Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Acid Armor poison status – – 20 Raises the user’s Defense by two stages.
Acupressure normal status – – 30 Raises one of a friendly Pokémon’s stats at random by two stages.
After You normal status – – 15 Makes the target act next this turn.
Agility psychic status – – 30 Raises the user’s Speed by two stages.
Ally Switch psychic status – – 15 User switches places with the friendly Pokémon opposite it.
Amnesia psychic status – – 20 Raises the user’s Special Defense by two stages.
Aqua Ring water status – – 20 Restores 1/16 of the user’s max HP each turn.
Aromatherapy grass status – – 5 Cures the entire party of major status effects.
Aromatic Mist fairy status – – 20 Raises a selected ally’s Special Defense by one stage.
Assist normal status – – 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Attract normal status – 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aurora Veil ice status – – 20 Reduces damage five turns, but must be used during hail.
Autotomize steel status – – 15 Raises the user’s Speed by two stages and halves the user’s weight.
Baby Doll Eyes fairy status – 100% 30 Lowers the target’s Attack by one stage.
Baneful Bunker poison status – – 10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barrier psychic status – – 20 Raises the user’s Defense by two stages.
Baton Pass normal status – – 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Belly Drum normal status – – 10 User pays half its max HP to max out its Attack.
Bestow normal status – – 15 Gives the user’s held item to the target.
Block normal status – – 5 Prevents the target from leaving battle.
Bulk Up fighting status – – 20 Raises the user’s Attack and Defense by one stage.
Burning Bulwark fire status – – 10
Calm Mind psychic status – – 20 Raises the user’s Special Attack and Special Defense by one stage.
Camouflage normal status – – 20 User’s type changes to match the terrain.
Captivate normal status – 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Celebrate normal status – – 40 Does nothing.
Charge electric status – – 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charm fairy status – 100% 20 Lowers the target’s Attack by two stages.
Chilly Reception ice status – – 10
Clangorous Soul dragon status – 100% 5
Coaching fighting status – – 10 Inflicts regular damage with no additional effect.
Coil poison status – – 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
Confide normal status – – 20 Lowers the target’s Special Attack by one stage.
Confuse Ray ghost status – 100% 10 Confuses the target.
Conversion normal status – – 30 User’s type changes to the type of one of its moves at random.
Conversion 2 normal status – – 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat normal status – – 20 Uses the target’s last used move.
Corrosive Gas poison status – 100% 40 Inflicts regular damage with no additional effect.
Cosmic Power psychic status – – 20 Raises the user’s Defense and Special Defense by one stage.
Cotton Guard grass status – – 10 Raises the user’s Defense by three stages.
Cotton Spore grass status – 100% 40 Lowers the target’s Speed by two stages.
Court Change normal status – 100% 10
Crafty Shield fairy status – – 10 Protects all friendly Pokémon from non-damaging moves.
Curse ghost status – – 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dark Void dark status – 50% 10 Puts the target to sleep.
Decorate fairy status – – 15
Defend Order bug status – – 10 Raises the user’s Defense and Special Defense by one stage.
Defense Curl normal status – – 40 Raises user’s Defense by one stage.
Defog flying status – – 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Destiny Bond ghost status – – 5 If the user faints this turn, the target automatically will, too.
Detect fighting status – – 5 Prevents any moves from hitting the user this turn.
Disable normal status – 100% 20 Disables the target’s last used move for 1-8 turns.
Doodle normal status – 100% 10
Double Team normal status – – 15 Raises the user’s evasion by one stage.
Dragon Cheer dragon status – – 15
Dragon Dance dragon status – – 20 Raises the user’s Attack and Speed by one stage.
Eerie Impulse electric status – 100% 15 Lowers the target’s Special Attack by two stages.
Electric Terrain electric status – – 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Electrify electric status – – 20 Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.
Embargo dark status – 100% 15 Target cannot use held items.
Encore normal status – 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure normal status – – 10 Prevents the user’s HP from lowering below 1 this turn.
Entrainment normal status – 100% 15 Copies the user’s ability onto the target.
Extreme Evoboost normal status – – 1 Raises all of the user’s stats by two stages.
Fairy Lock fairy status – – 10 Prevents all Pokémon from fleeing or switching out during the next turn.
Fake Tears dark status – 100% 20 Lowers the target’s Special Defense by two stages.
Feather Dance flying status – 100% 15 Lowers the target’s Attack by two stages.
Fillet Away normal status – – 10
Flash normal status – 100% 20 Lowers the target’s accuracy by one stage.
Flatter dark status – 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Floral Healing fairy status – – 10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower Shield fairy status – – 10 Raises the Defense of all Grass Pokémon in battle.
Focus Energy normal status – – 30 Increases the user’s chance to score a critical hit.
Follow Me normal status – – 20 Redirects the target’s single-target effects to the user for this turn.
Foresight normal status – – 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Forests Curse grass status – 100% 20 Adds Grass to the target’s types.
Gastro Acid poison status – 100% 10 Nullifies target’s ability until it leaves battle.
Gear Up steel status – – 20 Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
Geomancy fairy status – – 10 Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Glare normal status – 100% 30 Paralyzes the target.
Grass Whistle grass status – 55% 15 Puts the target to sleep.
Grassy Terrain grass status – – 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Gravity psychic status – – 5 Disables moves and immunities that involve flying or levitating for five turns.
Growl normal status – 100% 40 Lowers the target’s Attack by one stage.
Growth normal status – – 20 Raises the user’s Attack and Special Attack by one stage.
Grudge ghost status – – 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Guard Split psychic status – – 10 Averages Defense and Special Defense with the target.
Guard Swap psychic status – – 10 User swaps Defense and Special Defense changes with the target.
Hail ice status – – 10 Changes the weather to a hailstorm for five turns.
Happy Hour normal status – – 30 Doubles prize money.
Harden normal status – – 30 Raises the user’s Defense by one stage.
Haze ice status – – 30 Resets all Pokémon’s stats, accuracy, and evasion.
Heal Bell normal status – – 5 Cures the entire party of major status effects.
Heal Block psychic status – 100% 15 Prevents target from restoring its HP for five turns.
Heal Order bug status – – 10 Heals the user by half its max HP.
Heal Pulse psychic status – – 10 Heals the target for half its max HP.
Healing Wish psychic status – – 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Swap psychic status – – 10 User and target swap stat changes.
Helping Hand normal status – – 20 Ally’s next move inflicts half more damage.
Hold Hands normal status – – 40 Does nothing.
Hone Claws dark status – – 15 Raises the user’s Attack and accuracy by one stage.
Howl normal status – – 40 Raises the user’s Attack by one stage.
Hypnosis psychic status – 60% 20 Puts the target to sleep.
Imprison psychic status – – 10 Prevents the target from using any moves that the user also knows.
Ingrain grass status – – 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Instruct psychic status – – 15 Forces the target to repeat its last used move.
Ion Deluge electric status – – 25 Changes all Normal moves to Electric moves for the rest of the turn.
Iron Defense steel status – – 15 Raises the user’s Defense by two stages.
Jungle Healing grass status – – 10 Inflicts regular damage with no additional effect.
Kinesis psychic status – 80% 15 Lowers the target’s accuracy by one stage.
Kings Shield steel status – – 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Laser Focus normal status – – 30 Guarantees a critical hit with the user’s next move.
Leech Seed grass status – 90% 10 Seeds the target, stealing HP from it every turn.
Leer normal status – 100% 30 Lowers the target’s Defense by one stage.
Life Dew water status – – 10
Light Screen psychic status – – 30 Reduces damage from special attacks by 50% for five turns.
Lock On normal status – – 5 Ensures that the user’s next move will hit the target.
Lovely Kiss normal status – 75% 10 Puts the target to sleep.
Lucky Chant normal status – – 30 Prevents the target from scoring critical hits for five turns.
Lunar Blessing psychic status – – 5
Lunar Dance psychic status – – 10 User faints, and its replacement is fully healed.
Magic Coat psychic status – – 15 Reflects back the first effect move used on the user this turn.
Magic Powder psychic status – 100% 20
Magic Room psychic status – – 10 Negates held items for five turns.
Magnet Rise electric status – – 10 User is immune to Ground moves and effects for five turns.
Magnetic Flux electric status – – 20 Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Mat Block fighting status – – 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Max Guard normal status – – 10 Prevents any moves from hitting the user this turn.
Me First normal status – – 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look normal status – – 5 Prevents the target from leaving battle.
Meditate psychic status – – 40 Raises the user’s Attack by one stage.
Memento dark status – 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Metal Sound steel status – 85% 40 Lowers the target’s Special Defense by two stages.
Metronome normal status – – 10 Randomly selects and uses any move in the game.
Milk Drink normal status – – 5 Heals the user by half its max HP.
Mimic normal status – – 10 Copies the target’s last used move.
Mind Reader normal status – – 5 Ensures that the user’s next move will hit the target.
Minimize normal status – – 10 Raises the user’s evasion by two stages.
Miracle Eye psychic status – – 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror Move flying status – – 20 Uses the target’s last used move.
Mist ice status – – 30 Protects the user’s stats from being changed by enemy moves.
Misty Terrain fairy status – – 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Moonlight fairy status – – 5 Heals the user by half its max HP. Affected by weather.
Morning Sun normal status – – 5 Heals the user by half its max HP. Affected by weather.
Mud Sport ground status – – 15 Halves all Electric-type damage.
Nasty Plot dark status – – 20 Raises the user’s Special Attack by two stages.
Nature Power normal status – – 20 Uses a move which depends upon the terrain.
Nightmare ghost status – 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
No Retreat fighting status – – 5 Hits twice in one turn, with a chance to make the target flinch.
Noble Roar normal status – 100% 30 Lowers the target’s Attack and Special Attack by one stage.
Obstruct dark status – 100% 10
Octolock fighting status – 100% 15
Odor Sleuth normal status – – 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pain Split normal status – – 20 Sets the user’s and targets’s HP to the average of their current HP.
Parting Shot dark status – 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Perish Song normal status – – 5 User and target both faint after three turns.
Play Nice normal status – – 20 Lowers the target’s Attack by one stage.
Poison Gas poison status – 90% 40 Poisons the target.
Poison Powder poison status – 75% 35 Poisons the target.
Powder bug status – 100% 20 Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Power Shift normal status – – 10
Power Split psychic status – – 10 Averages Attack and Special Attack with the target.
Power Swap psychic status – – 10 User swaps Attack and Special Attack changes with the target.
Power Trick psychic status – – 10 User swaps Attack and Defense.
Protect normal status – – 10 Prevents any moves from hitting the user this turn.
Psych Up normal status – – 10 Discards the user’s stat changes and copies the target’s.
Psychic Terrain psychic status – – 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho Shift psychic status – 100% 10 Transfers the user’s major status effect to the target.
Purify poison status – – 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
Quash dark status – 100% 15 Makes the target act last this turn.
Quick Guard fighting status – – 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance bug status – – 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage Powder bug status – – 20 Redirects the target’s single-target effects to the user for this turn.
Rain Dance water status – – 5 Changes the weather to rain for five turns.
Recover normal status – – 5 Heals the user by half its max HP.
Recycle normal status – – 10 User recovers the item it last used up.
Reflect psychic status – – 20 Reduces damage from physical attacks by half.
Reflect Type normal status – – 15 User becomes the target’s type.
Refresh normal status – – 20 Cleanses the user of a burn, paralysis, or poison.
Rest psychic status – – 5 User sleeps for two turns, completely healing itself.
Revival Blessing normal status – – 1
Roar normal status – – 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Polish rock status – – 20 Raises the user’s Speed by two stages.
Role Play psychic status – – 10 Copies the target’s ability.
Roost flying status – – 5 Heals the user by half its max HP.
Rototiller ground status – – 10 Raises the Attack and Special Attack of all Grass Pokémon in battle.
Safeguard normal status – – 25 Protects the user’s field from major status ailments and confusion for five turns.
Sand Attack ground status – 100% 15 Lowers the target’s accuracy by one stage.
Sandstorm rock status – – 10 Changes the weather to a sandstorm for five turns.
Scary Face normal status – 100% 10 Lowers the target’s Speed by two stages.
Screech normal status – 85% 40 Lowers the target’s Defense by two stages.
Sharpen normal status – – 30 Raises the user’s Attack by one stage.
Shed Tail normal status – – 10
Shell Smash normal status – – 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Shelter steel status – – 10
Shift Gear steel status – – 10 Raises the user’s Attack by one stage and its Speed by two stages.
Shore Up ground status – – 5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
Silk Trap bug status – – 10
Simple Beam normal status – 100% 15 Changes the target’s ability to Simple.
Sing normal status – 55% 15 Puts the target to sleep.
Sketch normal status – – 1 Permanently becomes the target’s last used move.
Skill Swap psychic status – – 10 User and target swap abilities.
Slack Off normal status – – 5 Heals the user by half its max HP.
Sleep Powder grass status – 75% 15 Puts the target to sleep.
Sleep Talk normal status – – 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Smokescreen normal status – 100% 20 Lowers the target’s accuracy by one stage.
Snatch dark status – – 10 Steals the target’s move, if it’s self-targeted.
Snowscape ice status – – 10
Soak water status – 100% 20 Changes the target’s type to Water.
Soft Boiled normal status – – 5 Heals the user by half its max HP.
Speed Swap psychic status – – 10 Exchanges the user’s Speed with the target’s.
Spicy Extract grass status – – 15
Spider Web bug status – – 10 Prevents the target from leaving battle.
Spikes ground status – – 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Spiky Shield grass status – – 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spite ghost status – 100% 10 Lowers the PP of the target’s last used move by 4.
Splash normal status – – 40 Does nothing.
Spore grass status – 100% 15 Puts the target to sleep.
Spotlight normal status – – 15 Forces the target’s opponents to aim at the target for the rest of the turn.
Stealth Rock rock status – – 20 Causes damage when opposing Pokémon switch in.
Sticky Web bug status – – 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Stockpile normal status – – 20 Stores energy up to three times for use with Spit Up and Swallow.
Strength Sap grass status – 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
String Shot bug status – 95% 40 Lowers the target’s Speed by two stages.
Stuff Cheeks normal status – – 10 Cures the entire party of major status effects after inflicting damage.
Stun Spore grass status – 75% 30 Paralyzes the target.
Substitute normal status – – 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day fire status – – 5 Changes the weather to sunny for five turns.
Supersonic normal status – 55% 20 Confuses the target.
Swagger normal status – 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swallow normal status – – 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss fairy status – 75% 10 Confuses the target.
Sweet Scent normal status – 100% 20 Lowers the target’s evasion by one stage.
Switcheroo dark status – 100% 10 User and target swap items.
Swords Dance normal status – – 20 Raises the user’s Attack by two stages.
Synthesis grass status – – 5 Heals the user by half its max HP. Affected by weather.
Tail Glow bug status – – 20 Raises the user’s Special Attack by three stages.
Tail Whip normal status – 100% 30 Lowers the target’s Defense by one stage.
Tailwind flying status – – 15 For three turns, friendly Pokémon have doubled Speed.
Take Heart psychic status – – 10
Tar Shot rock status – 100% 15
Taunt dark status – 100% 20 For the next few turns, the target can only use damaging moves.
Tearful Look normal status – – 20 Lowers the target’s Attack and Special Attack by one stage.
Teatime normal status – – 10
Teeter Dance normal status – 100% 20 Confuses the target.
Telekinesis psychic status – – 15 Moves have 100% accuracy against the target for three turns.
Teleport psychic status – – 20 Immediately ends wild battles. No effect otherwise.
Thunder Wave electric status – 90% 20 Paralyzes the target.
Tickle normal status – 100% 20 Lowers the target’s Attack and Defense by one stage.
Tidy Up normal status – – 10
Topsy Turvy dark status – – 20 Inverts the target’s stat modifiers.
Torment dark status – 100% 15 Prevents the target from using the same move twice in a row.
Toxic poison status – 90% 10 Badly poisons the target, inflicting more damage every turn.
Toxic Spikes poison status – – 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread poison status – 100% 20 Poisons the target and lowers its Speed by one stage.
Transform normal status – – 10 User becomes a copy of the target until it leaves battle.
Trick psychic status – 100% 10 User and target swap items.
Trick Or Treat ghost status – 100% 20 Adds Ghost to the target’s types.
Trick Room psychic status – – 5 For five turns, slower Pokémon will act before faster Pokémon.
Venom Drench poison status – 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Victory Dance fighting status – – 10
Water Sport water status – – 15 Halves all Fire-type damage.
Whirlwind normal status – – 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard rock status – – 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Will O Wisp fire status – 85% 15 Burns the target.
Wish normal status – – 10 User will recover half its max HP at the end of the next turn.
Withdraw water status – – 40 Raises the user’s Defense by one stage.
Wonder Room psychic status – – 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Work Up normal status – – 30 Raises the user’s Attack and Special Attack by one stage each.
Worry Seed grass status – 100% 10 Changes the target’s ability to Insomnia.
Yawn normal status – – 10 Target sleeps at the end of the next turn.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.