Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| Menacing Moonraze Maelstrom | ghost | special | 200 | – | 1 | Cannot be disrupted by abilities. |
| Soul Stealing 7 Star Strike | ghost | physical | 195 | – | 1 | Inflicts regular damage with no additional effect. |
| Sinister Arrow Raid | ghost | physical | 180 | – | 1 | Inflicts regular damage with no additional effect. |
| Astral Barrage | ghost | special | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Poltergeist | ghost | physical | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
| Moongeist Beam | ghost | special | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Phantom Force | ghost | physical | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Spectral Thief | ghost | physical | 90 | 100% | 10 | Steals the target’s stat increases, then inflicts damage. |
| Spirit Shackle | ghost | physical | 80 | 100% | 10 | Traps the target. |
| Bitter Malice | ghost | special | 75 | 100% | 10 | |
| Hex | ghost | special | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
| Infernal Parade | ghost | special | 60 | 100% | 15 | |
| Ominous Wind | ghost | special | 60 | 100% | 5 | Has a chance to raise all of the user’s stats by one stage. |
| Last Respects | ghost | physical | 50 | 100% | 10 | |
| Rage Fist | ghost | physical | 50 | 100% | 10 | |
| Astonish | ghost | physical | 30 | 100% | 15 | Has a chance to make the target flinch. |
| Lick | ghost | physical | 30 | 100% | 30 | Has a chance to paralyze the target. |
| Max Phantasm | ghost | physical | 10 | – | 10 | Inflicts regular damage with no additional effect. |
| Confuse Ray | ghost | status | – | 100% | 10 | Confuses the target. |
| Curse | ghost | status | – | – | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Destiny Bond | ghost | status | – | – | 5 | If the user faints this turn, the target automatically will, too. |
| Grudge | ghost | status | – | – | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Never Ending Nightmare Physical | ghost | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Never Ending Nightmare Special | ghost | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Night Shade | ghost | special | – | 100% | 15 | Inflicts damage equal to the user’s level. |
| Nightmare | ghost | status | – | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| Spite | ghost | status | – | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
| Trick Or Treat | ghost | status | – | 100% | 20 | Adds Ghost to the target’s types. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.