Cobblemon catch rate calculator

Your real odds of catching Slurpuff, ball by ball. Cobblemon uses the mainline capture formula, so these are the same numbers the game rolls against.

Slurpuff

Slurpuff at 100% HP, no status

Catch rate 140 of 255. A Love Ball gives you 100.0% per throw, so you would expect to need about 1 of them.

BallPer throwBalls for 50%Balls for 95%Condition
Master Ball 100% 1 1 Always catches.
Love Ball 100% 1 1 Only on the same species and opposite gender.
Quick Ball 93.6% 1 2 Only on the first turn of the battle.
Beast Ball 93.6% 1 2 Only on Ultra Beasts; 0.1x on everything else.
Nest Ball 79.1% 1 2 Best against low-level targets, falls off above level 30.
Timer Ball 79.1% 1 2 Reaches 4x from turn 10 onward.
Level Ball 79.1% 1 2 Scales with how far your Pokemon outlevels the target.
Lure Ball 79.1% 1 2 Only on Pokemon hooked while fishing.
Moon Ball 79.1% 1 2 Only on species that evolve with a Moon Stone.
Fast Ball 79.1% 1 2 Only on species with base Speed of 100 or more.
Dream Ball 79.1% 1 2 Only on sleeping targets.
Net Ball 71.6% 1 3 Only against Water or Bug types.
Dive Ball 71.6% 1 3 Only underwater.
Repeat Ball 71.6% 1 3 Only for species already registered in your dex.
Dusk Ball 63.8% 1 3 Only at night or in caves.
Ultra Ball 47.1% 2 5
Great Ball 37.9% 2 7
Safari Ball 37.9% 2 7
Sport Ball 37.9% 2 7
Poke Ball 28.0% 3 10
Luxury Ball 28.0% 3 10 No catch bonus, doubles friendship gain.
Premier Ball 28.0% 3 10
Heal Ball 28.0% 3 10 No catch bonus, fully heals on capture.
Friend Ball 28.0% 3 10 No catch bonus, starts friendship high.
Heavy Ball 28.0% 3 10 Adds a flat bonus based on the target weight.

How to actually catch things faster

  1. Bring it to 1 HP with False Swipe. This is worth more than any ball upgrade. Going from full health to 1 HP roughly triples your odds on its own.
  2. Then put it to sleep. Sleep and freeze are 2.5x, burn, poison and paralysis are 1.5x. Spore is the best sleep move in the game at 100% accuracy.
  3. Then throw the ball. Ultra Balls are fine. A Quick Ball on turn one is stronger than an Ultra Ball, but only on turn one, so it is a gamble rather than a plan.
  4. Save Master Balls for what you cannot weaken. Anything that will kill itself with Explosion, flee, or out-damage your False Swiper.

Slurpuff FAQ

Does the ball or the HP matter more in Cobblemon?

HP, by a wide margin. Dropping Slurpuff from full health to the red multiplies your odds roughly threefold, while upgrading a Poke Ball to an Ultra Ball only doubles them. Applying sleep stacks another 2.5x on top. The optimal sequence is always: bring it low, put it to sleep, then throw.

What is Slurpuff's catch rate?

Slurpuff has a catch rate of 140 out of 255. Higher is easier. Legendaries typically sit at 3 to 45, common early-route species at 190 to 255.

Do false swipe and status moves work the same in Cobblemon?

Yes. Cobblemon implements the mainline capture formula, so False Swipe leaving a target at 1 HP and then Spore or Thunder Wave is exactly as strong here as it is in the handheld games.

Why does my server feel harder than this calculator says?

Some servers change catch rates, restrict balls, or gate legendaries behind events entirely. The numbers here are for Cobblemon as it ships. Check your server rules, and see our ranked server list for which ones leave the defaults alone.

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