Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Mesprit
psychic
#0482
Azelf
psychic
#0483
Dialga
steeldragon
#0484
Palkia
waterdragon
#0485
Heatran
firesteel
#0486
Regigigas
normal
#0487
Giratina Altered
ghostdragon
#0488
Cresselia
psychic
#0489
Phione
water
#0490
Manaphy
water
#0491
Darkrai
dark
#0492
Shaymin Land
grass
#0493
Arceus
normal
#0494
Victini
psychicfire
#0495
Snivy
grass
#0496
Servine
grass
#0497
Serperior
grass
#0498
Tepig
fire
#0499
Pignite
firefighting
#0500
Emboar
firefighting
#0501
Oshawott
water
#0502
Dewott
water
#0503
Samurott
water
#0504
Patrat
normal
#0505
Watchog
normal
#0506
Lillipup
normal
#0507
Herdier
normal
#0508
Stoutland
normal
#0509
Purrloin
dark
#0510
Liepard
dark
#0511
Pansage
grass
#0512
Simisage
grass
#0513
Pansear
fire
#0514
Simisear
fire
#0515
Panpour
water
#0516
Simipour
water
#0517
Munna
psychic
#0518
Musharna
psychic
#0519
Pidove
normal
#0520
Tranquill
normal
#0521
Unfezant
normal
#0522
Blitzle
electric
#0523
Zebstrika
electric
#0524
Roggenrola
rock
#0525
Boldore
rock
#0526
Gigalith
rock
#0527
Woobat
psychic
#0528
Swoobat
psychic
#0529
Drilbur
ground
#0530
Excadrill
groundsteel
#0531
Audino
normal
#0532
Timburr
fighting
#0533
Gurdurr
fighting
#0534
Conkeldurr
fighting
#0535
Tympole
water
#0536
Palpitoad
waterground
#0537
Seismitoad
waterground
#0538
Throh
fighting
#0539
Sawk
fighting
#0540
Sewaddle
buggrass
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon