Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
Malicious Moonsault dark physical 180 – 1 Inflicts regular damage with no additional effect.
Hyperspace Fury dark physical 100 – 5 Ignores and destroys protection effects.
Foul Play dark physical 95 100% 15 Calculates damage with the target’s attacking stat.
Fiery Wrath dark special 90 100% 10 Inflicts regular damage with no additional effect.
Darkest Lariat dark physical 85 100% 10 Ignores the target’s stat modifiers.
Kowtow Cleave dark physical 85 – 10
Night Daze dark special 85 95% 10 Has a chance to lower the target’s accuracy by one stage.
Baddy Bad dark special 80 95% 15 Inflicts regular damage with no additional effect.
Crunch dark physical 80 100% 15 Has a chance to lower the target’s Defense by one stage.
Dark Pulse dark special 80 100% 15 Has a chance to make the target flinch.
False Surrender dark physical 80 – 10 Never misses.
Jaw Lock dark physical 80 100% 10 Seeds the target after inflicting damage.
Throat Chop dark physical 80 100% 15 Prevents the target from using sound-based moves for two turns.
Wicked Torque dark physical 80 100% 10
Lash Out dark physical 75 100% 5 Inflicts regular damage with no additional effect.
Wicked Blow dark physical 75 100% 5 Inflicts regular damage with no additional effect.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Sucker Punch dark physical 70 100% 5 Only works if the target is about to use a damaging move.
Ceaseless Edge dark physical 65 90% 15
Knock Off dark physical 65 100% 20 Target drops its held item.
Assurance dark physical 60 100% 10 Power is doubled if the target has already received damage this turn.
Bite dark physical 60 100% 25 Has a chance to make the target flinch.
Brutal Swing dark physical 60 100% 20 Inflicts regular damage with no additional effect.
Feint Attack dark physical 60 – 20 Never misses.
Thief dark physical 60 100% 25 Takes the target’s item.
Snarl dark special 55 95% 15 Has a chance to lower the target’s Special Attack by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Pursuit dark physical 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Power Trip dark physical 20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Max Darkness dark physical 10 – 10 Inflicts regular damage with no additional effect.
Comeuppance dark physical 1 100% 10
Ruination dark special 1 90% 10
Beat Up dark physical – 100% 10 Hits once for every conscious Pokémon the trainer has.
Black Hole Eclipse Physical dark physical – – 1 Inflicts regular damage with no additional effect.
Black Hole Eclipse Special dark special – – 1 Inflicts regular damage with no additional effect.
Dark Void dark status – 50% 10 Puts the target to sleep.
Embargo dark status – 100% 15 Target cannot use held items.
Fake Tears dark status – 100% 20 Lowers the target’s Special Defense by two stages.
Flatter dark status – 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Fling dark physical – 100% 10 Throws held item at the target; power depends on the item.
Hone Claws dark status – – 15 Raises the user’s Attack and accuracy by one stage.
Memento dark status – 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Nasty Plot dark status – – 20 Raises the user’s Special Attack by two stages.
Obstruct dark status – 100% 10
Parting Shot dark status – 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Punishment dark physical – 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Quash dark status – 100% 15 Makes the target act last this turn.
Snatch dark status – – 10 Steals the target’s move, if it’s self-targeted.
Switcheroo dark status – 100% 10 User and target swap items.
Taunt dark status – 100% 20 For the next few turns, the target can only use damaging moves.
Topsy Turvy dark status – – 20 Inverts the target’s stat modifiers.
Torment dark status – 100% 15 Prevents the target from using the same move twice in a row.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.