Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Larvesta
bugfire
#0637
Volcarona
bugfire
#0649
Genesect
bugsteel
#0664
Scatterbug
bug
#0665
Spewpa
bug
#0666
Vivillon
bug
#0736
Grubbin
bug
#0737
Charjabug
bugelectric
#0738
Vikavolt
bugelectric
#0742
Cutiefly
bugfairy
#0743
Ribombee
bugfairy
#0751
Dewpider
waterbug
#0752
Araquanid
waterbug
#0767
Wimpod
bugwater
#0768
Golisopod
bugwater
#0794
Buzzwole
bugfighting
#0795
Pheromosa
bugfighting
#0824
Blipbug
bug
#0825
Dottler
bugpsychic
#0826
Orbeetle
bugpsychic
#0850
Sizzlipede
firebug
#0851
Centiskorch
firebug
#0872
Snom
icebug
#0873
Frosmoth
icebug
#0900
Kleavor
bugrock
#0917
Tarountula
bug
#0918
Spidops
bug
#0919
Nymble
bug
#0920
Lokix
bugdark
#0953
Rellor
bug
#0954
Rabsca
bugpsychic
#0988
Slither Wing
bugfighting
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon