Magic Room
psychic
status
Negates held items for five turns.
Stats
| Power | None (status move) |
|---|---|
| Accuracy | Never misses |
| PP | 10 |
| Priority | 0 |
| Category | status |
| Target | entire field |
| Introduced | Generation V |
In game description
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pokemon that learn Magic Room
#0040
Wigglytuff
#0063
Abra
#0064
Kadabra
#0065
Alakazam
#0096
Drowzee
#0097
Hypno
#0122
Mr Mime
#0124
Jynx
#0150
Mewtwo
#0151
Mew
#0177
Natu
#0178
Xatu
#0196
Espeon
#0200
Misdreavus
#0234
Stantler
#0238
Smoochum
#0251
Celebi
#0280
Ralts
#0281
Kirlia
#0282
Gardevoir
#0337
Lunatone
#0353
Shuppet
#0354
Banette
#0380
Latias
#0385
Jirachi
#0429
Mismagius
#0439
Mime Jr
#0475
Gallade
#0480
Uxie
#0481
Mesprit
#0482
Azelf
#0488
Cresselia
#0561
Sigilyph
#0574
Gothita
#0575
Gothorita
#0576
Gothitelle
#0648
Meloetta Aria
#0653
Fennekin
#0654
Braixen
#0655
Delphox
Wigglytuff
#0063
Abra
#0064
Kadabra
#0065
Alakazam
#0096
Drowzee
#0097
Hypno
#0122
Mr Mime
#0124
Jynx
#0150
Mewtwo
#0151
Mew
#0177
Natu
#0178
Xatu
#0196
Espeon
#0200
Misdreavus
#0234
Stantler
#0238
Smoochum
#0251
Celebi
#0280
Ralts
#0281
Kirlia
#0282
Gardevoir
#0337
Lunatone
#0353
Shuppet
#0354
Banette
#0380
Latias
#0385
Jirachi
#0429
Mismagius
#0439
Mime Jr
#0475
Gallade
#0480
Uxie
#0481
Mesprit
#0482
Azelf
#0488
Cresselia
#0561
Sigilyph
#0574
Gothita
#0575
Gothorita
#0576
Gothitelle
#0648
Meloetta Aria
#0653
Fennekin
#0654
Braixen
#0655
Delphox
Showing the first 40. Availability varies by server, since some restrict move tutors or TMs.
Using Magic Room in Cobblemon
Magic Room deals no damage, so its value is entirely in what it sets up. Status moves are usually the difference in a close gym fight, and sleep or paralysis also make a wild Pokemon far easier to catch.
Check the type chart before relying on it, and look up specific targets in the Pokedex where dual-type multipliers are already worked out.