Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Starmie
waterpsychic
#0122
Mr Mime
psychicfairy
#0123
Scyther
bug
#0124
Jynx
icepsychic
#0125
Electabuzz
electric
#0126
Magmar
fire
#0127
Pinsir
bug
#0128
Tauros
normal
#0129
Magikarp
water
#0130
Gyarados
water
#0131
Lapras
waterice
#0132
Ditto
normal
#0133
Eevee
normal
#0134
Vaporeon
water
#0135
Jolteon
electric
#0136
Flareon
fire
#0137
Porygon
normal
#0138
Omanyte
rockwater
#0139
Omastar
rockwater
#0140
Kabuto
rockwater
#0141
Kabutops
rockwater
#0142
Aerodactyl
rock
#0143
Snorlax
normal
#0144
Articuno
ice
#0145
Zapdos
electric
#0146
Moltres
fire
#0147
Dratini
dragon
#0148
Dragonair
dragon
#0149
Dragonite
dragon
#0150
Mewtwo
psychic
#0151
Mew
psychic
#0152
Chikorita
grass
#0153
Bayleef
grass
#0154
Meganium
grass
#0155
Cyndaquil
fire
#0156
Quilava
fire
#0157
Typhlosion
fire
#0158
Totodile
water
#0159
Croconaw
water
#0160
Feraligatr
water
#0161
Sentret
normal
#0162
Furret
normal
#0163
Hoothoot
normal
#0164
Noctowl
normal
#0165
Ledyba
bug
#0166
Ledian
bug
#0167
Spinarak
bugpoison
#0168
Ariados
bugpoison
#0169
Crobat
poison
#0170
Chinchou
waterelectric
#0171
Lanturn
waterelectric
#0172
Pichu
electric
#0173
Cleffa
fairy
#0174
Igglybuff
normalfairy
#0175
Togepi
fairy
#0176
Togetic
fairy
#0177
Natu
psychic
#0178
Xatu
psychic
#0179
Mareep
electric
#0180
Flaaffy
electric
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon