Clamp

water physical

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Stats

Power35
Accuracy85%
PP15
Priority0
Categoryphysical
Targetselected pokemon
Can inflicttrap
IntroducedGeneration I

In game description

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Pokemon that learn Clamp

Showing the first 5. Availability varies by server, since some restrict move tutors or TMs.

Using Clamp in Cobblemon

Clamp is a physical move, so it scales off Attack against the target Defense. Give it to a Pokemon whose Attack is the higher of the two, and remember the 1.5x same-type bonus if the user is Water.

Check the type chart before relying on it, and look up specific targets in the Pokedex where dual-type multipliers are already worked out.