Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Primarina
waterfairy
#0746
Wishiwashi Solo
water
#0747
Mareanie
poisonwater
#0748
Toxapex
poisonwater
#0751
Dewpider
waterbug
#0752
Araquanid
waterbug
#0767
Wimpod
bugwater
#0768
Golisopod
bugwater
#0771
Pyukumuku
water
#0779
Bruxish
waterpsychic
#0788
Tapu Fini
waterfairy
#0816
Sobble
water
#0817
Drizzile
water
#0818
Inteleon
water
#0833
Chewtle
water
#0834
Drednaw
waterrock
#0845
Cramorant
water
#0846
Arrokuda
water
#0847
Barraskewda
water
#0882
Dracovish
waterdragon
#0883
Arctovish
waterice
#0902
Basculegion Male
waterghost
#0912
Quaxly
water
#0913
Quaxwell
water
#0914
Quaquaval
waterfighting
#0960
Wiglett
water
#0961
Wugtrio
water
#0963
Finizen
water
#0964
Palafin Zero
water
#0976
Veluza
waterpsychic
#0977
Dondozo
water
#0978
Tatsugiri Curly
dragonwater
#0991
Iron Bundle
icewater
#1009
Walking Wake
waterdragon
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon