Cobblemon moves list

Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.

MoveTypeClassPowerAccPPEffect
V Create fire physical 180 95% 5 Lowers the user’s Defense, Special Defense, and Speed by one stage each.
Blast Burn fire special 150 90% 5 User foregoes its next turn to recharge.
Eruption fire special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Mind Blown fire special 150 100% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Shell Trap fire special 150 100% 5 Only inflicts damage if the user was hit by a physical move this turn.
Blue Flare fire special 130 85% 5 Has a chance to burn the target.
Burn Up fire special 130 100% 5 Removes the user’s Fire type after inflicting damage.
Overheat fire special 130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Armor Cannon fire special 120 100% 5
Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Pyro Ball fire physical 120 90% 5 Has a chance to burn the target.
Raging Fury fire physical 120 100% 10
Fire Blast fire special 110 85% 5 Has a chance to burn the target.
Fusion Flare fire special 100 100% 5 With Fusion Bolt, inflicts double damage.
Inferno fire special 100 50% 5 Has a chance to burn the target.
Magma Storm fire special 100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Max Flare fire physical 100 10 Inflicts regular damage with no additional effect.
Sacred Fire fire physical 100 95% 5 Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Searing Shot fire special 100 100% 5 Has a chance to burn the target.
Heat Wave fire special 95 90% 10 Has a chance to burn the target.
Bitter Blade fire physical 90 100% 10
Flamethrower fire special 90 100% 15 Has a chance to burn the target.
Blaze Kick fire physical 85 90% 10 Has an increased chance for a critical hit and a chance to burn the target.
Blazing Torque fire physical 80 100% 10
Fiery Dance fire special 80 100% 10 Has a chance to raise the user’s Special Attack by one stage.
Fire Lash fire physical 80 100% 15 Lowers the target’s Defense by one stage after inflicting damage.
Fire Pledge fire special 80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Lava Plume fire special 80 100% 15 Has a chance to burn the target.
Torch Song fire special 80 100% 10
Fire Punch fire physical 75 100% 15 Has a chance to burn the target.
Mystical Fire fire special 75 100% 10 Has a chance to lower the target’s Special Attack by one stage.
Temper Flare fire physical 75 100% 10
Burning Jealousy fire special 70 100% 5 Inflicts regular damage with no additional effect.
Flame Burst fire special 70 100% 15 Deals splash damage to Pokémon next to the target.
Fire Fang fire physical 65 95% 15 Has a chance to burn the target and a chance to make the target flinch.
Flame Wheel fire physical 60 100% 25 Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Incinerate fire special 60 100% 15 Destroys the target’s held berry.
Sizzly Slide fire physical 60 100% 20 Inflicts regular damage with no additional effect.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Ember fire special 40 100% 25 Has a chance to burn the target.
Fire Spin fire special 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Burning Bulwark fire status 10
Heat Crash fire physical 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Inferno Overdrive Physical fire physical 1 Inflicts regular damage with no additional effect.
Inferno Overdrive Special fire special 1 Inflicts regular damage with no additional effect.
Sunny Day fire status 5 Changes the weather to sunny for five turns.
Will O Wisp fire status 85% 15 Burns the target.

How to read a move

  • Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
  • Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
  • Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
  • STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.

For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.