Cobblemon Pokedex
Every Pokemon you can meet in Cobblemon, with base stats, types, abilities, catch rates and full type matchups. 1,025 species indexed, 71 legendary and 23 mythical among them.
Miltank
normal
#0242
Blissey
normal
#0243
Raikou
electric
#0244
Entei
fire
#0245
Suicune
water
#0246
Larvitar
rockground
#0247
Pupitar
rockground
#0248
Tyranitar
rockdark
#0249
Lugia
psychic
#0250
Ho Oh
fire
#0251
Celebi
psychicgrass
#0252
Treecko
grass
#0253
Grovyle
grass
#0254
Sceptile
grass
#0255
Torchic
fire
#0256
Combusken
firefighting
#0257
Blaziken
firefighting
#0258
Mudkip
water
#0259
Marshtomp
waterground
#0260
Swampert
waterground
#0261
Poochyena
dark
#0262
Mightyena
dark
#0263
Zigzagoon
normal
#0264
Linoone
normal
#0265
Wurmple
bug
#0266
Silcoon
bug
#0267
Beautifly
bug
#0268
Cascoon
bug
#0269
Dustox
bugpoison
#0270
Lotad
watergrass
#0271
Lombre
watergrass
#0272
Ludicolo
watergrass
#0273
Seedot
grass
#0274
Nuzleaf
grassdark
#0275
Shiftry
grassdark
#0276
Taillow
normal
#0277
Swellow
normal
#0278
Wingull
water
#0279
Pelipper
water
#0280
Ralts
psychicfairy
#0281
Kirlia
psychicfairy
#0282
Gardevoir
psychicfairy
#0283
Surskit
bugwater
#0284
Masquerain
bug
#0285
Shroomish
grass
#0286
Breloom
grassfighting
#0287
Slakoth
normal
#0288
Vigoroth
normal
#0289
Slaking
normal
#0290
Nincada
bugground
#0291
Ninjask
bug
#0292
Shedinja
bugghost
#0293
Whismur
normal
#0294
Loudred
normal
#0295
Exploud
normal
#0296
Makuhita
fighting
#0297
Hariyama
fighting
#0298
Azurill
normalfairy
#0299
Nosepass
rock
#0300
Skitty
normal
What this Pokedex covers
Cobblemon brings the Pokemon catching and battling loop into Minecraft, and it implements over a thousand species. This is the reference for all of them: what type each one is, what its base stats look like, which abilities it can have, how hard it is to catch, and crucially what it is weak to.
Everything here applies to Cobblemon as it ships. Individual servers change spawn rates, restrict certain species or add their own, so check the server's own rules for what is actually obtainable there. Our ranked server list covers which servers run what.
Reading a species page
- Base stats are the species' innate potential, identical for every individual of that species. IVs, EVs and nature move the final numbers around them.
- Type matchups are worked out for the full type combination, so a dual type shows genuine 4x weaknesses rather than each type separately.
- Catch rate is the raw species value: higher is easier. Lowering HP and applying sleep or paralysis matter far more than which ball you use.
- Abilities marked hidden are the rarer third option.
Using it while you play
The fastest wins come from checking a matchup before a gym rather than after. Read the full type chart once, then use the per-species pages here for the dual-type maths. For where things actually appear, see the spawn biome guide.
The rest of the reference
- Evolution chains — every family, and what triggers each stage
- Egg groups — who can breed with who
- All moves — power, accuracy, PP and type for every move
- All abilities — what each one actually does
- Type chart — the full 18-type grid
- Glossary — IVs, EVs, natures and the rest of the jargon