% | 15 | Lowers the target’s Special Attack by two stages. |
| Electric Terrain | electric | status | – | – | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Electrify | electric | status | – | – | 20 | Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. |
| Embargo | dark | status | – | 100% | 15 | Target cannot use held items. |
| Encore | normal | status | – | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endure | normal | status | – | – | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| Entrainment | normal | status | – | 100% | 15 | Copies the user’s ability onto the target. |
| Extreme Evoboost | normal | status | – | – | 1 | Raises all of the user’s stats by two stages. |
| Fairy Lock | fairy | status | – | – | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Fake Tears | dark | status | – | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Feather Dance | status | – | 100% | 15 | Lowers the target’s Attack by two stages. | |
| Fillet Away | normal | status | – | – | 10 | |
| Flash | normal | status | – | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Flatter | dark | status | – | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. |
| Floral Healing | fairy | status | – | – | 10 | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
| Flower Shield | fairy | status | – | – | 10 | Raises the Defense of all Grass Pokémon in battle. |
| Focus Energy | normal | status | – | – | 30 | Increases the user’s chance to score a critical hit. |
| Follow Me | normal | status | – | – | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Foresight | normal | status | – | – | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Forests Curse | grass | status | – | 100% | 20 | Adds Grass to the target’s types. |
| Gastro Acid | poison | status | – | 100% | 10 | Nullifies target’s ability until it leaves battle. |
| Gear Up | steel | status | – | – | 20 | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
| Geomancy | fairy | status | – | – | 10 | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Glare | normal | status | – | 100% | 30 | Paralyzes the target. |
| Grass Whistle | grass | status | – | 55% | 15 | Puts the target to sleep. |
| Grassy Terrain | grass | status | – | – | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Gravity | psychic | status | – | – | 5 | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | normal | status | – | 100% | 40 | Lowers the target’s Attack by one stage. |
| Growth | normal | status | – | – | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | ghost | status | – | – | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Split | psychic | status | – | – | 10 | Averages Defense and Special Defense with the target. |
| Guard Swap | psychic | status | – | – | 10 | User swaps Defense and Special Defense changes with the target. |
| Hail | ice | status | – | – | 10 | Changes the weather to a hailstorm for five turns. |
| Happy Hour | normal | status | – | – | 30 | Doubles prize money. |
| Harden | normal | status | – | – | 30 | Raises the user’s Defense by one stage. |
| Haze | ice | status | – | – | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Heal Bell | normal | status | – | – | 5 | Cures the entire party of major status effects. |
| Heal Block | psychic | status | – | 100% | 15 | Prevents target from restoring its HP for five turns. |
| Heal Order | bug | status | – | – | 10 | Heals the user by half its max HP. |
| Heal Pulse | psychic | status | – | – | 10 | Heals the target for half its max HP. |
| Healing Wish | psychic | status | – | – | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Swap | psychic | status | – | – | 10 | User and target swap stat changes. |
| Helping Hand | normal | status | – | – | 20 | Ally’s next move inflicts half more damage. |
| Hold Hands | normal | status | – | – | 40 | Does nothing. |
| Hone Claws | dark | status | – | – | 15 | Raises the user’s Attack and accuracy by one stage. |
| Howl | normal | status | – | – | 40 | Raises the user’s Attack by one stage. |
| Hypnosis | psychic | status | – | 60% | 20 | Puts the target to sleep. |
| Imprison | psychic | status | – | – | 10 | Prevents the target from using any moves that the user also knows. |
| Ingrain | grass | status | – | – | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Instruct | psychic | status | – | – | 15 | Forces the target to repeat its last used move. |
| Ion Deluge | electric | status | – | – | 25 | Changes all Normal moves to Electric moves for the rest of the turn. |
| Iron Defense | steel | status | – | – | 15 | Raises the user’s Defense by two stages. |
| Jungle Healing | grass | status | – | – | 10 | Inflicts regular damage with no additional effect. |
| Kinesis | psychic | status | – | 80% | 15 | Lowers the target’s accuracy by one stage. |
| Kings Shield | steel | status | – | – | 10 | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Laser Focus | normal | status | – | – | 30 | Guarantees a critical hit with the user’s next move. |
| Leech Seed | grass | status | – | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Leer | normal | status | – | 100% | 30 | Lowers the target’s Defense by one stage. |
| Life Dew | water | status | – | – | 10 | |
| Light Screen | psychic | status | – | – | 30 | Reduces damage from special attacks by 50% for five turns. |
| Lock On | normal | status | – | – | 5 | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | normal | status | – | 75% | 10 | Puts the target to sleep. |
| Lucky Chant | normal | status | – | – | 30 | Prevents the target from scoring critical hits for five turns. |
| Lunar Blessing | psychic | status | – | – | 5 | |
| Lunar Dance | psychic | status | – | – | 10 | User faints, and its replacement is fully healed. |
| Magic Coat | psychic | status | – | – | 15 | Reflects back the first effect move used on the user this turn. |
| Magic Powder | psychic | status | – | 100% | 20 | |
| Magic Room | psychic | status | – | – | 10 | Negates held items for five turns. |
| Magnet Rise | electric | status | – | – | 10 | User is immune to Ground moves and effects for five turns. |
| Magnetic Flux | electric | status | – | – | 20 | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
| Mat Block | fighting | status | – | – | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Max Guard | normal | status | – | – | 10 | Prevents any moves from hitting the user this turn. |
| Me First | normal | status | – | – | 20 | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | normal | status | – | – | 5 | Prevents the target from leaving battle. |
| Meditate | psychic | status | – | – | 40 | Raises the user’s Attack by one stage. |
| Memento | dark | status | – | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Metal Sound | steel | status | – | 85% | 40 | Lowers the target’s Special Defense by two stages. |
| Metronome | normal | status | – | – | 10 | Randomly selects and uses any move in the game. |
| Milk Drink | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Mimic | normal | status | – | – | 10 | Copies the target’s last used move. |
| Mind Reader | normal | status | – | – | 5 | Ensures that the user’s next move will hit the target. |
| Minimize | normal | status | – | – | 10 | Raises the user’s evasion by two stages. |
| Miracle Eye | psychic | status | – | – | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Move | status | – | – | 20 | Uses the target’s last used move. | |
| Mist | ice | status | – | – | 30 | Protects the user’s stats from being changed by enemy moves. |
| Misty Terrain | fairy | status | – | – | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Moonlight | fairy | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | normal | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Mud Sport | ground | status | – | – | 15 | Halves all Electric-type damage. |
| Nasty Plot | dark | status | – | – | 20 | Raises the user’s Special Attack by two stages. |
| Nature Power | normal | status | – | – | 20 | Uses a move which depends upon the terrain. |
| Nightmare | ghost | status | – | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| No Retreat | fighting | status | – | – | 5 | Hits twice in one turn, with a chance to make the target flinch. |
| Noble Roar | normal | status | – | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. |
| Obstruct | dark | status | – | 100% | 10 | |
| Octolock | fighting | status | – | 100% | 15 | |
| Odor Sleuth | normal | status | – | – | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Pain Split | normal | status | – | – | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Parting Shot | dark | status | – | 100% | 20 | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Perish Song | normal | status | – | – | 5 | User and target both faint after three turns. |
| Play Nice | normal | status | – | – | 20 | Lowers the target’s Attack by one stage. |
| Poison Gas | poison | status | – | 90% | 40 | Poisons the target. |
| Poison Powder | poison | status | – | 75% | 35 | Poisons the target. |
| Powder | bug | status | – | 100% | 20 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
| Power Shift | normal | status | – | – | 10 | |
| Power Split | psychic | status | – | – | 10 | Averages Attack and Special Attack with the target. |
| Power Swap | psychic | status | – | – | 10 | User swaps Attack and Special Attack changes with the target. |
| Power Trick | psychic | status | – | – | 10 | User swaps Attack and Defense. |
| Protect | normal | status | – | – | 10 | Prevents any moves from hitting the user this turn. |
| Psych Up | normal | status | – | – | 10 | Discards the user’s stat changes and copies the target’s. |
| Psychic Terrain | psychic | status | – | – | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Shift | psychic | status | – | 100% | 10 | Transfers the user’s major status effect to the target. |
| Purify | poison | status | – | – | 20 | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
| Quash | dark | status | – | 100% | 15 | Makes the target act last this turn. |
| Quick Guard | fighting | status | – | – | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | bug | status | – | – | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage Powder | bug | status | – | – | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Rain Dance | water | status | – | – | 5 | Changes the weather to rain for five turns. |
| Recover | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Recycle | normal | status | – | – | 10 | User recovers the item it last used up. |
| Reflect | psychic | status | – | – | 20 | Reduces damage from physical attacks by half. |
| Reflect Type | normal | status | – | – | 15 | User becomes the target’s type. |
| Refresh | normal | status | – | – | 20 | Cleanses the user of a burn, paralysis, or poison. |
| Rest | psychic | status | – | – | 5 | User sleeps for two turns, completely healing itself. |
| Revival Blessing | normal | status | – | – | 1 | |
| Roar | normal | status | – | – | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Polish | rock | status | – | – | 20 | Raises the user’s Speed by two stages. |
| Role Play | psychic | status | – | – | 10 | Copies the target’s ability. |
| Roost | status | – | – | 5 | Heals the user by half its max HP. | |
| Rototiller | ground | status | – | – | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
| Safeguard | normal | status | – | – | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sand Attack | ground | status | – | 100% | 15 | Lowers the target’s accuracy by one stage. |
| Sandstorm | rock | status | – | – | 10 | Changes the weather to a sandstorm for five turns. |
| Scary Face | normal | status | – | 100% | 10 | Lowers the target’s Speed by two stages. |
| Screech | normal | status | – | 85% | 40 | Lowers the target’s Defense by two stages. |
| Sharpen | normal | status | – | – | 30 | Raises the user’s Attack by one stage. |
| Shed Tail | normal | status | – | – | 10 | |
| Shell Smash | normal | status | – | – | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shelter | steel | status | – | – | 10 | |
| Shift Gear | steel | status | – | – | 10 | Raises the user’s Attack by one stage and its Speed by two stages. |
| Shore Up | ground | status | – | – | 5 | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
| Silk Trap | bug | status | – | – | 10 | |
| Simple Beam | normal | status | – | 100% | 15 | Changes the target’s ability to Simple. |
| Sing | normal | status | – | 55% | 15 | Puts the target to sleep. |
| Sketch | normal | status | – | – | 1 | Permanently becomes the target’s last used move. |
| Skill Swap | psychic | status | – | – | 10 | User and target swap abilities. |
| Slack Off | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Sleep Powder | grass | status | – | 75% | 15 | Puts the target to sleep. |
| Sleep Talk | normal | status | – | – | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Smokescreen | normal | status | – | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Snatch | dark | status | – | – | 10 | Steals the target’s move, if it’s self-targeted. |
| Snowscape | ice | status | – | – | 10 | |
| Soak | water | status | – | 100% | 20 | Changes the target’s type to Water. |
| Soft Boiled | normal | status | – | – | 5 | Heals the user by half its max HP. |
| Speed Swap | psychic | status | – | – | 10 | Exchanges the user’s Speed with the target’s. |
| Spicy Extract | grass | status | – | – | 15 | |
| Spider Web | bug | status | – | – | 10 | Prevents the target from leaving battle. |
| Spikes | ground | status | – | – | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spiky Shield | grass | status | – | – | 10 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spite | ghost | status | – | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
| Splash | normal | status | – | – | 40 | Does nothing. |
| Spore | grass | status | – | 100% | 15 | Puts the target to sleep. |
| Spotlight | normal | status | – | – | 15 | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Stealth Rock | rock | status | – | – | 20 | Causes damage when opposing Pokémon switch in. |
| Sticky Web | bug | status | – | – | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Stockpile | normal | status | – | – | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Strength Sap | grass | status | – | 100% | 10 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| String Shot | bug | status | – | 95% | 40 | Lowers the target’s Speed by two stages. |
| Stuff Cheeks | normal | status | – | – | 10 | Cures the entire party of major status effects after inflicting damage. |
| Stun Spore | grass | status | – | 75% | 30 | Paralyzes the target. |
| Substitute | normal | status | – | – | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Sunny Day | fire | status | – | – | 5 | Changes the weather to sunny for five turns. |
| Supersonic | normal | status | – | 55% | 20 | Confuses the target. |
| Swagger | normal | status | – | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | normal | status | – | – | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | fairy | status | – | 75% | 10 | Confuses the target. |
| Sweet Scent | normal | status | – | 100% | 20 | Lowers the target’s evasion by one stage. |
| Switcheroo | dark | status | – | 100% | 10 | User and target swap items. |
| Swords Dance | normal | status | – | – | 20 | Raises the user’s Attack by two stages. |
| Synthesis | grass | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Tail Glow | bug | status | – | – | 20 | Raises the user’s Special Attack by three stages. |
| Tail Whip | normal | status | – | 100% | 30 | Lowers the target’s Defense by one stage. |
| Tailwind | status | – | – | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Take Heart | psychic | status | – | – | 10 | |
| Tar Shot | rock | status | – | 100% | 15 | |
| Taunt | dark | status | – | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Tearful Look | normal | status | – | – | 20 | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | normal | status | – | – | 10 | |
| Teeter Dance | normal | status | – | 100% | 20 | Confuses the target. |
| Telekinesis | psychic | status | – | – | 15 | Moves have 100% accuracy against the target for three turns. |
| Teleport | psychic | status | – | – | 20 | Immediately ends wild battles. No effect otherwise. |
| Thunder Wave | electric | status | – | 90% | 20 | Paralyzes the target. |
| Tickle | normal | status | – | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | normal | status | – | – | 10 | |
| Topsy Turvy | dark | status | – | – | 20 | Inverts the target’s stat modifiers. |
| Torment | dark | status | – | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Toxic | poison | status | – | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | poison | status | – | – | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic Thread | poison | status | – | 100% | 20 | Poisons the target and lowers its Speed by one stage. |
| Transform | normal | status | – | – | 10 | User becomes a copy of the target until it leaves battle. |
| Trick | psychic | status | – | 100% | 10 | User and target swap items. |
| Trick Or Treat | ghost | status | – | 100% | 20 | Adds Ghost to the target’s types. |
| Trick Room | psychic | status | – | – | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| Venom Drench | poison | status | – | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| Victory Dance | fighting | status | – | – | 10 | |
| Water Sport | water | status | – | – | 15 | Halves all Fire-type damage. |
| Whirlwind | normal | status | – | – | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wide Guard | rock | status | – | – | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Will O Wisp | fire | status | – | 85% | 15 | Burns the target. |
| Wish | normal | status | – | – | 10 | User will recover half its max HP at the end of the next turn. |
| Withdraw | water | status | – | – | 40 | Raises the user’s Defense by one stage. |
| Wonder Room | psychic | status | – | – | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Work Up | normal | status | – | – | 30 | Raises the user’s Attack and Special Attack by one stage each. |
| Worry Seed | grass | status | – | 100% | 10 | Changes the target’s ability to Insomnia. |
| Yawn | normal | status | – | – | 10 | Target sleeps at the end of the next turn. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.