Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Sharpedo
waterdark
#0320
Wailmer
water
#0321
Wailord
water
#0339
Barboach
waterground
#0340
Whiscash
waterground
#0341
Corphish
water
#0342
Crawdaunt
waterdark
#0349
Feebas
water
#0350
Milotic
water
#0363
Spheal
icewater
#0364
Sealeo
icewater
#0365
Walrein
icewater
#0366
Clamperl
water
#0367
Huntail
water
#0368
Gorebyss
water
#0369
Relicanth
waterrock
#0370
Luvdisc
water
#0382
Kyogre
water
#0393
Piplup
water
#0394
Prinplup
water
#0395
Empoleon
watersteel
#0400
Bibarel
normalwater
#0418
Buizel
water
#0419
Floatzel
water
#0422
Shellos
water
#0423
Gastrodon
waterground
#0456
Finneon
water
#0457
Lumineon
water
#0458
Mantyke
water
#0484
Palkia
waterdragon
#0489
Phione
water
#0490
Manaphy
water
#0501
Oshawott
water
#0502
Dewott
water
#0503
Samurott
water
#0515
Panpour
water
#0516
Simipour
water
#0535
Tympole
water
#0536
Palpitoad
waterground
#0537
Seismitoad
waterground
#0550
Basculin Red Striped
water
#0564
Tirtouga
waterrock
#0565
Carracosta
waterrock
#0580
Ducklett
water
#0581
Swanna
water
#0592
Frillish Male
waterghost
#0593
Jellicent Male
waterghost
#0594
Alomomola
water
#0647
Keldeo Ordinary
waterfighting
#0656
Froakie
water
#0657
Frogadier
water
#0658
Greninja
waterdark
#0688
Binacle
rockwater
#0689
Barbaracle
rockwater
#0690
Skrelp
poisonwater
#0692
Clauncher
water
#0693
Clawitzer
water
#0721
Volcanion
firewater
#0728
Popplio
water
#0729
Brionne
water
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon