Cobblemon moves list
Every move in Cobblemon with its power, accuracy, PP, priority and what it actually does. 913 moves indexed, filterable by type and by whether they are physical, special or status.
normal 200
fire 47
water 49
electric 49
grass 59
ice 33
fighting 57
poison 36
ground 31
flying 31
psychic 79
bug 34
rock 26
ghost 28
dragon 31
dark 52
steel 38
fairy 33
| Move | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|
| V Create | fire | physical | 180 | 95% | 5 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Blast Burn | fire | special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Eruption | fire | special | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Mind Blown | fire | special | 150 | 100% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Shell Trap | fire | special | 150 | 100% | 5 | Only inflicts damage if the user was hit by a physical move this turn. |
| Blue Flare | fire | special | 130 | 85% | 5 | Has a chance to burn the target. |
| Burn Up | fire | special | 130 | 100% | 5 | Removes the user’s Fire type after inflicting damage. |
| Overheat | fire | special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Armor Cannon | fire | special | 120 | 100% | 5 | |
| Flare Blitz | fire | physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Pyro Ball | fire | physical | 120 | 90% | 5 | Has a chance to burn the target. |
| Raging Fury | fire | physical | 120 | 100% | 10 | |
| Fire Blast | fire | special | 110 | 85% | 5 | Has a chance to burn the target. |
| Fusion Flare | fire | special | 100 | 100% | 5 | With Fusion Bolt, inflicts double damage. |
| Inferno | fire | special | 100 | 50% | 5 | Has a chance to burn the target. |
| Magma Storm | fire | special | 100 | 75% | 5 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Max Flare | fire | physical | 100 | – | 10 | Inflicts regular damage with no additional effect. |
| Sacred Fire | fire | physical | 100 | 95% | 5 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Searing Shot | fire | special | 100 | 100% | 5 | Has a chance to burn the target. |
| Heat Wave | fire | special | 95 | 90% | 10 | Has a chance to burn the target. |
| Bitter Blade | fire | physical | 90 | 100% | 10 | |
| Flamethrower | fire | special | 90 | 100% | 15 | Has a chance to burn the target. |
| Blaze Kick | fire | physical | 85 | 90% | 10 | Has an increased chance for a critical hit and a chance to burn the target. |
| Blazing Torque | fire | physical | 80 | 100% | 10 | |
| Fiery Dance | fire | special | 80 | 100% | 10 | Has a chance to raise the user’s Special Attack by one stage. |
| Fire Lash | fire | physical | 80 | 100% | 15 | Lowers the target’s Defense by one stage after inflicting damage. |
| Fire Pledge | fire | special | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Lava Plume | fire | special | 80 | 100% | 15 | Has a chance to burn the target. |
| Torch Song | fire | special | 80 | 100% | 10 | |
| Fire Punch | fire | physical | 75 | 100% | 15 | Has a chance to burn the target. |
| Mystical Fire | fire | special | 75 | 100% | 10 | Has a chance to lower the target’s Special Attack by one stage. |
| Temper Flare | fire | physical | 75 | 100% | 10 | |
| Burning Jealousy | fire | special | 70 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Flame Burst | fire | special | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. |
| Fire Fang | fire | physical | 65 | 95% | 15 | Has a chance to burn the target and a chance to make the target flinch. |
| Flame Wheel | fire | physical | 60 | 100% | 25 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Incinerate | fire | special | 60 | 100% | 15 | Destroys the target’s held berry. |
| Sizzly Slide | fire | physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Flame Charge | fire | physical | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Ember | fire | special | 40 | 100% | 25 | Has a chance to burn the target. |
| Fire Spin | fire | special | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Burning Bulwark | fire | status | – | – | 10 | |
| Heat Crash | fire | physical | – | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Inferno Overdrive Physical | fire | physical | – | – | 1 | Inflicts regular damage with no additional effect. |
| Inferno Overdrive Special | fire | special | – | – | 1 | Inflicts regular damage with no additional effect. |
| Sunny Day | fire | status | – | – | 5 | Changes the weather to sunny for five turns. |
| Will O Wisp | fire | status | – | 85% | 15 | Burns the target. |
How to read a move
- Physical moves scale off Attack and are reduced by the target's Defense. Special moves use Sp. Attack against Sp. Defense. Matching the move class to your Pokemon's better attacking stat matters more than raw power.
- Status moves deal no damage. They are how you win close fights, because sleep and paralysis swing both battles and catch rates.
- Priority above 0 means the move goes first regardless of Speed. Below 0 means it always goes last.
- STAB: a move matching one of the user's own types gets a 1.5x bonus, so a 90-power move of the right type usually beats a 110-power one of the wrong type.
For what each type beats, see the type chart, and check individual species in the Pokedex to see their real dual-type matchups.