Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Charmander
fire
#0005
Charmeleon
fire
#0006
Charizard
fire
#0037
Vulpix
fire
#0038
Ninetales
fire
#0058
Growlithe
fire
#0059
Arcanine
fire
#0077
Ponyta
fire
#0078
Rapidash
fire
#0126
Magmar
fire
#0136
Flareon
fire
#0146
Moltres
fire
#0155
Cyndaquil
fire
#0156
Quilava
fire
#0157
Typhlosion
fire
#0218
Slugma
fire
#0219
Magcargo
firerock
#0228
Houndour
darkfire
#0229
Houndoom
darkfire
#0240
Magby
fire
#0244
Entei
fire
#0250
Ho Oh
fire
#0255
Torchic
fire
#0256
Combusken
firefighting
#0257
Blaziken
firefighting
#0322
Numel
fireground
#0323
Camerupt
fireground
#0324
Torkoal
fire
#0390
Chimchar
fire
#0391
Monferno
firefighting
#0392
Infernape
firefighting
#0467
Magmortar
fire
#0485
Heatran
firesteel
#0494
Victini
psychicfire
#0498
Tepig
fire
#0499
Pignite
firefighting
#0500
Emboar
firefighting
#0513
Pansear
fire
#0514
Simisear
fire
#0554
Darumaka
fire
#0555
Darmanitan Standard
fire
#0607
Litwick
ghostfire
#0608
Lampent
ghostfire
#0609
Chandelure
ghostfire
#0631
Heatmor
fire
#0636
Larvesta
bugfire
#0637
Volcarona
bugfire
#0643
Reshiram
dragonfire
#0653
Fennekin
fire
#0654
Braixen
fire
#0655
Delphox
firepsychic
#0662
Fletchinder
fire
#0663
Talonflame
fire
#0667
Litleo
firenormal
#0668
Pyroar Male
firenormal
#0721
Volcanion
firewater
#0725
Litten
fire
#0726
Torracat
fire
#0727
Incineroar
firedark
#0741
Oricorio Baile
fire
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon