Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Acid Armor poison status 20 Raises the user’s Defense by two stages.
Acupressure normal status 30 Raises one of a friendly Pokémon’s stats at random by two stages.
After You normal status 15 Makes the target act next this turn.
Agility psychic status 30 Raises the user’s Speed by two stages.
Ally Switch psychic status 15 User switches places with the friendly Pokémon opposite it.
Amnesia psychic status 20 Raises the user’s Special Defense by two stages.
Aqua Ring water status 20 Restores 1/16 of the user’s max HP each turn.
Aromatherapy grass status 5 Cures the entire party of major status effects.
Aromatic Mist fairy status 20 Raises a selected ally’s Special Defense by one stage.
Assist normal status 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Attract normal status 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aurora Veil ice status 20 Reduces damage five turns, but must be used during hail.
Autotomize steel status 15 Raises the user’s Speed by two stages and halves the user’s weight.
Baby Doll Eyes fairy status 100% 30 Lowers the target’s Attack by one stage.
Baneful Bunker poison status 10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barrier psychic status 20 Raises the user’s Defense by two stages.
Baton Pass normal status 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Belly Drum normal status 10 User pays half its max HP to max out its Attack.
Bestow normal status 15 Gives the user’s held item to the target.
Block normal status 5 Prevents the target from leaving battle.
Bulk Up fighting status 20 Raises the user’s Attack and Defense by one stage.
Burning Bulwark fire status 10
Calm Mind psychic status 20 Raises the user’s Special Attack and Special Defense by one stage.
Camouflage normal status 20 User’s type changes to match the terrain.
Captivate normal status 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Celebrate normal status 40 Does nothing.
Charge electric status 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charm fairy status 100% 20 Lowers the target’s Attack by two stages.
Chilly Reception ice status 10
Clangorous Soul dragon status 100% 5
Coaching fighting status 10 Inflicts regular damage with no additional effect.
Coil poison status 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
Confide normal status 20 Lowers the target’s Special Attack by one stage.
Confuse Ray ghost status 100% 10 Confuses the target.
Conversion normal status 30 User’s type changes to the type of one of its moves at random.
Conversion 2 normal status 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat normal status 20 Uses the target’s last used move.
Corrosive Gas poison status 100% 40 Inflicts regular damage with no additional effect.
Cosmic Power psychic status 20 Raises the user’s Defense and Special Defense by one stage.
Cotton Guard grass status 10 Raises the user’s Defense by three stages.
Cotton Spore grass status 100% 40 Lowers the target’s Speed by two stages.
Court Change normal status 100% 10
Crafty Shield fairy status 10 Protects all friendly Pokémon from non-damaging moves.
Curse ghost status 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dark Void dark status 50% 10 Puts the target to sleep.
Decorate fairy status 15
Defend Order bug status 10 Raises the user’s Defense and Special Defense by one stage.
Defense Curl normal status 40 Raises user’s Defense by one stage.
Defog flying status 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Destiny Bond ghost status 5 If the user faints this turn, the target automatically will, too.
Detect fighting status 5 Prevents any moves from hitting the user this turn.
Disable normal status 100% 20 Disables the target’s last used move for 1-8 turns.
Doodle normal status 100% 10
Double Team normal status 15 Raises the user’s evasion by one stage.
Dragon Cheer dragon status 15
Dragon Dance dragon status 20 Raises the user’s Attack and Speed by one stage.
Eerie Impulse electric status 100% 15 Lowers the target’s Special Attack by two stages.
Electric Terrain electric status 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Electrify electric status 20 Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.
Embargo dark status 100% 15 Target cannot use held items.
Encore normal status 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure normal status 10 Prevents the user’s HP from lowering below 1 this turn.
Entrainment normal status 100% 15 Copies the user’s ability onto the target.
Extreme Evoboost normal status 1 Raises all of the user’s stats by two stages.
Fairy Lock fairy status 10 Prevents all Pokémon from fleeing or switching out during the next turn.
Fake Tears dark status 100% 20 Lowers the target’s Special Defense by two stages.
Feather Dance flying status 100% 15 Lowers the target’s Attack by two stages.
Fillet Away normal status 10
Flash normal status 100% 20 Lowers the target’s accuracy by one stage.
Flatter dark status 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Floral Healing fairy status 10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower Shield fairy status 10 Raises the Defense of all Grass Pokémon in battle.
Focus Energy normal status 30 Increases the user’s chance to score a critical hit.
Follow Me normal status 20 Redirects the target’s single-target effects to the user for this turn.
Foresight normal status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Forests Curse grass status 100% 20 Adds Grass to the target’s types.
Gastro Acid poison status 100% 10 Nullifies target’s ability until it leaves battle.
Gear Up steel status 20 Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
Geomancy fairy status 10 Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Glare normal status 100% 30 Paralyzes the target.
Grass Whistle grass status 55% 15 Puts the target to sleep.
Grassy Terrain grass status 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Gravity psychic status 5 Disables moves and immunities that involve flying or levitating for five turns.
Growl normal status 100% 40 Lowers the target’s Attack by one stage.
Growth normal status 20 Raises the user’s Attack and Special Attack by one stage.
Grudge ghost status 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Guard Split psychic status 10 Averages Defense and Special Defense with the target.
Guard Swap psychic status 10 User swaps Defense and Special Defense changes with the target.
Hail ice status 10 Changes the weather to a hailstorm for five turns.
Happy Hour normal status 30 Doubles prize money.
Harden normal status 30 Raises the user’s Defense by one stage.
Haze ice status 30 Resets all Pokémon’s stats, accuracy, and evasion.
Heal Bell normal status 5 Cures the entire party of major status effects.
Heal Block psychic status 100% 15 Prevents target from restoring its HP for five turns.
Heal Order bug status 10 Heals the user by half its max HP.
Heal Pulse psychic status 10 Heals the target for half its max HP.
Healing Wish psychic status 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Swap psychic status 10 User and target swap stat changes.
Helping Hand normal status 20 Ally’s next move inflicts half more damage.
Hold Hands normal status 40 Does nothing.
Hone Claws dark status 15 Raises the user’s Attack and accuracy by one stage.
Howl normal status 40 Raises the user’s Attack by one stage.
Hypnosis psychic status 60% 20 Puts the target to sleep.
Imprison psychic status 10 Prevents the target from using any moves that the user also knows.
Ingrain grass status 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Instruct psychic status 15 Forces the target to repeat its last used move.
Ion Deluge electric status 25 Changes all Normal moves to Electric moves for the rest of the turn.
Iron Defense steel status 15 Raises the user’s Defense by two stages.
Jungle Healing grass status 10 Inflicts regular damage with no additional effect.
Kinesis psychic status 80% 15 Lowers the target’s accuracy by one stage.
Kings Shield steel status 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Laser Focus normal status 30 Guarantees a critical hit with the user’s next move.
Leech Seed grass status 90% 10 Seeds the target, stealing HP from it every turn.
Leer normal status 100% 30 Lowers the target’s Defense by one stage.
Life Dew water status 10
Light Screen psychic status 30 Reduces damage from special attacks by 50% for five turns.
Lock On normal status 5 Ensures that the user’s next move will hit the target.
Lovely Kiss normal status 75% 10 Puts the target to sleep.
Lucky Chant normal status 30 Prevents the target from scoring critical hits for five turns.
Lunar Blessing psychic status 5
Lunar Dance psychic status 10 User faints, and its replacement is fully healed.
Magic Coat psychic status 15 Reflects back the first effect move used on the user this turn.
Magic Powder psychic status 100% 20
Magic Room psychic status 10 Negates held items for five turns.
Magnet Rise electric status 10 User is immune to Ground moves and effects for five turns.
Magnetic Flux electric status 20 Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Mat Block fighting status 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Max Guard normal status 10 Prevents any moves from hitting the user this turn.
Me First normal status 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look normal status 5 Prevents the target from leaving battle.
Meditate psychic status 40 Raises the user’s Attack by one stage.
Memento dark status 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Metal Sound steel status 85% 40 Lowers the target’s Special Defense by two stages.
Metronome normal status 10 Randomly selects and uses any move in the game.
Milk Drink normal status 5 Heals the user by half its max HP.
Mimic normal status 10 Copies the target’s last used move.
Mind Reader normal status 5 Ensures that the user’s next move will hit the target.
Minimize normal status 10 Raises the user’s evasion by two stages.
Miracle Eye psychic status 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror Move flying status 20 Uses the target’s last used move.
Mist ice status 30 Protects the user’s stats from being changed by enemy moves.
Misty Terrain fairy status 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Moonlight fairy status 5 Heals the user by half its max HP. Affected by weather.
Morning Sun normal status 5 Heals the user by half its max HP. Affected by weather.
Mud Sport ground status 15 Halves all Electric-type damage.
Nasty Plot dark status 20 Raises the user’s Special Attack by two stages.
Nature Power normal status 20 Uses a move which depends upon the terrain.
Nightmare ghost status 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
No Retreat fighting status 5 Hits twice in one turn, with a chance to make the target flinch.
Noble Roar normal status 100% 30 Lowers the target’s Attack and Special Attack by one stage.
Obstruct dark status 100% 10
Octolock fighting status 100% 15
Odor Sleuth normal status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pain Split normal status 20 Sets the user’s and targets’s HP to the average of their current HP.
Parting Shot dark status 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Perish Song normal status 5 User and target both faint after three turns.
Play Nice normal status 20 Lowers the target’s Attack by one stage.
Poison Gas poison status 90% 40 Poisons the target.
Poison Powder poison status 75% 35 Poisons the target.
Powder bug status 100% 20 Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Power Shift normal status 10
Power Split psychic status 10 Averages Attack and Special Attack with the target.
Power Swap psychic status 10 User swaps Attack and Special Attack changes with the target.
Power Trick psychic status 10 User swaps Attack and Defense.
Protect normal status 10 Prevents any moves from hitting the user this turn.
Psych Up normal status 10 Discards the user’s stat changes and copies the target’s.
Psychic Terrain psychic status 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho Shift psychic status 100% 10 Transfers the user’s major status effect to the target.
Purify poison status 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
Quash dark status 100% 15 Makes the target act last this turn.
Quick Guard fighting status 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance bug status 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage Powder bug status 20 Redirects the target’s single-target effects to the user for this turn.
Rain Dance water status 5 Changes the weather to rain for five turns.
Recover normal status 5 Heals the user by half its max HP.
Recycle normal status 10 User recovers the item it last used up.
Reflect psychic status 20 Reduces damage from physical attacks by half.
Reflect Type normal status 15 User becomes the target’s type.
Refresh normal status 20 Cleanses the user of a burn, paralysis, or poison.
Rest psychic status 5 User sleeps for two turns, completely healing itself.
Revival Blessing normal status 1
Roar normal status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Polish rock status 20 Raises the user’s Speed by two stages.
Role Play psychic status 10 Copies the target’s ability.
Roost flying status 5 Heals the user by half its max HP.
Rototiller ground status 10 Raises the Attack and Special Attack of all Grass Pokémon in battle.
Safeguard normal status 25 Protects the user’s field from major status ailments and confusion for five turns.
Sand Attack ground status 100% 15 Lowers the target’s accuracy by one stage.
Sandstorm rock status 10 Changes the weather to a sandstorm for five turns.
Scary Face normal status 100% 10 Lowers the target’s Speed by two stages.
Screech normal status 85% 40 Lowers the target’s Defense by two stages.
Sharpen normal status 30 Raises the user’s Attack by one stage.
Shed Tail normal status 10
Shell Smash normal status 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Shelter steel status 10
Shift Gear steel status 10 Raises the user’s Attack by one stage and its Speed by two stages.
Shore Up ground status 5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
Silk Trap bug status 10
Simple Beam normal status 100% 15 Changes the target’s ability to Simple.
Sing normal status 55% 15 Puts the target to sleep.
Sketch normal status 1 Permanently becomes the target’s last used move.
Skill Swap psychic status 10 User and target swap abilities.
Slack Off normal status 5 Heals the user by half its max HP.
Sleep Powder grass status 75% 15 Puts the target to sleep.
Sleep Talk normal status 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Smokescreen normal status 100% 20 Lowers the target’s accuracy by one stage.
Snatch dark status 10 Steals the target’s move, if it’s self-targeted.
Snowscape ice status 10
Soak water status 100% 20 Changes the target’s type to Water.
Soft Boiled normal status 5 Heals the user by half its max HP.
Speed Swap psychic status 10 Exchanges the user’s Speed with the target’s.
Spicy Extract grass status 15
Spider Web bug status 10 Prevents the target from leaving battle.
Spikes ground status 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Spiky Shield grass status 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spite ghost status 100% 10 Lowers the PP of the target’s last used move by 4.
Splash normal status 40 Does nothing.
Spore grass status 100% 15 Puts the target to sleep.
Spotlight normal status 15 Forces the target’s opponents to aim at the target for the rest of the turn.
Stealth Rock rock status 20 Causes damage when opposing Pokémon switch in.
Sticky Web bug status 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Stockpile normal status 20 Stores energy up to three times for use with Spit Up and Swallow.
Strength Sap grass status 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
String Shot bug status 95% 40 Lowers the target’s Speed by two stages.
Stuff Cheeks normal status 10 Cures the entire party of major status effects after inflicting damage.
Stun Spore grass status 75% 30 Paralyzes the target.
Substitute normal status 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day fire status 5 Changes the weather to sunny for five turns.
Supersonic normal status 55% 20 Confuses the target.
Swagger normal status 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swallow normal status 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss fairy status 75% 10 Confuses the target.
Sweet Scent normal status 100% 20 Lowers the target’s evasion by one stage.
Switcheroo dark status 100% 10 User and target swap items.
Swords Dance normal status 20 Raises the user’s Attack by two stages.
Synthesis grass status 5 Heals the user by half its max HP. Affected by weather.
Tail Glow bug status 20 Raises the user’s Special Attack by three stages.
Tail Whip normal status 100% 30 Lowers the target’s Defense by one stage.
Tailwind flying status 15 For three turns, friendly Pokémon have doubled Speed.
Take Heart psychic status 10
Tar Shot rock status 100% 15
Taunt dark status 100% 20 For the next few turns, the target can only use damaging moves.
Tearful Look normal status 20 Lowers the target’s Attack and Special Attack by one stage.
Teatime normal status 10
Teeter Dance normal status 100% 20 Confuses the target.
Telekinesis psychic status 15 Moves have 100% accuracy against the target for three turns.
Teleport psychic status 20 Immediately ends wild battles. No effect otherwise.
Thunder Wave electric status 90% 20 Paralyzes the target.
Tickle normal status 100% 20 Lowers the target’s Attack and Defense by one stage.
Tidy Up normal status 10
Topsy Turvy dark status 20 Inverts the target’s stat modifiers.
Torment dark status 100% 15 Prevents the target from using the same move twice in a row.
Toxic poison status 90% 10 Badly poisons the target, inflicting more damage every turn.
Toxic Spikes poison status 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread poison status 100% 20 Poisons the target and lowers its Speed by one stage.
Transform normal status 10 User becomes a copy of the target until it leaves battle.
Trick psychic status 100% 10 User and target swap items.
Trick Or Treat ghost status 100% 20 Adds Ghost to the target’s types.
Trick Room psychic status 5 For five turns, slower Pokémon will act before faster Pokémon.
Venom Drench poison status 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Victory Dance fighting status 10
Water Sport water status 15 Halves all Fire-type damage.
Whirlwind normal status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard rock status 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Will O Wisp fire status 85% 15 Burns the target.
Wish normal status 10 User will recover half its max HP at the end of the next turn.
Withdraw water status 40 Raises the user’s Defense by one stage.
Wonder Room psychic status 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Work Up normal status 30 Raises the user’s Attack and Special Attack by one stage each.
Worry Seed grass status 100% 10 Changes the target’s ability to Insomnia.
Yawn normal status 10 Target sleeps at the end of the next turn.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.