Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Mantyke
water
#0468
Togekiss
fairy
#0469
Yanmega
bug
#0472
Gliscor
ground
#0519
Pidove
normal
#0520
Tranquill
normal
#0521
Unfezant
normal
#0527
Woobat
psychic
#0528
Swoobat
psychic
#0561
Sigilyph
psychic
#0566
Archen
rock
#0567
Archeops
rock
#0580
Ducklett
water
#0581
Swanna
water
#0587
Emolga
electric
#0627
Rufflet
normal
#0628
Braviary
normal
#0629
Vullaby
dark
#0630
Mandibuzz
dark
#0641
Tornadus Incarnate
#0642
Thundurus Incarnate
electric
#0645
Landorus Incarnate
ground
#0661
Fletchling
normal
#0662
Fletchinder
fire
#0663
Talonflame
fire
#0666
Vivillon
bug
#0701
Hawlucha
fighting
#0714
Noibat
dragon
#0715
Noivern
dragon
#0717
Yveltal
dark
#0722
Rowlet
grass
#0723
Dartrix
grass
#0731
Pikipek
normal
#0732
Trumbeak
normal
#0733
Toucannon
normal
#0741
Oricorio Baile
fire
#0774
Minior Red Meteor
rock
#0797
Celesteela
steel
#0821
Rookidee
#0822
Corvisquire
#0823
Corviknight
steel
#0845
Cramorant
water
#0905
Enamorus Incarnate
fairy
#0931
Squawkabilly Green Plumage
normal
#0940
Wattrel
electric
#0941
Kilowattrel
electric
#0962
Bombirdier
dark
#0973
Flamigo
fighting
#0993
Iron Jugulis
dark
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon