Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Clangorous Soulblaze | dragon | special | 185 | – | 1 | Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. |
| Eternabeam | dragon | special | 160 | 90% | 5 | User foregoes its next turn to recharge. |
| Dragon Energy | dragon | special | 150 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Roar Of Time | dragon | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Draco Meteor | dragon | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Glaive Rush | dragon | physical | 120 | 100% | 5 | |
| Outrage | dragon | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Clanging Scales | dragon | special | 110 | 100% | 5 | Lowers the user’s Defense by one stage after inflicting damage. |
| Core Enforcer | dragon | special | 100 | 100% | 10 | Nullifies the target’s ability if it moves earlier. |
| Dragon Rush | dragon | physical | 100 | 75% | 10 | Has a chance to make the target flinch. |
| Dynamax Cannon | dragon | special | 100 | 100% | 5 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. |
| Spacial Rend | dragon | special | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| Dragon Hammer | dragon | physical | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Dragon Pulse | dragon | special | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Dragon Claw | dragon | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Fickle Beam | dragon | special | 80 | 100% | 5 | |
| Order Up | dragon | physical | 80 | 100% | 10 | |
| Breaking Swipe | dragon | physical | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Dragon Breath | dragon | special | 60 | 100% | 20 | Has a chance to paralyze the target. |
| Dragon Tail | dragon | physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Dragon Darts | dragon | physical | 50 | 100% | 10 | |
| Dual Chop | dragon | physical | 40 | 90% | 15 | Hits twice in one turn. |
| Twister | dragon | special | 40 | 100% | 20 | Has a chance to make the target flinch. |
| Scale Shot | dragon | physical | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Max Wyrmwind | dragon | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Clangorous Soul | dragon | status | – | 100% | 5 | |
| Devastating Drake Physical | dragon | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Devastating Drake Special | dragon | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Dragon Cheer | dragon | status | – | – | 15 | |
| Dragon Dance | dragon | status | – | – | 20 | Raises the user’s Attack and Speed by one stage. |
| Dragon Rage | dragon | special | – | 100% | 10 | Inflicts 40 points of damage. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.