Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Dewgong
waterice
#0091
Cloyster
waterice
#0124
Jynx
icepsychic
#0131
Lapras
waterice
#0144
Articuno
ice
#0215
Sneasel
darkice
#0220
Swinub
iceground
#0221
Piloswine
iceground
#0225
Delibird
ice
#0238
Smoochum
icepsychic
#0361
Snorunt
ice
#0362
Glalie
ice
#0363
Spheal
icewater
#0364
Sealeo
icewater
#0365
Walrein
icewater
#0378
Regice
ice
#0459
Snover
grassice
#0460
Abomasnow
grassice
#0461
Weavile
darkice
#0471
Glaceon
ice
#0473
Mamoswine
iceground
#0478
Froslass
iceghost
#0582
Vanillite
ice
#0583
Vanillish
ice
#0584
Vanilluxe
ice
#0613
Cubchoo
ice
#0614
Beartic
ice
#0615
Cryogonal
ice
#0646
Kyurem
dragonice
#0698
Amaura
rockice
#0699
Aurorus
rockice
#0712
Bergmite
ice
#0713
Avalugg
ice
#0740
Crabominable
fightingice
#0866
Mr Rime
icepsychic
#0872
Snom
icebug
#0873
Frosmoth
icebug
#0875
Eiscue Ice
ice
#0881
Arctozolt
electricice
#0883
Arctovish
waterice
#0896
Glastrier
ice
#0974
Cetoddle
ice
#0975
Cetitan
ice
#0991
Iron Bundle
icewater
#0996
Frigibax
dragonice
#0997
Arctibax
dragonice
#0998
Baxcalibur
dragonice
#1002
Chien Pao
darkice
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon