Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Squirtle
water
#0008
Wartortle
water
#0009
Blastoise
water
#0054
Psyduck
water
#0055
Golduck
water
#0060
Poliwag
water
#0061
Poliwhirl
water
#0062
Poliwrath
waterfighting
#0072
Tentacool
waterpoison
#0073
Tentacruel
waterpoison
#0079
Slowpoke
waterpsychic
#0080
Slowbro
waterpsychic
#0086
Seel
water
#0087
Dewgong
waterice
#0090
Shellder
water
#0091
Cloyster
waterice
#0098
Krabby
water
#0099
Kingler
water
#0116
Horsea
water
#0117
Seadra
water
#0118
Goldeen
water
#0119
Seaking
water
#0120
Staryu
water
#0121
Starmie
waterpsychic
#0129
Magikarp
water
#0130
Gyarados
water
#0131
Lapras
waterice
#0134
Vaporeon
water
#0138
Omanyte
rockwater
#0139
Omastar
rockwater
#0140
Kabuto
rockwater
#0141
Kabutops
rockwater
#0158
Totodile
water
#0159
Croconaw
water
#0160
Feraligatr
water
#0170
Chinchou
waterelectric
#0171
Lanturn
waterelectric
#0183
Marill
waterfairy
#0184
Azumarill
waterfairy
#0186
Politoed
water
#0194
Wooper
waterground
#0195
Quagsire
waterground
#0199
Slowking
waterpsychic
#0211
Qwilfish
waterpoison
#0222
Corsola
waterrock
#0223
Remoraid
water
#0224
Octillery
water
#0226
Mantine
water
#0230
Kingdra
waterdragon
#0245
Suicune
water
#0258
Mudkip
water
#0259
Marshtomp
waterground
#0260
Swampert
waterground
#0270
Lotad
watergrass
#0271
Lombre
watergrass
#0272
Ludicolo
watergrass
#0278
Wingull
water
#0279
Pelipper
water
#0283
Surskit
bugwater
#0318
Carvanha
waterdark
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon