Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Malicious Moonsault | dark | physical | 180 | – | 1 | Inflicts regular damage with no additional effect. |
| Hyperspace Fury | dark | physical | 100 | – | 5 | Ignores and destroys protection effects. |
| Foul Play | dark | physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Fiery Wrath | dark | special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Darkest Lariat | dark | physical | 85 | 100% | 10 | Ignores the target’s stat modifiers. |
| Kowtow Cleave | dark | physical | 85 | – | 10 | |
| Night Daze | dark | special | 85 | 95% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Baddy Bad | dark | special | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Crunch | dark | physical | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Dark Pulse | dark | special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| False Surrender | dark | physical | 80 | – | 10 | Never misses. |
| Jaw Lock | dark | physical | 80 | 100% | 10 | Seeds the target after inflicting damage. |
| Throat Chop | dark | physical | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| Wicked Torque | dark | physical | 80 | 100% | 10 | |
| Lash Out | dark | physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Wicked Blow | dark | physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Night Slash | dark | physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Sucker Punch | dark | physical | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Ceaseless Edge | dark | physical | 65 | 90% | 15 | |
| Knock Off | dark | physical | 65 | 100% | 20 | Target drops its held item. |
| Assurance | dark | physical | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Bite | dark | physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Brutal Swing | dark | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Feint Attack | dark | physical | 60 | – | 20 | Never misses. |
| Thief | dark | physical | 60 | 100% | 25 | Takes the target’s item. |
| Snarl | dark | special | 55 | 95% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Payback | dark | physical | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Pursuit | dark | physical | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
| Power Trip | dark | physical | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Max Darkness | dark | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Comeuppance | dark | physical | 1 | 100% | 10 | |
| Ruination | dark | special | 1 | 90% | 10 | |
| Beat Up | dark | physical | – | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Black Hole Eclipse Physical | dark | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Black Hole Eclipse Special | dark | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Dark Void | dark | status | – | 50% | 10 | Puts the target to sleep. |
| Embargo | dark | status | – | 100% | 15 | Target cannot use held items. |
| Fake Tears | dark | status | – | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Flatter | dark | status | – | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. |
| Fling | dark | physical | – | 100% | 10 | Throws held item at the target; power depends on the item. |
| Hone Claws | dark | status | – | – | 15 | Raises the user’s Attack and accuracy by one stage. |
| Memento | dark | status | – | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Nasty Plot | dark | status | – | – | 20 | Raises the user’s Special Attack by two stages. |
| Obstruct | dark | status | – | 100% | 10 | |
| Parting Shot | dark | status | – | 100% | 20 | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Punishment | dark | physical | – | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| Quash | dark | status | – | 100% | 15 | Makes the target act last this turn. |
| Snatch | dark | status | – | – | 10 | Steals the target’s move, if it’s self-targeted. |
| Switcheroo | dark | status | – | 100% | 10 | User and target swap items. |
| Taunt | dark | status | – | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Topsy Turvy | dark | status | – | – | 20 | Inverts the target’s stat modifiers. |
| Torment | dark | status | – | 100% | 15 | Prevents the target from using the same move twice in a row. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.