Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Poliwhirl
water
#0062
Poliwrath
waterfighting
#0063
Abra
psychic
#0064
Kadabra
psychic
#0065
Alakazam
psychic
#0066
Machop
fighting
#0067
Machoke
fighting
#0068
Machamp
fighting
#0069
Bellsprout
grasspoison
#0070
Weepinbell
grasspoison
#0071
Victreebel
grasspoison
#0072
Tentacool
waterpoison
#0073
Tentacruel
waterpoison
#0074
Geodude
rockground
#0075
Graveler
rockground
#0076
Golem
rockground
#0077
Ponyta
fire
#0078
Rapidash
fire
#0079
Slowpoke
waterpsychic
#0080
Slowbro
waterpsychic
#0081
Magnemite
electricsteel
#0082
Magneton
electricsteel
#0083
Farfetchd
normal
#0084
Doduo
normal
#0085
Dodrio
normal
#0086
Seel
water
#0087
Dewgong
waterice
#0088
Grimer
poison
#0089
Muk
poison
#0090
Shellder
water
#0091
Cloyster
waterice
#0092
Gastly
ghostpoison
#0093
Haunter
ghostpoison
#0094
Gengar
ghostpoison
#0095
Onix
rockground
#0096
Drowzee
psychic
#0097
Hypno
psychic
#0098
Krabby
water
#0099
Kingler
water
#0100
Voltorb
electric
#0101
Electrode
electric
#0102
Exeggcute
grasspsychic
#0103
Exeggutor
grasspsychic
#0104
Cubone
ground
#0105
Marowak
ground
#0106
Hitmonlee
fighting
#0107
Hitmonchan
fighting
#0108
Lickitung
normal
#0109
Koffing
poison
#0110
Weezing
poison
#0111
Rhyhorn
groundrock
#0112
Rhydon
groundrock
#0113
Chansey
normal
#0114
Tangela
grass
#0115
Kangaskhan
normal
#0116
Horsea
water
#0117
Seadra
water
#0118
Goldeen
water
#0119
Seaking
water
#0120
Staryu
water
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon