Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Charizard
fire
#0012
Butterfree
bug
#0016
Pidgey
normal
#0017
Pidgeotto
normal
#0018
Pidgeot
normal
#0021
Spearow
normal
#0022
Fearow
normal
#0041
Zubat
poison
#0042
Golbat
poison
#0083
Farfetchd
normal
#0084
Doduo
normal
#0085
Dodrio
normal
#0123
Scyther
bug
#0130
Gyarados
water
#0142
Aerodactyl
rock
#0144
Articuno
ice
#0145
Zapdos
electric
#0146
Moltres
fire
#0149
Dragonite
dragon
#0163
Hoothoot
normal
#0164
Noctowl
normal
#0165
Ledyba
bug
#0166
Ledian
bug
#0169
Crobat
poison
#0176
Togetic
fairy
#0177
Natu
psychic
#0178
Xatu
psychic
#0187
Hoppip
grass
#0188
Skiploom
grass
#0189
Jumpluff
grass
#0193
Yanma
bug
#0198
Murkrow
dark
#0207
Gligar
ground
#0225
Delibird
ice
#0226
Mantine
water
#0227
Skarmory
steel
#0249
Lugia
psychic
#0250
Ho Oh
fire
#0267
Beautifly
bug
#0276
Taillow
normal
#0277
Swellow
normal
#0278
Wingull
water
#0279
Pelipper
water
#0284
Masquerain
bug
#0291
Ninjask
bug
#0333
Swablu
normal
#0334
Altaria
dragon
#0357
Tropius
grass
#0373
Salamence
dragon
#0384
Rayquaza
dragon
#0396
Starly
normal
#0397
Staravia
normal
#0398
Staraptor
normal
#0414
Mothim
bug
#0415
Combee
bug
#0416
Vespiquen
bug
#0425
Drifloon
ghost
#0426
Drifblim
ghost
#0430
Honchkrow
dark
#0441
Chatot
normal
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon