Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Lets Snuggle Forever | fairy | physical | 190 | – | 1 | Inflicts regular damage with no additional effect. |
| Light Of Ruin | fairy | special | 140 | 90% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Fleur Cannon | fairy | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Sparkly Swirl | fairy | special | 120 | 85% | 5 | Inflicts regular damage with no additional effect. |
| Magical Torque | fairy | physical | 100 | 100% | 10 | |
| Misty Explosion | fairy | special | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Springtide Storm | fairy | special | 100 | 80% | 5 | |
| Moonblast | fairy | special | 95 | 100% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Play Rough | fairy | physical | 90 | 90% | 10 | Has a chance to lower the target’s Attack by one stage. |
| Strange Steam | fairy | special | 90 | 95% | 10 | Has a chance to confuse the target. |
| Alluring Voice | fairy | special | 80 | 100% | 10 | |
| Dazzling Gleam | fairy | special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Spirit Break | fairy | physical | 75 | 100% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Draining Kiss | fairy | special | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. |
| Disarming Voice | fairy | special | 40 | – | 15 | Never misses. |
| Fairy Wind | fairy | special | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Max Starfall | fairy | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Aromatic Mist | fairy | status | – | – | 20 | Raises a selected ally’s Special Defense by one stage. |
| Baby Doll Eyes | fairy | status | – | 100% | 30 | Lowers the target’s Attack by one stage. |
| Charm | fairy | status | – | 100% | 20 | Lowers the target’s Attack by two stages. |
| Crafty Shield | fairy | status | – | – | 10 | Protects all friendly Pokémon from non-damaging moves. |
| Decorate | fairy | status | – | – | 15 | |
| Fairy Lock | fairy | status | – | – | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Floral Healing | fairy | status | – | – | 10 | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
| Flower Shield | fairy | status | – | – | 10 | Raises the Defense of all Grass Pokémon in battle. |
| Geomancy | fairy | status | – | – | 10 | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Guardian Of Alola | fairy | special | – | – | 1 | Damages the target for 75% of its remaining HP. |
| Misty Terrain | fairy | status | – | – | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Moonlight | fairy | status | – | – | 5 | Heals the user by half its max HP. Affected by weather. |
| Natures Madness | fairy | special | – | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Sweet Kiss | fairy | status | – | 75% | 10 | Confuses the target. |
| Twinkle Tackle Physical | fairy | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Twinkle Tackle Special | fairy | special | – | – | 1 | Inflicts regular damage with no additional effect. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.